RGFrog wrote...
Bozorgmehr wrote...
Locust does 25 dmg and receives a 1.25 multiplier against all defenses (an additional 1.5 x against shield/barrier can be researched), there are 6 SMG upgrades available.
Using Tungsten Ammo will only add 25 * .7 = 17.5 dmg during the entire game, it does not improve at all. This means that without any upgrades Tungsten Ammo will add 17.5 dmg to 25 * 1.25 = 31.25 > total damage = 31.5 + 17.5 = 48 damage (that's an extra 52%). Now we add upgrades 6/6:
Damage against armor: (25 * 1.6) * 1.25 = 50 damage per shot without Tungsten, Tungsten will add 17.5 to total 67.5 damage (that's 35 % extra damage).
The maths are a bit off, Boz. ALL percentages are added together first. So, in your example above vs. armor using Tungsten, 6/6 upgrades, and including the Locust bonus vs. armor it should read like this:
25 + (60% + 25% + 70%) = 25 + 155% = 63.75 points per round hitting armor.
It's not off enough to change the argument, but it's a bit less...
The math I use has been confirmed by the devs. All upgrades are added first (weapon upgrades, bonus passive, Miranda and gear), this number is multiplied by the modifiers weapons have against certain defenses, multiplied again when you're at close range (distance multiplier) and again (headshots).
Ammo power damage is always the same, in this example 70% of Locust's base damage without upgrades, bonuses and gear (only power damage boosting gear like the BDA increases ammo power percentage) = 17.5 this number does not change, ever, and it's added to the 'normal' weapon damage (which does increase when researching upgrades).
Eric ****nan wrote...
Warp ammo, like all other ammo powers, uses the weapon's base damage to calculate the bonus. They never take any weapon bonuses into account.
This means that when you're using warp ammo on a ragdolled target the effect is doubled 100 instead of 50 % (base) damage increase. In our Locust example it is 25, this number is added to the damage the Locust does with all upgrades and other bonuses * 2 (double weapon damage against ragdolled targets). This results in Heavy Warp Ammo (on ragdolled target) using a upgraded weapon doesn't add 100% damage, but something like 30 %.
Bottom line is, Ammo Powers are becoming redundant fast when you've researched a couple upgrades, only the CC effects are nice, extra damage is too small to make a real difference.