DraCZeQQ wrote...
Yea but Vampire: Bloodlines is one of the best RPGand DA2 is just attempt of EA to see what Bioware fans are able to digest and still buy the game ...
DraCZeQQ wrote...
Yea but Vampire: Bloodlines is one of the best RPGand DA2 is just attempt of EA to see what Bioware fans are able to digest and still buy the game ...
DraCZeQQ wrote...
Merkar wrote...
Hawke being a licensed "free" mage due to being naturally impervious to spirit domination (a rare occurrence in the world of Thedas) would've made more sense than to ignore the established lore.
Blood mage Merrill? Rogue GW Anders? ... not to mention this kind of "lore" sounds really cheesy and i must agree with Bioware decision here "better to hope no one will notice, then announce it in cheesy way" =)
Taura-Tierno wrote...
I was never a fan of the attacks in BG2. It just kind of felt like the Cowled wizards were really weak, since they couldn't throw everything they had to catch the "apostate". The idea was good, but I never really liked it.
In DA2, it would've been the same. Encounters just for encounters sake would've been pointless. If you had been revealed as an apostate to the point of templars attacking you randomly, there's no way you could have an estate. The templars would've seized it. And killed you. I don't believe for a second that Hawke could survive the onslaught of the entire templar order in Kirkwall.
Tirigon wrote...
There even were some, very few ones - e.g. Varric explaining that the templars won´t be able to approach you if you have your mansion, the smugglers / mercenaries saying they´ll protect you of them and Meredith in Act 3 saying that "for now" she will allow your use of magic due to you having a common goal.
All that would have been necessary is extending these to all templars.
DraCZeQQ wrote...
Tirigon wrote...
There even were some, very few ones - e.g. Varric explaining that the templars won´t be able to approach you if you have your mansion, the smugglers / mercenaries saying they´ll protect you of them and Meredith in Act 3 saying that "for now" she will allow your use of magic due to you having a common goal.
All that would have been necessary is extending these to all templars.
Yea this dialog is really funny played as "renegade" (paraphrased):
Meredith: I need you to locate 3 mages
Hawke: Im not going to help templars
Meredith: Dont forget you are an apostate!
Hawke: and?
Meredith: please just go see for yourself please
Hawke: no!
Meredith: I still copied it to your journal and started the quest, gl ...
Modifié par Wishpig, 08 avril 2011 - 04:34 .
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Sabriana wrote...
They don't need to "go" for realism. They need to stick to their own bloody backstory and lore. A backstory they created. A lore they created. Not us. We just get slapped over the head with them kicking their own creation to its knees, melodramatically speaking.
Most all games have not-so-ordinary PC's. Vampire, Werewolves, whathaveyou. Most of the time you can play a PC that chooses to be one of those things. But with the advantages come the disadvantages. Yes, a vampire is stronger/immune/etc., but guards/common-folk/whatever will execute you, arrest you, or hate you and try to beat you with a pitch-fork
ItsToofy wrote...
Sabriana wrote...
They don't need to "go" for realism. They need to stick to their own bloody backstory and lore. A backstory they created. A lore they created. Not us. We just get slapped over the head with them kicking their own creation to its knees, melodramatically speaking.
Most all games have not-so-ordinary PC's. Vampire, Werewolves, whathaveyou. Most of the time you can play a PC that chooses to be one of those things. But with the advantages come the disadvantages. Yes, a vampire is stronger/immune/etc., but guards/common-folk/whatever will execute you, arrest you, or hate you and try to beat you with a pitch-fork
Or they can go the Twilight route, as if they didn't already, and just have you not burst into flames during sunlight..
Sabriana wrote...
ItsToofy wrote...
Sabriana wrote...
They don't need to "go" for realism. They need to stick to their own bloody backstory and lore. A backstory they created. A lore they created. Not us. We just get slapped over the head with them kicking their own creation to its knees, melodramatically speaking.
Most all games have not-so-ordinary PC's. Vampire, Werewolves, whathaveyou. Most of the time you can play a PC that chooses to be one of those things. But with the advantages come the disadvantages. Yes, a vampire is stronger/immune/etc., but guards/common-folk/whatever will execute you, arrest you, or hate you and try to beat you with a pitch-fork
Or they can go the Twilight route, as if they didn't already, and just have you not burst into flames during sunlight..
Oh ye gods. You said Twilight.
Now I have to go out and get drunk. I hope you're happy
abaris wrote...
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Not the point: The fundamental question remains - why create an atmosphere and an environment if you're determined not to use your own creation? That's the letdown, create an idea (a good one at that), but sacrifice it on the altar of "no can do" immediately.
AlanC9 wrote...
But the other fundamental question is how to implement this while keeping playing as a mage fun.
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Tirigon wrote...
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Like I said before: The guy who thought it was a good idea to start a game by you going to KIRKWALL, even though either the player or Bethany is an apostate, should get fired.
Warheadz wrote...
Tirigon wrote...
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Like I said before: The guy who thought it was a good idea to start a game by you going to KIRKWALL, even though either the player or Bethany is an apostate, should get fired.
Kirkwall wasn't even an interesting place. I understand they wanted to do this templar vs. mage thingy, but they didnt even do it well in the end. Surely there could have been a lot more interesting places to go. I mean, why Free Marches? Who the hell wants to go to Free Marches?
Sabriana wrote...
Well, mother does. Although why she would insist on leading daughter Bethany and/or PC mage into Templar heaven after spending her whole life worrying, running, hiding, and more worrying about Bethany and/or the PC being a mage is quite odd.
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Fieryeel wrote...
wowpwnslol wrote...
I wonder how people would react if Bioware went for realism.
Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.
Bioware could have done it intelligently by having quests or cutscenes at least acknowledge it.
As said earlier, there could even be a minor cutscene where a high ranking templar approaches u, and u either bribe him, or help him with a quest, and in return, he uses his rank and influence to turn the templar's attention away from you.
There's a dozen ways in which an explanation could be provided for you being allowed to cast magic and run free, but no Bioware/EA just chose to ignore the whole thing.
neppakyo wrote...
Sabriana wrote...
Well, mother does. Although why she would insist on leading daughter Bethany and/or PC mage into Templar heaven after spending her whole life worrying, running, hiding, and more worrying about Bethany and/or the PC being a mage is quite odd.
Oh yeah, thats another thing that I couldn't put my finger on. hawkey's mom ran away from kirkwall with hawkey's father cause he was a mage, and returning was pretty silly.
astrallite wrote...
-Skorpious- wrote...
snip
You need a job in the Bioware PR department so Matt Laidlaw doesn't need to do interviews with the journalists.
DraCZeQQ wrote...
Anders is a Grey Warden; Merril could be Hawke's reponsibility under the "free mage" law which allows that to happen to a very limited degree (let's say that if Merril would become an abomination, that's a death sentence to Hawke)...
My point is that they could've gotten creative and keep consistency to their game world, not make a mockery of it.