Taura-Tierno wrote...
<snip>
Feels like an awful solution to me. Templars eventuelly get impossible to beat - so stop using magic in fights that aren't indoors. That would render the mage(s) useless during half of the fights. And I really don't think templars are that open to bribes, not generally. Not when they've just stumpled upon you. If they were, I've the feeling they wouldn't be satisfied with a sovereign or two, since Hawke's loaded, and it would feel pretty unfair if you'd have to spend tons of money on the templars instead of equipment and potions and such when playing as a mage.
But don't you think that anything, at least some kind of repercussion for choosing the mage class is better than completely ignoring their own lore? I would have nothing against mages being able to melee with their staves (staffs?), most of the DA 2 staves look very much like melee weapons/quarterstaffs. Or let the mage learn bow and arrow fighting. Why should a mage be unable to do so? They are all about aiming and range fighting to start with. If they slip up and use magic in front of people, then yes, "your journey ends, idjit. Pay attention the next time around, will you?"
No, I'm not being snarky, I'm serious. I mean, if you create a story, with characters, background, lore, and all the good stuff, would you throw it all out of the window in the sequel to your own story?
I didn't read the DA books yet. I planned on getting them from the UK. But now I won't. Why bother? It's just a waste of time, and I am better off buying other books instead
Modifié par Sabriana, 09 avril 2011 - 09:21 .