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Baldur's Gate could do it


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#151
Lotion Soronarr

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wowpwnslol wrote...

I wonder how people would react if Bioware went for realism.

Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.


How is that different from rushing into a fight unprepared, with horrible tactics and dying?

Reload, hide better. hide you magic. Bribe templars. Take another route to avoid them.

#152
KalDurenik

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Lotion Soronnar wrote...

wowpwnslol wrote...

I wonder how people would react if Bioware went for realism.

Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.


How is that different from rushing into a fight unprepared, with horrible tactics and dying?

Reload, hide better. hide you magic. Bribe templars. Take another route to avoid them.

or do like BG and kill them over and over again until they dont have anyone else to send after you.

#153
Lotion Soronarr

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Nah..that's just as redicolous as them not noticing you.

the whole "I am THAT powerful" schtik is terrible. And it would justifiy the dev "Hake is awesome. NOBODY tells him what to do!"

#154
Taura-Tierno

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Lotion Soronnar wrote...

wowpwnslol wrote...

I wonder how people would react if Bioware went for realism.

Templar sees you use magic. Templar tries to arrest you. You kill templar. Sometime later, you're ambushed again and again by entire groups of templar hunters. Eventually, after dying 100 times, you either stop playing the game or making a different class.


How is that different from rushing into a fight unprepared, with horrible tactics and dying?

Reload, hide better. hide you magic. Bribe templars. Take another route to avoid them.


Feels like an awful solution to me. Templars eventuelly get impossible to beat - so stop using magic in fights that aren't indoors. That would render the mage(s) useless during half of the fights. And I really don't think templars are that open to bribes, not generally. Not when they've just stumpled upon you. If they were, I've the feeling they wouldn't be satisfied with a sovereign or two, since Hawke's loaded, and it would feel pretty unfair if you'd have to spend tons of money on the templars instead of equipment and potions and such when playing as a mage. 

#155
Lotion Soronarr

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A great soluti9on. Friggin sneka nad HIDE..you know - the thing makes in Kirkwall are supposed to do?

If you bring a mage where there are templars or too many witnesses, you got options:
- bribe a templar (unlikely)
- draw the enemy away to some alley away from prying eyes, THEN toast them
- don't use magic, let you mages melee with the staff (more than enough for most mobs)
- use another route to get to your objective, thus avoiding the templars/witnesses (sneak trough the sewers, solve quests at night)


Alternatively don't bring mages to unsuitable areas.

And no, it wouldn't be unfair. It's how hte game word is. Mages are not as gear dependant aas other classes...and mages are supposed to be awesome. Their increased utiltiy in some areas (outside Kirkwall, night maps) is balanced by their impracticality in others (day maps in kirkwall).

Modifié par Lotion Soronnar, 09 avril 2011 - 09:09 .


#156
Sabriana

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Taura-Tierno wrote...

<snip>

Feels like an awful solution to me. Templars eventuelly get impossible to beat - so stop using magic in fights that aren't indoors. That would render the mage(s) useless during half of the fights. And I really don't think templars are that open to bribes, not generally. Not when they've just stumpled upon you. If they were, I've the feeling they wouldn't be satisfied with a sovereign or two, since Hawke's loaded, and it would feel pretty unfair if you'd have to spend tons of money on the templars instead of equipment and potions and such when playing as a mage. 


But don't you think that anything, at least some kind of repercussion for choosing the mage class is better than completely ignoring their own lore? I would have nothing against mages being able to melee with their staves (staffs?), most of the DA 2 staves look very much like melee weapons/quarterstaffs. Or let the mage learn bow and arrow fighting. Why should a mage be unable to do so? They are all about aiming and range fighting to start with. If they slip up and use magic in front of people, then yes, "your journey ends, idjit. Pay attention the next time around, will you?"

No, I'm not being snarky, I'm serious. I mean, if you create a story, with characters, background, lore, and all the good stuff, would you throw it all out of the window in the sequel to your own story?

I didn't read the DA books yet. I planned on getting them from the UK. But now I won't. Why bother? It's just a waste of time, and I am better off buying other books instead

Modifié par Sabriana, 09 avril 2011 - 09:21 .