And, while we're on the subject, is it possible to create a retextured armor as a new item (so the original armor still uses the original texture) without going into the mesh itself? I'm not at all familiar with how DA handles art assets. All I know about modding, I learned from Bethesda.
[EDIT] Though, I could just add tintmaps to the companion armors and then use tints to make them look different.
Hmm, yes...
Modifié par ishmaeltheforsaken, 07 avril 2011 - 07:39 .





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