I respectfully, but HIGHLY, disagree with you and the article.
The whole point of the paragon/renegade system, in MY OPINION, I want to make that clear to everyone who is reading what I am saying right now-IN MY OPINION-was to appeal to you emotionally when dealing with those on your ship and who you encounter. This is key when they allow YOU to be able to customize yourself so that you can put YOURSELF into the game. If having morality in a game is becoming a problem for gamers, then that is something that I feel that is very, very disturbing. That tells me that the person(s) playing have no morals in real life as well.
You are the captain of a ship and have to make sure that you have the utmost loyalty from ALL of your people, no matter what situation you are in, heck, working at a job in a corporate business, it is imperative that you understand the people working with and under you in order to achieve a goal that you are working towards. So, the impression I am getting from you is:
1: You'd rather go into the game with no emotion what so ever. You'd rather everything was planned out without any consequences to anything that you do.
2: You don't want to hear or see the emotion in your characters face when you insult them about the problems or issues they face in life.
3: You don't want to use your imagination to put yourself in the game and imagine if YOU were the commander of a ship and worry that what you do shows how people will admire or hate you as a person.
4: You want your character to do what a hundred million other RPG games do and have done for years: Have your character just go in and do the right thing or bad thing because that's how they designed it and leave it at that.
I could be absolutely wrong about this, but this is what I am getting from you as well as the person in this article. I can't imagine meeting a man like Thane who is going through a unique situation with his family and not have any kind of moral effect for the man. With no morals in a game like this is like telling a man like Thane with his problems:
"I'm sorry for what you're going through, Thane. I hope it all works out.". You actually mean to tell me that you wouldn't want to say to Thane:
"Thane, I am so, so sorry. I couldn't imagine what it is like going through so much pain. Going through not being able to be there with your wife when she was killed, how that is effecting your relationship with your son...I just can't imagine that and what hurts me more is that there is NO ONE else willing to help you. Granted, you are a bit late in wanting to stop your son from making the same mistakes as you have, but you want to get involved and because of that....I want to help you.
You don't have much time to live and even though you weren't being the mose desirable dad to Kolyat, you are going out of your way to stop him and reconcile with him and I am seeing no excuses from you when you tell me so. Thane, I want to help you and I truly believe we can set things straight between you and your son."
You wouldn't want to feel any kind of emotional connection with a character like Thane if you had the option to say something like that? I don't think its corny or stupid or weird to feel emotion when playing a game that was designed for you to work on relationships with people you who's lives that are your hands and plus who trust you and you trust them. This is a LESSON we should be learning in REAL life. Working with people whether we like that or not. I just don't see how taking that away from a game like this makes the game better, in my opinion. I would have never gotten into Mass Effect A MONTH AGO and spent ALL OF MY MONEY trading in games to get ME1 and ME2 had there been no moral aspect in a game with such dynamic storylines like this. There aren't many games designed like this and it's a breath of fresh that there are games like this! I get sick and tired of being pre-programed to do just the right or bad thing all of the time. It's nice to get away from that for a while and play something where I have a choice and my choices, like in real life, not only effects me but it effects everyone else around me who are connected to me.
You're saying that taking away the moral system will make it the best game in history, right? It already IS one of the best games in history and that's WITH the moral system already in it. So, wouldn't taking the moral system away from the game make it go a notch down into the category of cliche' hero games as opposed to taking it a notch UP on the later for being an innovative emotion driven game? A characteristic, as I said, that has won is over 100 gaming awards as it is? That doesn't make sense to me.
Maybe I am a strange gamer for wanting to feel that emotional connection or wanting to be blown away by memorable characters like Thane or Garrus or Kaidan because, personally, I don't like being evil. I like being the hero, the one with good morals because in REAL life, my good morals do outweigh the bad most of the time. Like everyone else, I am capable of being renegade in real life, lol! But, what keeps me being the person that I am and that draws people into my direction with no effort is because I am a sweet and compassionate person and act that way towards other people who ALLOW ME TO BE, and the characters that I am allowed to customize and play in games will behave the same way. Does it get boring being good all the time? No. Not for me because I will not let others dictations jepordize how I carry myself--in real life or in a game.
So, the main point I am trying to say is, they need to KEEP the moral system in there. It differentiates the game from so many others because of the storylines and the characters we encounter. Taking it away takes away the emotion and the connection we have with it.
That's just how I feel about it and I humbly, humbly apologize if you feel put off by what I have said. But, this is the kind of round, brown, lady gamer that I am and I won't make any apologies for that.
Modifié par BlackEssence, 07 avril 2011 - 10:31 .