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Fan-made Epilogue Slides Project (Sorta)


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#1
Dean_the_Young

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Disclaimer: This thread is not based around being an actual mod project, but rather a place to set out, develop, and organize the ideas of the creation of such a project.


Mission Statement: To fill that most noticable hole and lacking in DA2, that of the lack of epilogue slides to reflect quests and choices made throughout the game. Our mission is to identify, organize, and even write out such such slides reflecting the many varried variations in the game.




The non-legalese: 

Some people have claimed that Origins lacks for choices. I disagree: while Hawke wasn't often graced with the privelage of deciding the fate of nations, he did affect the world, did affect nations, and most remarkably could affect a great number of people as individuals. Friends and rivals, allies and enemies, the most disgraceful and the most worthy adversaries: the Champion could change the fates of many.

Sadly, the lack of epilogue slides reminding us limits us in this respect: out of sight is out of mind, and in Origins the epilogue slides were crucial in reminding us of our choices... and how they mattered.

Dragon Age 2 lacks a proper epilogue slide sequence. That's why this thread now exists. Part organization. Part deliberation. Part fanfic writing. All volunteer work, all from the enjoyment of the game.


Our goal should be obvious: let's try to make our own epilogue slides, based on quests and characters we encounter through the game. Epilogue slides in the same vein as DAO's sldes: short, brief, illuminative of the future but also vague and open to interpretation. Slides based on various qualifications, such as the conditions for the various Fallout: Vegas epilogue slides.

Naturally, this is a large undertaking. We'll need to be organized throughout: story quest slides, companion quest slides, side quests. Not only in terms of the choices present in completing them, but also the consequences of not completing them: there might be no moral choice in killing the High Dragon in our mines, but it certainly should make a difference in the fate of the venture! (And, of course, us not partaking at all.)


If anyone else is interested on such a project, in whatever capacticy (outlining, writing, finding picture, whatever), please raise your voice and we can get started from the start: pointing out the various choices worthy of mention from start to finish by act.

#2
cochran.191

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We could use a list of quests, most likely taken from the Prima guide, and use that as the outline for the choices. Take each quest and breakdown whether you accepted it or not, how you completed it, and what ending you picked. An example would be:

Shepherding Wolves
Accepted/Not Accepted
Turned him over/Fought for his Freedom
Made an Enemy/Could have been Allies

this isn't a perfect example but it would help break down all the options on what the outcome would be for your character.

Modifié par cochran.191, 07 avril 2011 - 08:32 .


#3
Dean_the_Young

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A quest guide would certainly be helpful, though for obvious reasons (sheer number of quests) we'd want to clump quest lines together, and make the outcomes dependent on ultimate results along the way.

So, say, the 'Shepard Wolves' plotline, which leads into the Fanatics plotline is the more about the 'Mother Petrice' Slide: whether she died or not, and any other variations there are. (You can keep her alive, can't you? I don't know what occurs after you side with her.)

#4
cochran.191

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I've never sided with her so I am unsure. I want to say no though. I'll look through the list and see if I can do some clumping. Also, to help with the clumping of quests, how many slides are we talking? I'm going to go YouTube the Fallout 3/NV endings as well as the origins ending to see how many they have but I am wondering what you think would be good for this as well.

Also seeing as though we don't have access to a toolset and probably never be able to actually import this into the game, could we use a program similar to Gibbed's save game generator that we could either pick what we did to generate the slides or somehow import a save from DA2 and have it read the plot flags to generate them? I'm not a programmer but I wonder if the second is even possible.

Modifié par cochran.191, 07 avril 2011 - 09:12 .


#5
Dean_the_Young

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Since the pure limiting factor is how many we actually are up to organizing, any number is fine. Generally 'one slide per plot character/quest line', and since unlike most Fallout slides there's only two-four outcomes as opposed to a half dozen mutually exclusive outcomes that cuts down on the number of variables a great deal,

Obviously, first priority should be companions and plot characters, since Hawke sort-of has an epilogue piece already, but really it's a matter of who wants to do what first.


As for format, I feel planning/outlining slides should come first. Since, as you say, we can't exactly import this easily, let's just write it out first, then look to see how, if, it goes in.

#6
cochran.191

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Ok, I'll look into it and see what number I come up with as I clump the quests and go from there. Now if we could convince some of the awesome FanArt artists to draw them once we figure them out.

#7
Dean_the_Young

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Fanart, screen capture... whatever works.

#8
daywalker03

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I honestly don't think the Epilogue Slides would work for DA2; maybe that's why they didn't use them this time around.

#9
cochran.191

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I was thinking of the slides more in the capacity of a short retelling of your "story" as opposed to telling what became of everything in the future like DA:O.

#10
Dean_the_Young

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daywalker03 wrote...

I honestly don't think the Epilogue Slides would work for DA2; maybe that's why they didn't use them this time around.

Besides the ambiguous future of the Champion and his (surviving) followers, what makes it not work? Why can't, say, Gamlen get a side based on whether or not he bonds with the daughter he never knew?

#11
Giggles_Manically

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What if Bioware wants to change something at the last minute to better fit into the over all story?

An set ending then would conflict with a possible change they want to do.
Like Cullen in Origins running amok killing some mages yet being a templar still in Kirkwall.

#12
Dean_the_Young

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Giggles_Manically wrote...

What if Bioware wants to change something at the last minute to better fit into the over all story?

An set ending then would conflict with a possible change they want to do.
Like Cullen in Origins running amok killing some mages yet being a templar still in Kirkwall.

Then the fan-made epilogue isn't as satisfying as desired, and may well be changed or simply ignored as what it is: fan-made. How does the lack of perfect get in the way of the superior?

Nothing in the Origins epilogue says that Cullen went amuck instantly. Just that he eventually does.