I'm only into my 3rd Bioware game and the romance aspect of the game is already seeming tiresome and cliched.
Firstly, it's always your companion. Two: Getting them to like you boils down to
1) listening to their sob stories and giving the appropriate response (for friendship or rivalry)
2) taking them to one (or two) of their quests and resolving/eradicating an issue in their past that has been haunting them
3) giving gifts (optional)
Would it be better to work romance into the main plot? Or make it less predictable? Perhaps have a whole bunch of companions/NPCs you can flirt with but only a select few is truly romance-able. Romance options are closed off based on choices made and it is possible to fail in all relationships.
Some lame examples (based on specific choices made)
1) A Romeo & Juliet plotline involving mage Hawke and a Templar? The templar can be killed by Orsino depending on choices made leading Hawke to question his allegiance to the mages.
2) Romance based on deceit: In a subquest, Male Hawke has the chance to save Donnic from a demon but chooses not to. He subsequently and unscrupulously exploits Aveline's grief and starts a relationship based on deception and lies with her. To Hawke's surprise, Donnic survived the demon rape and comes back as an Abomination. Hawke and Aveline's role can also be switched (maybe Hawke can get married to an NPC early on)
3) Romance based on prophecy: Fem Hawke meets a fortune teller (seer) who tells her in the form of riddles her 3 great lovers in her lifetime: the Oak (strength) , the Moon (melancholy) and the Storm (tempestuous) as well as the possible fates that await her based on the choices she makes. She then meets several NPCs or companions who vaguely fits the descriptions. Her choices will lead indirectly to game-changing events such as Anders blowing up the Chantry.
Personally, I don't care about romances in video games in terms of role-play. I just wish it can be more impactful and involving storywise and feels less like a pointless achievement. Granted there are more romantic options to explore in DA2 (such as rivalry-based romances) but still I wish it could be better.
I do however understand this is an unrealistic expectation for a video game, even for one as well written as the DA-series.
Modifié par shaneho78, 07 avril 2011 - 08:13 .





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