RazorrX wrote...
I think the key thing here is that from a players perspective there really is no danger from being a mage. Players can be a mage and have a very simplistic harrowing that any non mentally impaired person should have been able to pass. From there the use of magic is pretty much just all good. You can become a blood mage and have no draw backs. You can drink the evil blood mage kool aide in Soldiers Peak - zero drawbacks. Over and over and over the player sees ZERO bad effects from magic. And this was in Origins.
Did Wynne go crazy from her possession? No. Did Wynne resist you making her a blood mage? No. Did ANYONE i the game that was in your party go total abomination? No. Hell, even Jowan was normal the entire time you see him in game and if ANYONE had a weak will and should have gone Abomination, it was Jowan.
Now we jump to DA2 where we are shown a very oppressive Circle. Templars raping, murduring, tranquilizing, etc. at will with what appears to be ZERO oversight. In fact, the Knight Commander seems to actually encourage the abuse. At no time do we as a player see that the templars are justified. What we see is that, once again, we can do blood magic, summon undead, etc. at will with NO threat of abomination, etc. SO once again there is a disconnect between what the player sees and what the lore states. Is it a wonder that so many players side with mages in this?
So what the game did was to throw wave after wave of 'bad' mages at the characters party. But we never saw the innocent corrupted, Bethany never suddenly went Abomination, A small child freshly come to magic did not blow up a part of the city, etc. No. What we have been given was an overexaggeration of 'bad' mages along with Templars saying how Mages are not people, Killing them at will, making harrowed mages tranquil against their wishes, raping them, etc. And there is a wonder why people do not see that mages by just existing are the evil things that the chantry says? If you rape, murder, torture, etc. ANY group they will turn on you with what ever they have.
I love the lore of the world, and thing parts of both games were quite awesomely awesome. However *if* the idea for DA2 was to show how templars are actually needed - it failed. If Meredith had not been a fruitbat, if she had not been so abusive to begin with, if we had more interaction with good mages who go bad, if Bethany had become corrupted, etc. then maybe we would have seen this. If the templars had seemed more kind at the beginning, slowly becoming more draconian as the above happened more and more, then maybe. But in a game where Cullen of all people end up being the voice of Templar reason you have gone a bit too far towards the other side to get that idea across.
You know, I agree with you, so much.
Throughout the entire series, we are constantly TOLD the dangers of magic but never really SHOWN it. So, all this debate essentially arise out of people who extrapolated the danger from what they are told, and people who feel that they CANNOT extrapolate the danger just from what they're told but have never seen (and they would not be wrong).





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