Mary Kirby wrote...
Wee Joe Green wrote...
But am I not right in saying that had you not been at full friendship with her prior to this encounter, choosing to chastise her in order to save her race would result in fairly hefty rivalry points (even if you had supported her before this point) and therefore not able to finish her final romance scene?
...All just because you tried to accept blame in order to save her people. Plus, let's not forget the fact the option says "I accept the blame", which you should think is a paragon choice and instead ends up with you blaming her for it all - the opposite of what it implied and therefore misleading!
I just felt the end results here could have been a bit more refined and considerate of the after effects and how this would impact Merrill.
(I romance Isabella this time round btw - hard choice to make!)
Dragon Age does not have Paragon/Renegade.
If you're at full friendship or rivalry, the bar locks, and you don't get any further approval changed applied.
And Merrill has no idea when you say those words that it will lead to anyone dying. She is reacting to you. Not her clan.
You're still missing my point though

I understand she reacts to the words you say and not the clan's reaction, but it's their
consequences I expected to have a more noticeable or dramatic effect on her afterwards. I adored Merrill and so without question wanted to make sure she was safe and would back her up in her choices - to a point. But I felt like it was a hollow victory after I had slayed all her kin.
I walked away from it thinking, "pfft, I'm not sure I've done the right thing there" and after reloading a save and trying the opposite version I still wasn't satisfied as then I'd let Merrill down (so went with the original).
Then to boot she had nothing to say about the massacre afterwards. I love this game but that quest had a disappointing ending.
(Also importantly) my character was a Dalish from that tribe originally in Origins and so I felt horribly responsible for killing them all. I just wasn't so satisfied with the lack of options in the outcome. Kill her entire clan or walk away the bad guy with Merrill resenting your choice of words. Normally it seems to be theres always one option, assuming you've done everything well and persevered, which rewards you with the most satisfying outcome. I didn't get that there.
Modifié par Wee Joe Green, 08 avril 2011 - 06:06 .