tonnactus wrote...
No,a sentinel is a jack of all trades. She doesnt have any passives that increases power damage or decrease cooldowns.
What use does extra power damage have when she can instantly strip defenses? It makes no difference at all.
All squadmates have Overload (and ED) on 12 s cooldown. Unstable Warp has a 9 second cooldown, Reave and Incinerate are on a 12 s cooldown. There are no squadmates who can use their defense-stripping powers more often than Miranda.
Most have exactly two. Covered by two squadmates who did the job better.
No, most Eclipse mercs have shields, their Vanguards use barriers and they also deploy armored mechs.
You use two squadmates to do one job while you can use one (aka, the specialist) AND have another who can use CC abilities (and Warp bomb enemies).
Its not instant but not long,but the damage is impressive even against enemies like ymirs.
Lesser enemies loose also a good chunk of health.
And with rapid shadow strike the cooldown is very short.
SS is not instant and the regular "can't go there right now" crap make it unreliable and not suitable to use follow up powers. Rapid SS only has a fast cooldown if it kills enemies (it cannot kill enemies with defenses), SS also doesn't receive damage bonus from upgrades (except cd reduction).
Its not a fact when there is another squadmember that has a talent effective against all type of protections.
Zaeed also has powers against all defense; CS (barrier), DA (shields) and IG (armor) - none can instantly remove any type of defense making Zaeed useless for that specific job. Kasumi technically has powers that can, but they are not nearly as usefull as Miranda's - and I'm not even taking Warp bombs into the equation.





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