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Why Miranda?


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#51
Bozorgmehr

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tonnactus wrote...

No,a sentinel is a jack of all trades. She doesnt have any passives that increases power damage or decrease cooldowns.


What use does extra power damage have when she can instantly strip defenses? It makes no difference at all.

All squadmates have Overload (and ED) on 12 s cooldown. Unstable Warp has a 9 second cooldown, Reave and Incinerate are on a 12 s cooldown. There are no squadmates who can use their defense-stripping powers more often than Miranda.

Most have exactly two. Covered by two squadmates who did the job better.


No, most Eclipse mercs have shields, their Vanguards use barriers and they also deploy armored mechs.

You use two squadmates to do one job while you can use one (aka, the specialist) AND have another who can use CC abilities (and Warp bomb enemies).

Its not instant but not long,but the damage is impressive even against enemies like ymirs.
Lesser enemies loose also a good chunk of health.
And with rapid shadow strike the cooldown is very short.


SS is not instant and the regular "can't go there right now" crap make it unreliable and not suitable to use follow up powers. Rapid SS only has a fast cooldown if it kills enemies (it cannot kill enemies with defenses), SS also doesn't receive damage bonus from upgrades (except cd reduction).

Its not a fact when there is another squadmember that has a talent effective against all type of protections.


Zaeed also has powers against all defense; CS (barrier), DA (shields) and IG (armor) - none can instantly remove any type of defense making Zaeed useless for that specific job. Kasumi technically has powers that can, but they are not nearly as usefull as Miranda's - and I'm not even taking Warp bombs into the equation.

#52
tonnactus

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Bozorgmehr wrote...


What use does extra power damage have when she can instantly strip defenses? It makes no difference at all.

On critters,no. On blue sun legionaires for example,it did.

Unstable Warp has a 9 second cooldown, Reave and Incinerate are on a 12 s cooldown.


But reave and incinerate are powers with an area of effect and are not single target only.That alone makes them superior to warp.


No, most Eclipse mercs have shields, their Vanguards use barriers and they also deploy armored mechs.

Kasumi or heavy weapons.

SS is not instant and the regular "can't go there right now" crap make it unreliable and not suitable to use follow up powers. Rapid SS only has a fast cooldown if it kills enemies (it cannot kill enemies with defenses), SS also doesn't receive damage bonus from upgrades (except cd reduction).


I never had many targeting problems with shadow strike in a mission
And even rapid shadow strike with 450 damage is better then a fully upgraded warp against armor and barriers.


Zaeed also has powers against all defense; CS (barrier), DA (shields) and IG (armor) - none can instantly remove any type of defense making Zaeed useless for that specific job.


The "heavy grenade" is far better against armor then even a upgraded warp and has an area of effect.Plus,its also some sort of crowd control. Squad disruptor is a least equal to overload and could be used a whole mission after activating it once.

Modifié par tonnactus, 09 avril 2011 - 10:19 .


#53
Bozorgmehr

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How many BS Legionaries do you encounter? 10? Their shields cannot be stripped instantly anyway.

Area Reave cannot insta-strip defenses @ level 30, Warp bombs are more powerful than (area) Reave and Incinerate and much larger AoE.

Heavy weapons are not considered squadmates last time I checked.

You have lots of luck then I guess, and any damage beyond the removal of defenses isn't really useful anyways - SS isn't instant and doesn't have an AoE.

Inferno Grenades cannot strip defenses instantly - making it a sub par anti-defense power at best. Squad DA's extra damage is hardly noticeable and doesn't really boost defense stripping let alone instantly. It's a worthless power compared to Overload (shield-stripping).

#54
Sailears

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Because she's a swiss army knife of a squadmate, and particularly useful for the early game playing from level 1/5.
However that said, she like any other squadmate is not mandatory - you can get by with anyone, with varying degrees of difficulty. This applies even more once Shepard is nicely set up with a few powers, depending on class.
So like with all these things it comes down to how you want to play.

#55
tonnactus

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Bozorgmehr wrote...


Area Reave cannot insta-strip defenses @ level 30, Warp bombs are more powerful than (area) Reave and Incinerate and much larger AoE.


Maybee you could explain this further,with some numbers...
Only one target get double damage from a warp explosion,all other recive the normal damage.And it requires that you strip the defense of a target first.But for mirandas warp to be available then,someone else has to strip the defenses,and all this requires more time to damage mutiple enemies then just using area reave or incinerate.


Inferno Grenades cannot strip defenses instantly -.


That is crap. Heavy inferno grenade has a damage of 800 against armor and an area of effect of 3,5 meters.Are you seriously claim that this not even taking out the armor of an vorcha instantly?(multiple vorchas,of course,and in addition to that,they lost health and health regenration is interrupted)

Modifié par tonnactus, 09 avril 2011 - 10:59 .


#56
Ahglock

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tonnactus wrote...

Bozorgmehr wrote...


Area Reave cannot insta-strip defenses @ level 30, Warp bombs are more powerful than (area) Reave and Incinerate and much larger AoE.


Maybee you could explain this further,with some numbers...
Only one target get double damage from a warp explosion,all other recive the normal damage.And it requires that you strip the defense of a target first.But for mirandas warp to be available then,someone else has to strip the defenses,and all this requires more time to damage mutiple enemies then just using area reave or incinerate.


Inferno Grenades cannot strip defenses instantly -.


That is crap. Heavy inferno grenade has a damage of 800 against armor and an area of effect of 3,5 meters.Are you seriously claim that this not even taking out the armor of an vorcha instantly?(multiple vorchas,of course,and in addition to that,they lost health and health regenration is interrupted)

 What? It does x2 damage vs armor, it doesn't have any power bonuses since its not a tech or biotic power.  Is its base damage 400 and I some how missed that?  I am fairly sure it does 400 vs armor which is not enough to strip armor on a insanity mook.

#57
Bozorgmehr

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tonnactus wrote...

Maybee you could explain this further,with some numbers...
Only one target get double damage from a warp explosion,all other recive the normal damage.And it requires that you strip the defense of a target first.But for mirandas warp to be available then,someone else has to strip the defenses,and all this requires more time to damage mutiple enemies then just using area reave or incinerate.


Play NG+ pick Samara and use her Area Reave against armor or barrier (with all 6 biotic upgrades).

Warp bombs do double damage against armor, barriers and ragdolled enemies within it's 7 m radius - normal damage against everything else + physical damage. Warp bombs can be instantly detonated regardless Shep's class - it's, however, only possible if you use squadmates who can instantly strip defenses.

That is crap. Heavy inferno grenade has a damage of 800 against armor and an area of effect of 3,5 meters.Are you seriously claim that this not even taking out the armor of an vorcha instantly?(multiple vorchas,of course,and in addition to that,they lost health and health regenration is interrupted)


Inferno Grenade's CC effect does not work when it's used on enemies with defense. I never used IG on Shep (very inaccurate), but Zaeed's could not remove armor instantly.

#58
tonnactus

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Bozorgmehr wrote...


Play NG+ pick Samara and use her Area Reave against armor or barrier (with all 6 biotic upgrades).

Why should i? Its boring and it isnt rewarding in any way.(in fact,renegade and paragon are set to zero and shepardt have less money then with an import).

Warp bombs do double damage against armor, barriers and ragdolled enemies within it's 7 m radius - normal damage against everything else + physical damage. Warp bombs can be instantly detonated regardless Shep's class - it's, however, only possible if you use squadmates who can instantly strip defenses.


For that you need:  One who strip the defense,another one using a biotic like pull and then someone with warp.



Inferno Grenade's CC effect does not work when it's used on enemies with defense. I never used IG on Shep (very inaccurate), but Zaeed's could not remove armor instantly.


Then you never used the heavy version who beats warp against armor by a large amount.(yes,even the upgraded warp)

#59
Bozorgmehr

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tonnactus wrote...

Why should i? Its boring and it isnt rewarding in any way.(in fact,renegade and paragon are set to zero and shepardt have less money then with an import).


You ask me to explain and when I do you respond like this?

You don't have to play NG+ to get to level 30 - take her on the SM and test her Reave against Collector drones (or some other mission with armored ememies).

NG+ is quite rewarding btw.

For that you need:  One who strip the defense,another one using a biotic like pull and then someone with warp.


Guess what, Miranda can do all those things - nice eh?

Then you never used the heavy version who beats warp against armor by a large amount.(yes,even the upgraded warp)


It doesn't. Show me a link to a video with someone one-shotting armor with IG - I haven't seen one. Or test it yourself (take Zaeed too - there are some husks on the SM).

#60
Ahglock

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I just looked up inferno grenade. The heavy version does 100 damage over 4 seconds.(200 vs armor) Now it shoots out 5 fragments, maybe multiple fragments can hit the same target upping that damage, but I don;t see anyone getting to the point where it strips armor in one shot.

#61
Bozorgmehr

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Ahglock wrote...

I just looked up inferno grenade. The heavy version does 100 damage over 4 seconds.(200 vs armor) Now it shoots out 5 fragments, maybe multiple fragments can hit the same target upping that damage, but I don;t see anyone getting to the point where it strips armor in one shot.


Yeah, it's 100 damage over 4 seconds (not 100 damage per second for 4 seconds) and without upgrades boosting damage it's not nearly enough to strip armor (the 20% duration penalty on Insanity doesn't help either).

#62
Locutus_of_BORG

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And here I was thinking my post all the way on the first page summed things up well enough. I can understand if people just don't like her and don't use her on those grounds, but to grasp at straws insisting that she's useless?

#63
aeetos21

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Locutus_of_BORG wrote...

And here I was thinking my post all the way on the first page summed things up well enough. I can understand if people just don't like her and don't use her on those grounds, but to grasp at straws insisting that she's useless?


Quoting for Truth

Seriously, this and his comment on page one:

Miranda has Overload, Warp and Slam, meaning she can break any type of
protection in the game, she can cc any non-boss-type enemy in the game,
she can setup / finish warp combos AND she buffs squad damage and
life...

I dunno... she kinda does EVERYTHING almost, if not as
well as anyone else on the team. There are very few occasions taking her
isn't a good idea.


EDIT: No, she doesn't tank like Grunt. Miranda needs to stay the back... just like Kasumi, Mordin, Jack, Tali, etc.


This really sums up everything. If you want to harp on her for being a b*tch then fine but if you think she can't pull her her weight on insanity? Gimme an hour and I'll post the clip I'm looking for right now :devil:

Modifié par aeetos21, 10 avril 2011 - 12:55 .


#64
Locutus_of_BORG

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^Gimmie an hour and she'll even have that kid she always wanted. There, I said it!

reference:

PnXMarcin1PL wrote...
offtopic- I'm suprised people aren't posting messages about her looks in this thread. It used to be a plague some time ago Image IPB


Modifié par Locutus_of_BORG, 10 avril 2011 - 01:10 .


#65
aeetos21

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AK404 wrote...

So I've been doing Hardcore as a practice session for Insanity, and one of the things I have to wonder is why so
many people seem to pick Miranda as a mandatory squad member.

I can understand when someone says "take Kasumi everywhere" since IFB is totally broken, but Miranda?  The cheerleader?

MaybeI'm simply spoiled by three-sniper teams (where Miranda would get herself killed since she'd always be closest to the enemies), but while I understand that Cerberus Officer is an awesome passive to have, it
seems to me that aside from that, Miranda has no specialties, per se: she has no CC abilities, her biotics don't have the low cooldowns of Samara or Jack, her weapons are short-ranged and not particularly
impressive, and her bonus power seems a bit...meh.

OTOH, given how lethal Insanity can be, her bonuses to health can be a good thing, especially with Cerberus Tactician, her biotics make her more than a glorified Overload bot, she can either open or close a Warp Explosion,
and there's always the possibility that I'm just not being imaginative enough with her.  I figure a OSOK Infiltrator wouldn't find her as useful as say, a CQC Infiltrator.Thoughts?


You are of course entiteld to your opinion but... if you want to argue against the lead gameplay designer be my guest.

link :bandit:

Modifié par aeetos21, 10 avril 2011 - 01:39 .


#66
tonnactus

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Locutus_of_BORG wrote...
. I can understand if people just don't like her and don't use her on those grounds, but to grasp at straws insisting that she's useless?


Useless?No.Are there better people for the job?Yes.

Modifié par tonnactus, 11 avril 2011 - 04:53 .


#67
Locutus_of_BORG

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^Like what I was saying, and what others are saying, ME2's single player game, so it's okay not to use Miranda if you don't like her, just like it's okay to use Jacob if you happen to like him. Otherwise, I think I speak for many many people here when I say that I consider Miranda a top-tier squadmate.

#68
PnXMarcin1PL

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Locutus_of_BORG wrote...

^Gimmie an hour and she'll even have that kid she always wanted. There, I said it!

reference:

PnXMarcin1PL wrote...
offtopic- I'm suprised people aren't posting messages about her looks in this thread. It used to be a plague some time ago Image IPB


Well, she can't become pregnant :bandit: That means you don't have to buy, you know what :innocent:
Anyway, wouldn't you want to meet those ladies instead of Miranda?
http://youtu.be/dg6246xcTb8?hd=1
http://youtu.be/w3NdXL6ngyg?hd=1

Modifié par PnXMarcin1PL, 11 avril 2011 - 07:07 .


#69
Locutus_of_BORG

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PnXMarcin1PL wrote...

Locutus_of_BORG wrote...

^Gimmie an hour and she'll even have that kid she always wanted. There, I said it!

reference:

PnXMarcin1PL wrote...
offtopic- I'm suprised people aren't posting messages about her looks in this thread. It used to be a plague some time ago Image IPB


Well, she can't become pregnant :bandit: That means you don't have to buy, you know what :innocent:
Anyway, wouldn't you want to meet those ladies instead of Miranda?
http://youtu.be/dg6246xcTb8?hd=1
http://youtu.be/w3NdXL6ngyg?hd=1

You're not seeing the whole picture. Normal men are too soft. Too idealistic. Can't make the hard choices needed to get the job done. Besides, I'm Locutus of Borg; my nanoprobes can make ppl sprout random electric appliances from their limbs or shoot lasers out of their eyes. I'm pretty sure I can get a sterile woman pregnant. True say. Image IPB

Oh yes, and in case you're wondering, I have already, in fact, gotten myself well acquainted with the Princess and her clone. Yet another true say. Image IPB

Modifié par Locutus_of_BORG, 11 avril 2011 - 07:34 .


#70
RGFrog

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Hmm... I don't take Miri for ever mission. I take her for the ones where I determine I'd be better off with one of the squadmates having both Overload AND an SMG like the tempest to quickly strip defenses.

I'll take her, for instance, with Garrus on his loyalty mission. I'll spam Garuss' overload and hold off on Miri to use her for warp bombs or, now, for slamming a target back to the ground after I've pulled them to the rafters.

The SMG alone makes her useful for defens stripping, you just have to be vigilant on placing her in cover.

That being said, the only characters that don't see a whole lot of use are Jack, jacob and Mordin. They just tend to be my last choices.

However, modded to use AR's, Jacob and Grunt, both with Inferno rounds are my go to tank team. They make short work of Grunt's Loyalty mission.

#71
AK404

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aeetos21 wrote...

You are of course entiteld to your opinion but... if you want to argue against the lead gameplay designer be my guest.

link :bandit:

We do that all the time, it's called "the forums."  You see, I'm not a big believer in the "lead designer is always right" mantra.

I guess I'm playing a different way than most pro-Miranda players are, but I've given her a whirl on a couple of missions, and so long as she stays put and I've re-spec'd her for the mission at hand, she more than pulls her weight.

As other posters have mentioned, she's the only member who can instantly strip all defense types, and I can see the immediate benefits behind that, but planning warp bombs demands that she be paired with another biotic user, which limits your squad selection somewhat (assuming Shepard has no biotics).

It all depends on how you use your team, and while I find that I'm usually playing a flanking-at-range and decoy game with a three-sniper team, getting up close and personal with Miranda on the team is also enjoyable (at least, it's gotten better since I got my infiltrator her shotgun and Tempest).  It just depends how I feel like playing every mission.

#72
RGFrog

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AK404 wrote...
As other posters have mentioned, she's the only member who can instantly strip all defense types, .


Umm... no, even with all the upgrades she doesn't strip all defense types instantly. It takes 2 or sometimes 3 casts on insanity...

She has her uses, but biotic god isn't one of them.

#73
Kronner

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RGFrog wrote...

AK404 wrote...
As other posters have mentioned, she's the only member who can instantly strip all defense types, .


Umm... no, even with all the upgrades she doesn't strip all defense types instantly. It takes 2 or sometimes 3 casts on insanity...


With all the upgrades (6), even her Area Overload and Unstable Warp completly strip all defense types instantly.
If you go Heavy, you need 3 upgrades.

#74
HTTP 404

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I like to stick her in a corner (defendable), spam her abilities and use her passives. She's best for a soldier build imo

#75
Influ

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Well, why not? There's not a single situation where she isn't useful. As Curunen put it, she's the swiss army knife of squaddies. Maybe not the ideal choice for a specific job, but she can handle anything. It's kind of annoying how useful she is as I don't exactly like her character.