Dragon Age 2 - Week 5 Sales
#26
Posté 08 avril 2011 - 03:46
#27
Posté 08 avril 2011 - 03:47
RohanD wrote...
These are accurate numbers. VG Chartz is also offering pro accounts to clients. They would not be able to pursue this business model if their data was false. Believe it people, DA2 is a huge failure both as a game, and as a product. Game companies, especially Bioware, take heed. Do not p!ss your core customers off. They will not buy your stuff if you do that. Did you really have to learn the hard way Bioware? We tried hard to warn you, you didn't listen. You reap what you sow.
Yeah, you idiot BioWares! Over a million copies? Soooo totally, like yeah, pathetic!
#28
Posté 08 avril 2011 - 03:50
#29
Posté 08 avril 2011 - 03:59
Fieryeel wrote...
Oh noes....what if the higher-ups at EA go, "Screw this franchise! It's not making us enough profits!" then drop DA completely.
I'd shrug, and then I'd probably laugh at the forumites reactions.
#30
Posté 08 avril 2011 - 04:00
Modifié par B3taMaxxx, 08 avril 2011 - 04:03 .
#31
Posté 08 avril 2011 - 04:02
eno detah wrote...
In "suit" thinking, it's about "opportunity cost"...
I hear what you're saying. And I'm glad I don't have to try to explain to the shareholders why a geeky pastime like RPGs aren't breaking into the mainstream. At the end of the day it's fairy people bashing each other with swords. It can only bust open so wide.
If the company can't keep the lights on, that's one thing. But if they've identified a market, however niche it might be, and then figure out a way to be profitable in that market, that ought to be a win. I don't work in the industry, so I don't know what the reality is, but from the outside it certainly looks like RPGs sell well enough. They just don't sell like shooters, to which I'm inclined to say, so what?
Thank you for the thoughtful reply, by the way. You're awesome. For a suit. Or suit sympathizer.
#32
Posté 08 avril 2011 - 04:17
This hurts you.
#33
Posté 08 avril 2011 - 04:19
NWNMarc wrote...
If the company can't keep the lights on, that's one thing. But if they've identified a market, however niche it might be, and then figure out a way to be profitable in that market, that ought to be a win. I don't work in the industry, so I don't know what the reality is, but from the outside it certainly looks like RPGs sell well enough. They just don't sell like shooters, to which I'm inclined to say, so what?
Since movies and games are, in my view, just two sides of entertainment, allow me this analogy:
RPGs are similar to horror movies, I guess. You'll see once in a while a movie that tries to blend genres, and includes horror elements, that is a big budget production. (Think Prometheus, aka Alien Zero). And a masterpiece might attract quite a lot of people anyway. But most of the time it's a low budget production, made for genre fans. Yes, that's a niche product, but so long if it's profitable, is there anything wrong with that? At least the major movie studios release not only AAA movies, but cater to the niche markets as well.
Why can't game developers follow suit?
#34
Posté 08 avril 2011 - 04:32
Fieryeel wrote...
Oh noes....what if the higher-ups at EA go, "Screw this franchise! It's not making us enough profits!" then drop DA completely.
Then hopefully Bioware will learn their lesson and their future franchises will be treated better. If they don't, then I wouldn't want to play their games anyways.
#35
Posté 08 avril 2011 - 04:46
I'm often wondering why franchises/game types that sell several million (like Baldur's Gate that sold 2mil on PC alone in 1998 or BG2 with 3mil) are considered "niche" nowadays when a lot of console games aside of the hyped Call of Duty/Halo franchises don't really sell all that much more either... and why those "niches" are largely ignored xDMerci357 wrote...
Since movies and games are, in my view, just two sides of entertainment, allow me this analogy:
RPGs are similar to horror movies, I guess. You'll see once in a while a movie that tries to blend genres, and includes horror elements, that is a big budget production. (Think Prometheus, aka Alien Zero). And a masterpiece might attract quite a lot of people anyway. But most of the time it's a low budget production, made for genre fans. Yes, that's a niche product, but so long if it's profitable, is there anything wrong with that? At least the major movie studios release not only AAA movies, but cater to the niche markets as well.
Why can't game developers follow suit?
I'd personally buy a Infinity Engine type of game with similar qualities and just larger resolution and more detail Day1...
#36
Posté 08 avril 2011 - 04:53
Not every game HAS to be a call of duty or pokemon franchise... look at Gears of War, Battlefield, even Halo. I bet all three of those series sales are very close to DA:O.
You can make a Fable game and sell 3 million, or you can make an old school RPG and sell 3 million. I honestly can't see a way where you can combine both these groups, instead of 3 + 3 = 6 million; per DA2, it becomes 1 + 1 = 2 million.
Modifié par Harcken, 08 avril 2011 - 04:55 .
#37
Posté 08 avril 2011 - 04:59
#38
Posté 08 avril 2011 - 05:17
1: Your numbers. They suck. Run the 2 week total sales math.
2: Your numbers are from different sources and not comparable.
3: Your numbers for the current game do not come from the same source as your numbers for DA:O. This is a red flag for the probability that you are attempting to deceive.
4: Your numbers for DA2 come from a notoriously unreliable source - it's almost as bad as using Wikipedia in academic work.
5: Digital distribution is a big thing, and you fail to include it.
Therefore: You have no credibility, nor are your conclusions believable based on the detail you've offered. Of course, I am unsurprised to see people failing to analyze "evidence" (and I use the term entirely too loosely) that supports the view they already hold.
#39
Posté 08 avril 2011 - 05:18
#40
Posté 08 avril 2011 - 05:21
#41
Posté 08 avril 2011 - 06:07
Modifié par Judge585, 08 avril 2011 - 06:18 .
#42
Posté 08 avril 2011 - 06:07
Inarai wrote...
Therefore: You have no credibility, nor are your conclusions believable based on the detail you've offered. Of course, I am unsurprised to see people failing to analyze "evidence" (and I use the term entirely too loosely) that supports the view they already hold.
I don't see how VGchartz not being NPD makes the numbers shown here unusable.
Please explain what is wrong with the trend these numbers show for DAO and DA2. I don't see you analyzing the "evidence" either. You and a few others are too busy undermining the site without proving what is untrustworthy with the information at hand.
#43
Posté 08 avril 2011 - 06:36
Inarai wrote...
"Thanks to gamers like you, Dragon Age II is off to a great start – breaking the 1 million mark in less than two weeks and faster than Dragon Age: Origins" - Chris Priestly
1: Your numbers. They suck. Run the 2 week total sales math.
2: Your numbers are from different sources and not comparable.
3: Your numbers for the current game do not come from the same source as your numbers for DA:O. This is a red flag for the probability that you are attempting to deceive.
4: Your numbers for DA2 come from a notoriously unreliable source - it's almost as bad as using Wikipedia in academic work.
5: Digital distribution is a big thing, and you fail to include it.
Therefore: You have no credibility, nor are your conclusions believable based on the detail you've offered. Of course, I am unsurprised to see people failing to analyze "evidence" (and I use the term entirely too loosely) that supports the view they already hold.
Oh man, OP just got PWNT hardcore to the point of no return by this dude.
He should have never even tried let alone guess.
Modifié par DomiiMai, 08 avril 2011 - 06:36 .
#44
Posté 08 avril 2011 - 06:41
Taritu wrote...
The question is if there with be a DA3. I hope what the masters at EA learn from this isn't "drop this franchise, it isn't performing", but is "do it right, and keep it an RPG."
We'll see.
One thing, I think online sales are more significant than you believe, but I don't think that alters the picture much, people who buy online are even more likely to be effected by what they hear from other gamers.
EA kept The Sims Online, a failing flop of a game running for four years before they shut it down. There will be a DA:3.
#45
Posté 08 avril 2011 - 06:47
Inarai wrote...
"Thanks to gamers like you, Dragon Age II is off to a great start – breaking the 1 million mark in less than two weeks and faster than Dragon Age: Origins" - Chris Priestly
1: Your numbers. They suck. Run the 2 week total sales math.
2: Your numbers are from different sources and not comparable.
3: Your numbers for the current game do not come from the same source as your numbers for DA:O. This is a red flag for the probability that you are attempting to deceive.
4: Your numbers for DA2 come from a notoriously unreliable source - it's almost as bad as using Wikipedia in academic work.
5: Digital distribution is a big thing, and you fail to include it.
Therefore: You have no credibility, nor are your conclusions believable based on the detail you've offered. Of course, I am unsurprised to see people failing to analyze "evidence" (and I use the term entirely too loosely) that supports the view they already hold.
Bad troll is bad.
#46
Posté 08 avril 2011 - 06:56
Modifié par Taura-Tierno, 08 avril 2011 - 06:57 .
#47
Posté 08 avril 2011 - 06:56
Modifié par Taura-Tierno, 08 avril 2011 - 06:57 .
#48
Posté 08 avril 2011 - 07:00
DomiiMai wrote...
Inarai wrote...
"Thanks to gamers like you, Dragon Age II is off to a great start – breaking the 1 million mark in less than two weeks and faster than Dragon Age: Origins" - Chris Priestly
1: Your numbers. They suck. Run the 2 week total sales math.
2: Your numbers are from different sources and not comparable.
3: Your numbers for the current game do not come from the same source as your numbers for DA:O. This is a red flag for the probability that you are attempting to deceive.
4: Your numbers for DA2 come from a notoriously unreliable source - it's almost as bad as using Wikipedia in academic work.
5: Digital distribution is a big thing, and you fail to include it.
Therefore: You have no credibility, nor are your conclusions believable based on the detail you've offered. Of course, I am unsurprised to see people failing to analyze "evidence" (and I use the term entirely too loosely) that supports the view they already hold.
Oh man, OP just got PWNT hardcore to the point of no return by this dude.
He should have never even tried let alone guess.
It doesn't matter that the numbers for DA2 are off , so are DA: O's numbers. It still shows rough indication how the game is doing and so far it only shows what we all allready know. DA2 sold majority of game copys with blind faith pre-prders and week 1 sales. Poor reviews and wide spread criticism will make sure DA2 isn't half as successful as DA:O was when it was ment to be much much much more popular due to catering to "CoD crowd". They planned to sell DA2 in multiple millions at minimum.
So yes DA2 a huge failure in their eyes, especually with their very high expectations.
Modifié par Zmajc, 08 avril 2011 - 07:10 .
#49
Posté 08 avril 2011 - 07:04
#50
Posté 08 avril 2011 - 07:05





Retour en haut




