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Dragon Age 2 - Week 5 Sales


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#526
erynnar

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Shatterkiss wrote...

erynnar wrote...

I am curious about week 6 when tallies are in.


I've only seen estimates for Euro sales, but there does seem to be a small bump from last week.  That might be because of the ME2 giveaway, but that's just a guess.  Sales are still well below DAO sales for week 6, though.


Ah, well I was just a curious monkey. I did appreciate my free copy of ME2. Now if I could just get hubby to let go of ME for five seconds....:lol:

#527
JamesMoriarty123

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Meh, as long as Mass Effect 3 doesn't suck, I'll be happy. DA2 was a fairly big letdown all things being said. They got it waaaaayy wrong IMO. Still a fun game, but can't really see myself replaying it until some major patches.

In comparison DA:O was so awesome that I finished it twice back-to-back, and then another time just recently.

#528
Sidney

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Ramus Quaritch wrote...

Fans are voting with their wallets. This sends the strongest message to Bioware and EA that the customers want an rpg. They want the spiritual successor to Baldur's Gate. They don't want a rushed game with the awesome button.  If there's anything that will get them to fix the issues with DA2 and make a better DA3, this is it.


Except you can't find anything about this that isn't the successor to BG. This is where people are fools. I "don't want an awesome button". Really, you don't want your character to do something when you press a button? Well bad news kid that was BG where you click on someone and your character did things including blowing baddies into a lot of little chunks. KoTOR had push a button and something happens combat as well. I have no idea where it became a "feature" that DAO had unresponsive combat.

There's little not in line with BG in DA2. You have a pausable real time combat system. Check. Let's see 100% stat driven combat. Check. There's no Jade Empire type action mechanics here. Nothing even at the level of Oblivion's sword and board where I - the player- have to time raising a shield and THEN have the skills applied.This is all select charcter, select target, die rolls happen thing.  Same thing with lockpicking and traps which is like BG2 100% skill based and not the have a skill THEN make the player do something of Oblivion/FO3/ME style. You've got full party control in combat again something you had in BG and you don't have in many other games. You've got looting, a monty haul level of magical items. I will agree that inventory management isn't in line with BG2's because of the stunning lack of arrows and sling bullets to manage. You've got a character with stats and skills  that you manipulate and level up - more compex than BG2's leveling for sure. You get the level up in the middle of  a dungeon feel that ME2 ditched but BG2 had. You've got the same choice/dialog style options that BG2 used. You've got the in party love interest. You've got the same basic opening structure even - a "tutorial" escape level and then an Act I of mostly sidequests to raise money to fnd action X (freeing imoen from Spellhold/deep roads expedition). While some of you RPG zealots will try and twist and turn to make these things not the same the fact of the matter is that this really is about as BG2 as you will get and it isn't any less BG2-ish than DAO at the core.

#529
Ixalmaris

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Week 6 numbers are in
XBox
Week Americas Japan EMEAA Worldwide Running Total
1 292,492 N/A 100,016 392,508 392,508
2 96,235 N/A 32,662 128,897 521,405
3 43,444 N/A 18,291 61,735 583,140
4 31,652 N/A 9,189 40,841 623,981
5 18,304 N/A 8,326 26,630 650,611
6 10,699 N/A 8,870 19,569 670,180

PS3
1 110,539 N/A 52,871 163,410 163,410
2 34,198 N/A 27,012 61,210 224,620
3 20,068 N/A 15,387 35,455 260,075
4 14,804 N/A 11,877 26,681 286,756
5 9,793 N/A 8,696 18,489 305,245
6 7,680 N/A 10,431 18,111 323,356

PC (non download)
Week Americas Japan EMEAA Worldwide Running Total
1 89,198 N/A 54,632 143,830 143,830
2 27,446 N/A 10,556 38,002 181,832
3 17,161 N/A 9,004 26,165 207,997
4 9,787 N/A 6,295 16,082 224,079
5 6,521 N/A 4,329 10,850 234,929
6 4,327 N/A 5,224 9,551 244,480

Source vgchartz

#530
TUHD

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The sales seem to be stabilizing... but it will take a long time this way to break the 2 mil.

#531
Ixalmaris

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TUHD wrote...

The sales seem to be stabilizing... but it will take a long time this way to break the 2 mil.


The sales are mostly stable because of gains/low losses in Europe. In the US DA2 easily lost 30-50% compared to last week.
That might have something to do with the massive price drop reported from the UK.
http://social.biowar...index/7148065/1

Not the kind of "stabilization" Bioware would like.

Modifié par Ixalmaris, 22 avril 2011 - 01:20 .


#532
erynnar

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Um the xbox looks to be in free fall, or am I reading it wrong? And the others may only drop a little, but still. Not good. Compare to DAO week 6 and..um yeah.

#533
Relshar

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you just got to look at the RPG all time game charts to see where DA:2 is on them.... not even on the first page.
uk.gamespot.com/games.html

DA:O is higher.

Also GTA, Call of Duty etc are not RPG's They have the mechanics of leveling up, but to call them an RPG game is to bastardize a genre.

I told everyone I knew who played RPG's on the computers or game consoles how bad DA:2 was. To play the demo first and if they liked that then get the game or wait till it came out on gold lable.

Modifié par Relshar, 22 avril 2011 - 03:18 .


#534
Elcariel

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TUHD wrote...

The sales seem to be stabilizing... but it will take a long time this way to break the 2 mil.


Zero is a very stable number.

#535
Elcariel

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Sidney wrote...

Ramus Quaritch wrote...

Fans are voting with their wallets. This sends the strongest message to Bioware and EA that the customers want an rpg. They want the spiritual successor to Baldur's Gate. They don't want a rushed game with the awesome button.  If there's anything that will get them to fix the issues with DA2 and make a better DA3, this is it.


Except you can't find anything about this that isn't the successor to BG. This is where people are fools. I "don't want an awesome button". Really, you don't want your character to do something when you press a button? Well bad news kid that was BG where you click on someone and your character did things including blowing baddies into a lot of little chunks. KoTOR had push a button and something happens combat as well. I have no idea where it became a "feature" that DAO had unresponsive combat.


BG & KoTOR both auto-combat though -- you clicked to target, but you didn't have to push a button for every single swing or shot. Just like DA:O. Console DA2 didn't have auto-combat until this latest patch, at least, that made DA2 almost unplayable. (They didn't add an 'awesome' button, they added a 'boredom' button, because it *kept me* from using abilities.)

#536
erynnar

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Elcariel wrote...

TUHD wrote...

The sales seem to be stabilizing... but it will take a long time this way to break the 2 mil.


Zero is a very stable number.



Okay, sorry this just made me giggle and I almost shot  yougurt out of my nose.Image IPB

#537
Sidney

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Elcariel wrote...

BG & KoTOR both auto-combat though -- you clicked to target, but you didn't have to push a button for every single swing or shot. Just like DA:O. Console DA2 didn't have auto-combat until this latest patch, at least, that made DA2 almost unplayable. (They didn't add an 'awesome' button, they added a 'boredom' button, because it *kept me* from using abilities.)


...and the lack of that auto-attack was a mistake/bug. So now that that has been fixed the combat is wholly the same. Cripes people will whine about anything.

#538
Statulos

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I will not defend Bioware but we don´t know how much was Bioware expecting to sell. Logic dictates that they wanted to improve DA:O sales but if that was the case, it seems that they did not succeded.

On the other hand, we do not know the cost of development and maybe it has been not just covered but actually profitable. How profitable, that´s another story.

#539
astrallite

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Even if the sales do not drop from Week 6 numbers, by Week 52 (one year) the total will hit around 1,800,000. Of course this is a highly unlikely scenario.

Modifié par astrallite, 22 avril 2011 - 07:58 .


#540
Huntress

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Went to that site:


Dragon Age II Sales (PC) Sales History (Launches Aligned)
Summary of weekly unit sales from launch broken down by region (for first 10 weeks of sale)


Ten Week Totals:
154,440
0
90,040
244,480

Lifetime Totals:
154,440
0
90,040
244,480

Modifié par Huntress, 22 avril 2011 - 08:35 .


#541
Ruud333

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Sidney wrote...

Elcariel wrote...

BG & KoTOR both auto-combat though -- you clicked to target, but you didn't have to push a button for every single swing or shot. Just like DA:O. Console DA2 didn't have auto-combat until this latest patch, at least, that made DA2 almost unplayable. (They didn't add an 'awesome' button, they added a 'boredom' button, because it *kept me* from using abilities.)


...and the lack of that auto-attack was a mistake/bug. So now that that has been fixed the combat is wholly the same. Cripes people will whine about anything.


and some crazy fools like myself actually prefer playing with the 'awseome button' Image IPB

#542
Elcariel

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Sidney wrote...

Elcariel wrote...

BG & KoTOR both auto-combat though -- you clicked to target, but you didn't have to push a button for every single swing or shot. Just like DA:O. Console DA2 didn't have auto-combat until this latest patch, at least, that made DA2 almost unplayable. (They didn't add an 'awesome' button, they added a 'boredom' button, because it *kept me* from using abilities.)


...and the lack of that auto-attack was a mistake/bug. So now that that has been fixed the combat is wholly the same. Cripes people will whine about anything.


Well, it *would* be fixed if PSN was working. :) Sigh. (Not that this is in any ways Bioware's fault.)

And I'm not whining, I was just explaining what the difference is, since you didn't seem to understand the complaint you were dismissing. For you it might be old news, but the patch didn't come out on PS3 until this week, so for us DA2 combat has been different from the standard for a long time.

That's one of the problems with these forums, is that there's just enough difference between the different platforms that there's a lot of talking past each other.

Modifié par Elcariel, 22 avril 2011 - 09:20 .


#543
Elcariel

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Ruud333 wrote...

Sidney wrote...

Elcariel wrote...

BG & KoTOR both auto-combat though -- you clicked to target, but you didn't have to push a button for every single swing or shot. Just like DA:O. Console DA2 didn't have auto-combat until this latest patch, at least, that made DA2 almost unplayable. (They didn't add an 'awesome' button, they added a 'boredom' button, because it *kept me* from using abilities.)


...and the lack of that auto-attack was a mistake/bug. So now that that has been fixed the combat is wholly the same. Cripes people will whine about anything.


and some crazy fools like myself actually prefer playing with the 'awseome button' Image IPB


Hey, I'm glad you like it. And I think it's great that it's an option. But they forgot some of us can't walk and chew bubblegum at the same time.

#544
Ruud333

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Elcariel wrote...

Hey, I'm glad you like it. And I think it's great that it's an option. But they forgot some of us can't walk and chew bubblegum at the same time.


Fair point Image IPB

I'd have been pretty miffed if I had wanted to use auto-attack only for them to say it got left out.  Great that it is patched now, but I feel sorry for the guys who's first playthrough(s) were tainted by this.

#545
Alex Kershaw

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Batman: Arkham Asylum is in its 86th week, is a 'hardcore' game and sold over 3 times as many as DA2 on PS3 this week...

#546
craigdolphin

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In case folks prefer a visual representation of the sales trends quantified by VGChartz for DA:O and DA2:
Image IPB

Despite starting out stronger than DAO in the first two weeks, based on the power trend equation displayed in the graph, DA2 should sell approximately 1.57 million copies after one year (excluding digital downloads). This represents about 41% of the projected sales for DAO after one year based solely on the first 6 weeks of DAO's sales data (also excluding digital downloads).

Of course, the unusual shape of DA:O's sales curve isn't a great match for a power curve, so the reliability for the forecast for DA:O is highly suspect. It could range anywhere from 3 to 5 million. In contrast, the DA2 sales data conform remarkably closely to a classic declining power curve. Which is a bit surprising given the recent giveaway of ME2 with the game. I expected to see a sales bump due to that which should have deviated the sales away from the power curve. But there was no noticable effect except, perhaps, for PS3 copies which showed nearly no decline from
week 5 to week 6.

#547
astrallite

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Alex Kershaw wrote...

Batman: Arkham Asylum is in its 86th week, is a 'hardcore' game and sold over 3 times as many as DA2 on PS3 this week...


What exactly makes Batman AA "hardcore?"

#548
Yrkoon

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astrallite wrote...

Alex Kershaw wrote...

Batman: Arkham Asylum is in its 86th week, is a 'hardcore' game and sold over 3 times as many as DA2 on PS3 this week...


What exactly makes Batman AA "hardcore?"

I was wondering that myself.  I think he really means "niche game".  Which it is, as it appeals  to a very specific crowd, rather than the casual gamer.

#549
neppakyo

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Yrkoon wrote...

astrallite wrote...

Alex Kershaw wrote...

Batman: Arkham Asylum is in its 86th week, is a 'hardcore' game and sold over 3 times as many as DA2 on PS3 this week...


What exactly makes Batman AA "hardcore?"

I was wondering that myself.  I think he really means "niche game".  Which it is, as it appeals  to a very specific crowd, rather than the casual gamer.


The comic book nerd maybe hehe.

#550
Everwarden

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craigdolphin wrote...

In case folks prefer a visual representation of the sales trends quantified by VGChartz for DA:O and DA2:
Image IPB

Despite starting out stronger than DAO in the first two weeks, based on the power trend equation displayed in the graph, DA2 should sell approximately 1.57 million copies after one year (excluding digital downloads). This represents about 41% of the projected sales for DAO after one year based solely on the first 6 weeks of DAO's sales data (also excluding digital downloads).

Of course, the unusual shape of DA:O's sales curve isn't a great match for a power curve, so the reliability for the forecast for DA:O is highly suspect. It could range anywhere from 3 to 5 million. In contrast, the DA2 sales data conform remarkably closely to a classic declining power curve. Which is a bit surprising given the recent giveaway of ME2 with the game. I expected to see a sales bump due to that which should have deviated the sales away from the power curve. But there was no noticable effect except, perhaps, for PS3 copies which showed nearly no decline from
week 5 to week 6.


*slow clap* Sir, I salute you. Though even seeing the failure of DA2 in graph form won't phase most fanboys.