@ elcariel....good point about the PS3.

Rann said...
From a strictly *business* perspective, cranking out games twice as fast is better for the bottom line as long as you move more than 50% of the units than you did before and as long as the price point is much the same. DA:O may have sold much better, but it was a longer and (presumably) much more expensive product cycle. For all we know, the target management is hoping for may really be 70% - 75% of previous sales (or whatever), for which they'd probably still come out ahead.
Indeed. Shareholder value comes from profits in the short run for day traders, and in the medium term for other investors. So if the shorter development time for DA2 equates to lower costs, then lower sales could be viewed as acceptable. However, there are three aspects that this doesn't really factor in.
Were the development costs per unit time the same for both titles? I recall from one of the interviews (can't recall if it was one of the DA2 podcasts or elsewhere) that Bioware actually had more staff working on DA2 at its peak than DAO did. If my memory serves, the figure was twice as many staff. Assuming I'm not mis-remembering, that means that the total man-hours invested might be a lot closer to parity than you'd expect simply from the overall development time period.
The second aspect is the realized profit from each copy sold. The price of DA:O stayed high for much longer than DA2's has. Bioware/EA are now making quite a bit less from the fewer copies that they're still selling. That has to impact their bottom line too. And how many ME2 for PC copies will not be purchased as a result of the giveaway? (a small number I'm sure but it's likely to be non-zero IMO)
And finally: DLC. DA:O motivated a lot of gamers to buy DLC. Even though much of it turned out to have a rather dubious value proposition for a lot of those fans.
DA2 has polarized a significant portion of the 'fans'. With the prospect of selling around half the number of copies as DAO, and with (say) half of those who did purchase it being upset about the game, together with the fact that gamers have become more jaded about DLC generally, I think it all combines to suggest that the prospect of DA2 DLC making similar amounts of profits for Bioware as DAO DLC are slim.
I'm not saying these are evidence that DA2 will not make a profit, but I think they are considerations.
@ Cyberfrog81
I wish I could agree with your optimism.
To quote the unknown Bioware employee who tried reviewing his own product on metacritic:
"The immersion and combat of this game are unmatched! A truly moving and fun epic. Anything negative you'll see about this game is an overreaction of personal preference. For what it is, it is flawlessly executed and endlessly entertaining"
It seems to me that many of those at Bioware absolutely believe that DA2 was a massive improvement from DA:O. Mike Laidlaw and his like-minded buddies really don't understand the reaction, as evidenced by his post release interviews. And I'm leaning towards the idea that they're going to double-down on the idea of making DA3 more actiony....and will likely throw in Multiplayer/Co-op as another attempt to attract the COD crowd that will further alienate many of those upset about DA2.
I hope I'm wrong about that. But I most certainly am not optimistic for DA3 at this point.