I liked this game, but the game is maddening in the way it doesn't allow you logical solutions. As when Meredith is there, with just a few of her men, and she says she'll fight me later, when she has all her men? Seriously, what!? I would have attacked her on the spot, the numbers are even, and I'll take those odds, thanks. She clearly intends to kill me, there is moral or logical case to not fight her right now when the odds favor me. Or Sebastian threatening war and saying he wont' fight you "now". Uh, no, you will fight me "now", rather than start a war. Heck, I'd even offer a duel (not that the sap would stand a chance.) (For the record, I did both choices with Anders just to see what happened, but in my canon game, I killed him.)
I mean, I get Sebastian understands he'd lose and doesn't want to fight, but why the heck would I let him leave and come back with an army?
Again, I'm not a hater of this game, I enjoyed it a ton. But various story issues and certain gameplay issues just make it feel like it's not up to Bioware standards. I feel like nothing I did mattered. Orsino and Meredith would have dealt with the Arishok if I hadn't, the mages/templars go to war no matter what I do, I can't save my mother no matter what I do--every important decision point would happen without me, with the possible exception of the Deep Roads expedition, but probably even that (and therefore the idol and all that follows from it.)
The people who say this feels like a JRPG have a point. You're on rails and nothing you do really effects the state of the world significantly. About all I get to do is choose who I love, which ain't nothing, but this aint' a dating sim.
I must say, I want Hawke to come back, because I'd like to play a game as her in which I feel like what I do matters, that the world is actually different because of me, that everything significant woudln't have happened whether I was alive or dead.
Modifié par Taritu, 08 avril 2011 - 02:10 .





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