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Dragon Age 2 Tactics : How do they work? Lesson #12 - 5/19/11


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#101
rmp

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SuicidialBaby wrote...
If you change the order on any tactic it will remove the jump or just fail to work. To fix this, re-apply all of your tactics after you are done setting the order. Especially for 'set current condition for next tactic,' as simply draging another tactic through the chain will break the link of the two seperate entries.



I've done a lot of re-arranging and re-ordering on the tactics page with a few 'set current condition for next tactic' in there. Hopefully this isn't a dumb question, but what do you mean by "re-apply" the tactics?

#102
SuicidalBaby

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SuicidalBaby - in your 'Alternate Build #1" in your NM Blood Magic Compendium you have Fenris, Varric/Sebastian and Anders as the companions, and you refer to Arelex's Elemental Force/Blood Mage guide for companion builds and tactics. However, Arelex's guide doesn't have a build or tactics for Fenris, and I noticed that in your Advanced Tactics thread you didn't post a build/tactics for Fenris when you updated Arelex's other builds and tactics for his mage guide.

Is there any chance of you developing and posting tactics for Fenris to use with your 'Alternate Build #1' in the Compendium? I would love to use Fenris because I've done 5 runs without using him (3 on hard, 2 on NM) and would really welcome a little variety. Thanks infinitely in advance should you choose to help out with this! :)


in the compendium companion section, he is 3rd from the bottom

checking the wording on that

edit: I think you just misread it as being a source. It is actually an offspring of the compendium written by a student of the compendium. Arelex's guide is simply the next chapter, application and understanding of what is provided in the compendium. All companions are listed further down the page.

Modifié par SuicidialBaby, 16 mai 2011 - 10:30 .


#103
SuicidalBaby

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rmp wrote...

SuicidialBaby wrote...
If you change the order on any tactic it will remove the jump or just fail to work. To fix this, re-apply all of your tactics after you are done setting the order. Especially for 'set current condition for next tactic,' as simply draging another tactic through the chain will break the link of the two seperate entries.



I've done a lot of re-arranging and re-ordering on the tactics page with a few 'set current condition for next tactic' in there. Hopefully this isn't a dumb question, but what do you mean by "re-apply" the tactics?

As that was written prior to patch 1.02 it was concerning an issue that seems to have been identified by "use: item" involved in the tactics in any manner. Since then, by changing the position of "use: item" tactics involving lyrium poultice to all but last or an unidentified fix in the 1.02 patch, the issue seems to have been avoided/remedied. The current form of this issue manifests itself as tactic order being ignored

by Re-applying, what I meant was; when you have all the tactics set in the order you want, starting with the first tactic, reapply the condition by going through the menu again as if setting it for the first time.

#104
AreleX

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Suicidal's guide was a very good starting point, and I'd recommend it to anyone who plays mage, regardless of if they go BM or not. I'll post Fenris tactics in a moment, just got back home.

#105
AreleX

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Here's my Fenris build, maybe Suicidal can share some insight, if needed.

Self: Health <25% - Use Potion
Self: Mana or stamina <25% - Bolster
Self: Any - Activate: Elemental Aegis
Self: Surrounded by at least three enemies - Taunt
Enemy: Paralyzed - Rally
Enemy: BRITTLE - Bolster
Enemy: DISORIENTED - Bolster
Enemy: Target at short range - Cleave
Enemy: Attacking Anders - Attack
Self: Any - Activate: Might
Self: Any - Activate: Lyrium Ghost

It's been working like a charm for me, check my video of A Bitter Pill to see it in action.

#106
SuicidalBaby

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yeah, not hard to mess up a buff bot. lol.
No Mighty Blow? or is this for the Archer's Lance builds?
Did you consider second wind branch for more Rallys per encounter?

I do think some people will lack the context that we understand without the build itself on display.

Modifié par SuicidialBaby, 17 mai 2011 - 12:40 .


#107
AreleX

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Yeah, I'll have Second Wind and the like soon, that's from my level 18 Fenris on the most recent mage, as I don't have a save in Act III with that crybaby ass b*tch alive.

No Mighty Blow, he's just there to hold threat, Rally the Archer's Lances, and Cleave/stagger through some trash. I prefer Aveline, but a lot of people have been asking me about a Fenris build, so there it is.

#108
Spelt

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Thanks SuicidalBaby - I missed those companion guides further down. Arelex's Fenris tactics posted above differ slightly from yours, which I posted below for reference. Do you two have any thoughts on merging the two sets of tactics/builds or are they already sufficiently optimized as they are?

self: hp <10% : use Health Poultice
enemy: status: BRITTLE: Mighty Blow
ally: mana/stamina <25%: Rally
enemy: target at short range: Cleave
self: surrounded by 3 enemies: Taunt
self: surrounded by 3 enemies: activate: Lyrium Ghost
self: stamina <50%: activate: Bravery
self: stamina <25%: Bolster
enemy: attacking Anders: Attack
enemy: attacking Hawke: Attack
self: at least 1 enemy is alive: skip tactics
self: any: deactivate: Bravery
self: any: deactivate: Lyrium Ghost
Self: Health <25% - Use Potion
Self: Mana or stamina <25% - Bolster
Self: Any - Activate: Elemental Aegis
Self: Surrounded by at least three enemies - Taunt
Enemy: Paralyzed - Rally
Enemy: BRITTLE - Bolster
Enemy: DISORIENTED - Bolster
Enemy: Target at short range - Cleave
Enemy: Attacking Anders - Attack
Self: Any - Activate: Might
Self: Any - Activate: Lyrium Ghost

Suicidal - which of your Anders builds from your compendium do you prefer - #1 or #2? (And why, out of curiosity.)

Thanks both of you - you make this game playable - Bioware should work in elegant prebuilt tactics like these to make NM accessible to non theory crafters...

Modifié par Spelt, 17 mai 2011 - 05:51 .


#109
SuicidalBaby

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i generally follow build 2. not a fan of arcane.

Modifié par SuicidialBaby, 17 mai 2011 - 05:48 .


#110
Spelt

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Thanks for the quick reply - Build 2 it is.

#111
AreleX

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A few notes:

The whole reason for the Bolsters on Brittle and Disorient is so Fenris doesn't overwrite them with Stagger when you're trying to set up Archer's Lance/Assassinate CCCs for Brittle, or Walking Bomb/etc for Disorient. The purpose is to keep him occupied, but not attacking, and it also gives him a chance to regen some stamina, as well.

Upgraded Rally shares the Warrior's Might upgrade (Muscle, 25% crit dmg increase) across the party. Setting them to use it when an enemy goes Brittle makes your Archer's Lances and Assassinates hit even harder, meaning guaranteed death for almost every enemy in the game, save for bosses.

When a sustained mode is activated, the amount of mana/stamina on reserve is the same, regardless of whether you've actually used it or not. With this in mind, putting your sustain activations at the bottom of the tactics is best, unless it's something like Elemental Aegis for your Warriors, which you'll need if you like to open up combat with, say, a Firestorm nuke.

Using 'Target at short range' ensures that as little of Cleave's duration is wasted as possible, meaning more time for the mode to be of use. When I first started out, I had my Cleave tactic set to 'Self: Any', and 'Enemy: Attacking', but this has issues when combat initiates far away, or the Warrior is attacked by a ranged attack, so I switched to Target at short range, and it's worked great.

Modifié par AreleX, 17 mai 2011 - 06:16 .


#112
Spelt

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Thanks for the notes - delaying the waste of the Brittle/Disorient states makes good sense - I've noticed that problem before. Well, I hope Fenris does at least close to as good a job as Aveline, because I'm taking his lyrium ridden hide all the way to the end. :)

#113
tristax78

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Does "Use current condition for next tactic" only apply to the next tactic or will it keep checking for a condition that fires?

Example: I have Varric and Carver with me in the Deep Roads right now. When there is a Brittle active, I want to set it up so that Carver only uses Mighty Blow if the target is Elite or higher, giving Varric the chance to use Bursting Arrow on groups.

So for Carver's tactics

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Mighty Blow

If the current brittle isn't an Elite, will it skip to the next tactic looking for a way to fire off Mighty Blow or does it stop if the tactic directly under it isn't met and continue checking the rest of the tactics as if there wasn't a Brittle?

#114
SuicidalBaby

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as of patch 1.02 it should not use Mighty Blow if the Brittle target is not elite or higher when combined in that manner.

#115
tristax78

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Right but does it stop trying to find a condition at that tactic since the check is negative or does it keep going down the list until one fires?

So if I wanted to set another condition, I'd need to start all over?

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Use Mighty Blow
Enemy Brittle > Use Current Condition for Next Tactic
Enemy Using Magic > Use Mighty Blow

- OR should it read like this?

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Use Mighty Blow
Enemy Using Magic > Use Mighty Blow

#116
SuicidalBaby

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Lesson : 12 - (5/19/11)
subjects:
How Patch 1.02 changed how "enemy: rank" works
Use Current Conditon for Next Tactic
Mage Ranks


tristax78 wrote...

Does "Use current condition for next tactic" only apply to the next tactic or will it keep checking for a condition that fires?

Example: I have Varric and Carver with me in the Deep Roads right now. When there is a Brittle active, I want to set it up so that Carver only uses Mighty Blow if the target is Elite or higher, giving Varric the chance to use Bursting Arrow on groups.

So for Carver's tactics

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Mighty Blow

If the current brittle isn't an Elite, will it skip to the next tactic looking for a way to fire off Mighty Blow or does it stop if the tactic directly under it isn't met and continue checking the rest of the tactics as if there wasn't a Brittle?

As of patch 1.02 it should not use Mighty Blow if the Brittle target is not elite or higher when combined in that manner.

- OR should it read like this?

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Use Mighty Blow
Enemy Using Magic > Use Mighty Blow



first off, the condition, "using magic attack" is broken and will not work.
"nearest visible mage" does, so we will use it in examples.
______________________________
"Use Current Condition for Next Tactic" does not affect anything except the search of ONLY the tactic line placed directly after it.
______________________________
So if I wanted to set another condition, I'd need to start all over?

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Use Mighty Blow
Enemy Brittle > Use Current Condition for Next Tactic
Enemy Using Magic > Use Mighty Blow


What should occur is a failed condition search.  Promting the following tactic set to begin a search for its condition to be met.

Enemy Brittle > Use Current Condition for Next Tactic
Enemy Elite or Higher > Use Mighty Blow


The change to "enemy: rank" in patch 1.02 forces these lines into 1 tactic with 2 conditions
______________________________

Enemy Brittle > Use Current Condition for Next Tactic
Enemy: nearest visible mage > Use Mighty Blow

This set acts as 2 independent conditions, that are only sucessful by setting the proper environment in which they can match up.
(i.e. upgraded Petrify for BRITTLE on a mage.)

Without a second condition of rank, which is unique in its property of linking with the previous tactic when used with "use current condition for next tactic", each tactic searches for any target that meets its condition.  In this instance, the first tactic line of the set is functioning as a limiter of allowing the search for "nearest visible mage" to only when there is an enemy with BRITTLE status.

Enemy: (any) Brittle: Use Current Condition for Next Tactic
Enemy: (any) nearest visible mage: Use Mighty Blow

The second line has no coded link with the first tactic like rank does, so it will not care if the "nearest visible mage" is brittle or not.  The second line will not begin it's search for a mage until an enemy is brittle.
______________________________
(as of 1.04 Mages have correct health bars)
btw, there are no critter mages
critter health bar mages are normal
normal health bar mages are elite
elite health bar mages are elite or boss

Modifié par SuicidialBaby, 25 juin 2012 - 04:57 .


#117
SuicidalBaby

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Thinking of polishing off this educational device with a status condition reference guide after the next patch. Anyone who would care to contribute is welcome and will have credit given. It will be maintained and updated through future patches. This post will serve as the lesson after data collection.

#118
herwin1

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In RPGs, I usually play a spook/spy/sniper-style character--one that relies on brains
and skill instead of might or magic. My current level 19 team consists of:
Ari Hawke--spook
Aveline--tank
Anders--healer

My preferred fourth character is Merrill, but I swap the others in as appropriate to the task or
to produce the most interesting character interactions.

Ari Hawke

Skills:
1. Unforgiving Chain
2. Backstab
3. Explosive Strike
4. Merciless Strike
5. Pinning Shot
6. Disorienting Shot
7. Bursting Arrow
8. Shattering Arrow
9. Miasmic Flask
10. Blindside
11. Armistice
12. Stealth
13. Pinpoint Precision
14. Disorienting Criticals
15. Inconspicuous
16. Decoy
17. Throw the Gauntlet
18. Parry
19. Vendetta
20. Blood Feud
21. Evasive Maneuvers

Tactics:
1. hp<25%, use HP
2. Anders attacked by melee, armistice (protect the healer)
3. En STAGGERED, explosive strike
4. En BRITTLE, bursting arrow
5. Call Mabari
6. Attacked by melee or ranged, activate parry
7. Tgt elite+, throw the gauntlet
8. En health>=50%, pinning shot (DISORIENTING)
9. Attacked by melee, backstab
10. Tgt elite+, vendetta
11. En clustered 3+, miasmic flask
12. En clustered 2+, bursting arrow
13. Surrounded 3+, stealth
14. En using ranged/magic, attack
15. En health<25%, attack
16. En tgt of Aveline, attack
17. 1+ en alive, skip tactics
18. Deactivate parry
19. Deactivate mabari

I'm dissatisfied with this build as it has difficulty with crowds.

Aveline

Skills:
1. Shield Defense
2. Shield Bash
3. Pummel
4. Perception
5. Scatter
6. Disperse
7. Safeguard
8. Control
9. Might
10. Muscle
11. Cleave
12. Claymore
13. Rally
14. Bolster
15. Elemental Aegis
16. Taunt
17. Immovable
18. Thick skin
19. Indomitable

Tactics:
1. hp<25%, use HP
2. Activate elemental aegis
3. hp<75%, activate shield defence
4. Activate might
5. En PARALYZED, rally
6. Surrounded 3+, taunt
7. Tgt elite+, shield bash
8. En DISORIENTED, scatter
9. Surrounded 3+, next slot
10. Tgt normal+, shield bash
11. Tgt normal+, cleave
12. En STAGGERED, attack
13. Stamina<25, bolster
14. Surrounded 3+, activate immobile
15. Surrounded 0+, deactivate immobile
16. En tgt of Hawke, attack (probably not a good tactic)
17. 1+ en alive, skip tactics
18. Deactivate shield defence
19. Deactivate elemental aegis
20. Deactivate might

This build works with minimal supervision, but it's nothing to write home about.

Anders

Skills:
1. Winter's Grasp
2. Cone of Cold
3. Stonefist
4. Rock Armor
5. Chain Lightning
6. Glyph of Paralysis
7. Heal
8. Heroic Aura
9. Glyph of Repulsion
10. Haste
11. Spirit Bolt
12. Walking Bomb
13. Mind Blast
14. Panacea
15. Vengence
16. Regroup
17. Aid Allies
18. Martyr
19. Swift Justice

Tactics:
1. self hp<50, heal
2. ally hp<50, heal
3. ally hp<50, deactivate vengence
4. ally hp<50, deactivate heroic aura
5. ally hp<50, activate panacea
6. ally dead, regroup
7. ally hp<50, aid allies
8. deactivate panacea
9. 1+ alive, haste
10. En attacking Hawke, glyph of paralysis (protect leader)
11. activate rock armor
12. self mana<75, activate heroic aura
13. self hp>75, activate vengence
14. self hp>50, martyr
15. En attacking Anders, stonefist (punch them out)
16. En clustered 3+, walking bomb (who gets attacked?)
17. En clustered 3+, cone of cold
18. En clustered 2+, chain lightning
19. Tgt normal+, winter's grasp
20. En nearest visible, spirit bolt

Squishy

Merrill

Skills:
1. Winter's Grasp
2. Winter's Blast
3. Cone of Cold
4. Stonefist
5. Petrify
6. Rock Armor
7. Chain Lightning
8. Chain Reaction
9. Hex of Torment
10. Horror
11. Spirit Bolt
12. Walking Bomb (probably not worth doing)
13. Death Syphon
14. Dispel Magic
15. Mind Blast
16. Barrier (doesn't seem to work right)
17. Blood of the First
18. Wounds of the Past
19. Wrath of the Elvhen
20. Ensnare

Tactics:
1. Self health<25, deactivate blood of the first
2. Self health<25, use HP
3. Activate rock armor
4. Surrounded 2+, mind blast
5. En attacking by melee or ranged, barrier
6. En elite+, horror
7. En attacking Anders, stonefist
8. En normal+, winter's grasp
9. En STAGGERED, chain lightning
10. mana<10, activate blood of the first
11. Activate wrath of the elvhen
12. En clustered 3+, wounds of the past
13. En elite+, petrify
14. En clustered 3+, walking bomb (worth doing?)
15. En clustered 3+, cone of cold
16. Surrounded 3+, ensnare
17. En buffed, dispel magic
18. Activate death syphon
19. Spirit bolt

Sometimes gets lost.

#119
herwin1

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Second-line characters:

Fenris

Skills:
1. Mighty Blow
2. Shattering Blow
3. Giant's Reach
4. Sunder
5. Control
6. Might
7. Destroyer
8. Cleave
9. Rally
10. Bolster
11. Elemental Aegis
12. Pommel Strike
13. Pommel Blow
14. Veneer Calm
15. Lyrium Ghost
16. Battle Tempo
17. Spirit Pulse
18. Spirit Flux
19. Deflect

Tactics:
1. hp<25%, use HP
2. En BRITTLE, mighty blow
3. En paralysed, pommel strike
4. Activate lyrium ghost
5. En using magic, activate elemental aegis
6. Activate control
7. Tgt norm+, cleave
8. Rally
9. En hp>=75, pommel strike
10. En hp<25, attack
11. Surrounded 3+, spirit pulse
12. Mighty blow
13. Stamina<10, bolster
14. En tgt of Hawke, attack
15. 1+ alive, skip tactics
16. Deactivate elemental aegis
17. Deactivate lyrium ghost
18. Deactivate control

Specialist. Hates mages.

Varric

Skills:
1. Bursting Arrow
2. Shattering Arrow
3. Smoking Arrow
4. Pinning Shot
5. Rapid Pinning Shot
6. Disorienting Shot
7. Archer's Lance
8. Punishing Lance
9. Rush
10. Miasmic Flask
11. Improved Formula
12. Fatiguing Fog
13. Overpowering Fog
14. Impenetrable Fog
15. Blindside
16. Rhyming Triplet
17. Bianca's Song
18. Well-Oiled
19. Kickback

Tactics:
1. hp<25, use HP
2. En BRITTLE, next tactic
3. En elite+, archer's lance
4. En BRITTLE, bursting arrow
5. En paralysed, next tactic
6. En tgt of Anders, fatiguing fog
7. En paralysed, next tactic
8. En tgt of Anders, rhyming triplet
9. En paralysed, next tactic
10. En tgt of Anders, attack
11. En attacking Anders, kickback
12. En attacking Anders, pinning shot
13. En elite+, pinning shot
14. Aveline attacked by melee, miasmic flask
15. Stamina<10, use SD
16. Activate bianca's song
17. 1+ enemy, skip tactics
18. Deactivate bianca's song

Specialist

Sebastian

Skills:
1. Bursting Arrow
2. Shattering Arrow
3. Pinning Shot
4. Disorienting Shot
5. Archer's Lance
6. Punishing Lance
7. Hail of Arrows
8. Rush
9. Miasmic Flask
10. Improved Formula
11. Evade
12. Speed
13. Guardian Angel
14. Righteous Chain
15. Disciple's Discipline
16. Holy Precision
17. Maferath's Advance
18. Wounding Arrow
19. Arrow of Judgement

Tactics:
1. hp<25, use HP
2. En BRITTLE, bursting arrow
3. En BRITTLE, archer's lance
4. Activate speed
5. En elite+, pinning shot
6. En elite+, archer's lance
7. En tgt of Hawke, pinning shot
8. En clustered 3+, hail of arrows
9. En clustered 3+, miasmic flask
10. En elite+, wounding arrow
11. Surrounded 3+, guardian angel
12. En hp<50, arrow of judgement
13. En clustered 2+, bursting arrow
14. Attacked by melee, evade
15. Stamina<10, use SD
16. En hp<25, attack
17. En tgt of Hawke, attack
18. En using ranged or magic, attack
19. 1+ enemy, skip tactics
20. Deactivate speed

Specialist

Isabela (level 18)

Skills:
1. Unforgiving Chain
2. Backstab
3. Explosive Strike
4. Merciless Strike
5. Lacerate
6. Maim
7. Twin Fangs
8. Reversed Grip
9. Rush
10. Miasmic Flask
11. Stealth
12. Evade
13. Across the Bow
14. Savvy
15. Experienced Hand
16. Sea Legs
17. All Hands on Deck
18. Shore Leave

Tactics:
1. hp<25%, use HP
2. En STAGGERED, explosive strike
3. Surrounded 3+, activate savvy
4. Activate lacerate
5. En elite+, across the bow
6. En elite+, twin fangs
7. Clustered 3+, all hands on deck
8. Attacked by melee, backstab
9. En normal+, twin fangs
10. En clustered 3+, miasmic flask
11. Surrounded 3+, stealth
12. Surrounded 3+, rush
13. Surrounded 3+, evade
14. Stamina<10, use SD
15. En using ranged/magic, attack
16. En health<25%, attack
17. En tgt of Hawke, attack
18. 1+ en alive, skip tactics
19. Deactivate lacerate
20. Deactivate savvy

Efficient at what she does. Again, a specialist.

#120
SuicidalBaby

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Are you looking for help or just posting?

#121
herwin1

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Looking for help or at least critical commentary.

The difficulty people have with tactics is the lack of good bad examples.

#122
SuicidalBaby

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Is this for nightmare?

Modifié par SuicidialBaby, 23 mai 2011 - 11:35 .


#123
herwin1

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SuicidialBaby wrote...

Is this for nightmare?


No, normal. However, nightmare would be interesting. What I want is reasonably intelligent behaviour, rather than having to micromanage the companions. I would still have to provide some direction, but I'd prefer it to be on the level of a team leader designating targets and tactics. That would be more immersive.

#124
SuicidalBaby

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Hawke:
Needs rebuilt from the ground up. You should pick a role, archer or dw, not both. Assassin works in either role and is complimented by either of the other 2 specialisations. Shadow fits archer, Dualist fits DW, they do not fit each other.
You have no one appling BRITTLE, so why use Bursting arrow at all?
Disorienting Shot is bugged and does not work yet.

enemy: attacking Anders: Attack
enemy: attacking Merrill: Attack
enemy: attacking Avaline: Attack

This set at the end of tactics, prior to skip, will serve to protect the rogue naturally as well as defend the mages.

Aveline: tactics

7. Tgt elite+, shield bash
8. En DISORIENTED, scatter
9. Surrounded 3+, next slot
10. Tgt normal+, shield bash


Move Scatter up to prevent removing Disorient status with shield bash.

12. En STAGGERED, attack - unnecessary

16. En tgt of Hawke, attack - servicible control mechanic

Anders:
Build feels like a dull butterknife, better to focus him.
Upgrade Glyph of Paralysis, dont get Repulsion. Use it on clusters for effective use. "Crowd Control"
Upgrade Chain Lightning, nothing wrong with 2 mages having it. Base it off stagger.
Upgrade Haste instead of getting Mind Blast.

15. En attacking Anders, stonefist (punch them out) - Merrill is doing this utility already. Have it on short range or use it to defend Hawke.

14. self: hp: >50%: martyr - should be last in tactics with a control function that works like:

19. self: mana: >50%: skip tactics
20. self: health: >75%: Martyr

16. En clustered 3+, walking bomb
(who gets attacked?)
- No one, its single target. Most people get the damage tick upgrade simply to make it easier to see who does have WB applied.

Merrill:
11. Spirit Bolt
12. Walking Bomb (probably not worth doing)

Pick Merrill or Anders for Walking Bomb, not both. Push the other character in a more focused direction for what they have already started to build toward.

13. Death Syphon - No reason to get this, shes a blood mage.

5. En attacking by melee or ranged, barrier - you didn't set a ally anywhere as a target.

Ally: being attacked by melee or ranged: Barrier
^^ :^^^^^^^^^^^:
Target : Condition:

10. mana: <10, activate blood of the first - no control, Merrill could be at 1% health and about to recieve a heal when this could turn on.
self: hp: >75%: activate Blood

4. Surrounded 2+, mind blast
self: being attacked by melee: Mind Blast

8. En normal+, winter's grasp - normal enemies die fast enough on normal difficulty. Making this elite or higher will give it more effectiviness coming from Merrill.

17. En buffed, dispel magic - give it a ranked condition otherwise it will be wasted on a target that is not the source of the buff.

enemy: buffed: use current condition for next tactic
enemy: rank: elite or higher: Dispel Magic

hope this helps.


Not really feeling compelled to do alt companions at this time, sorry.

Modifié par SuicidialBaby, 24 mai 2011 - 05:32 .


#125
herwin1

herwin1
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Much thanks. Interested in summarising how you think through your analysis? I suspect most people would find that very useful.