Hawke:
Needs rebuilt from the ground up. You should pick a role, archer or dw, not both. Assassin works in either role and is complimented by either of the other 2 specialisations. Shadow fits archer, Dualist fits DW, they do not fit each other.
You have no one appling BRITTLE, so why use Bursting arrow at all?
Disorienting Shot is bugged and does not work yet.
enemy: attacking Anders: Attack
enemy: attacking Merrill: Attack
enemy: attacking Avaline: Attack
This set at the end of tactics, prior to skip, will serve to protect the rogue naturally as well as defend the mages.
Aveline: tactics
7. Tgt elite+, shield bash
8. En DISORIENTED, scatter
9. Surrounded 3+, next slot
10. Tgt normal+, shield bash Move Scatter up to prevent removing Disorient status with shield bash.
12. En STAGGERED, attack - unnecessary
16. En tgt of Hawke, attack - servicible control mechanic
Anders:
Build feels like a dull butterknife, better to focus him.
Upgrade Glyph of Paralysis, dont get Repulsion. Use it on clusters for effective use. "Crowd Control"
Upgrade Chain Lightning, nothing wrong with 2 mages having it. Base it off stagger.
Upgrade Haste instead of getting Mind Blast.
15. En attacking Anders, stonefist (punch them out) - Merrill is doing this utility already. Have it on short range or use it to defend Hawke.
14. self: hp: >50%: martyr - should be last in tactics with a control function that works like:
19. self: mana: >50%: skip tactics
20. self: health: >75%: Martyr
16. En clustered 3+, walking bomb
(who gets attacked?) - No one, its single target. Most people get the damage tick upgrade simply to make it easier to see who does have WB applied.
Merrill:
11. Spirit Bolt
12. Walking Bomb (probably not worth doing)Pick Merrill or Anders for Walking Bomb, not both. Push the other character in a more focused direction for what they have already started to build toward.
13. Death Syphon - No reason to get this, shes a blood mage.
5. En attacking by melee or ranged, barrier - you didn't set a ally anywhere as a target.
Ally: being attacked by melee or ranged: Barrier
^^ :^^^^^^^^^^^:
Target : Condition:
10. mana: <10, activate blood of the first - no control, Merrill could be at 1% health and about to recieve a heal when this could turn on.
self: hp:
>75%: activate Blood
4. Surrounded 2+, mind blastself: being attacked by melee: Mind Blast
8. En normal+, winter's grasp - normal enemies die fast enough on normal difficulty. Making this elite or higher will give it more effectiviness coming from Merrill.
17. En buffed, dispel magic - give it a ranked condition otherwise it will be wasted on a target that is not the source of the buff.
enemy: buffed: use current condition for next tactic
enemy: rank: elite or higher: Dispel Magic
hope this helps.
Not really feeling compelled to do alt companions at this time, sorry.
Modifié par SuicidialBaby, 24 mai 2011 - 05:32 .