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Dragon Age 2 Tactics : How do they work? Lesson #12 - 5/19/11


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#151
SuicidalBaby

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self:
being attacked by type of attack:

there is no name to identify a target when you begin your tactic with "self:" as self is the primary target.

#152
TheBigMatt90

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Ah right, the fact that you have to choose range/melee/magic as well was throwing me off, guessing you just have to choose? Also, would Enemy: attacking Aveline not work the same?

#153
SuicidalBaby

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depends on what you are trying to do.

#154
TheBigMatt90

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self: Avaline being attacked: use current condition for next tactic
self: hp <75%: activate Shield Defense

This.

#155
SuicidalBaby

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if she is falling below 75%, she is being attacked already

just have it as:
self: hp <75%: activate Shield Defense
.
.
.
.
self: hp: >90%: deactivate: Shield Defence - with this in place toward the end of tactics before any stamina recouping tactics

#156
TheBigMatt90

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Okay thanks, they are your tactics :P (guide 6/7/8 i think)

but cheers.

#157
SuicidalBaby

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actually they are someone else's tactics I cleaned up. that was in place because of the frequency of blood sacrifice being used during the 1.01 patch. now that the rest of the pc BM tree has been buffed in the 1.02 patch, its not as necessary to limit that activation.

#158
TheBigMatt90

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Well yeah, but you know what I mean :P
Okay, thanks for clearing this up for me.

#159
Ace Attorney

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Hey SB (do you you mind if I call you that? :]), I got an big inquiry. I never finished DAII when it released. I decided to give it a go again now to see if I'll enjoy it to get the DLC coming at the end of the month.
I am not playing on Nightmare, so FF isn't an issue. I want to play a Mage Hawke focused on Elemental spells. But I'm still lost of the rest of the build. I want to run a Party of Aveline, Fenris (both to double dip on Rally, Aveline to Stagger, Fenris to exploit Brittle), Isabela (RP reasons and just because Varric gets to much love), and Mage Hawke.
I was also considering going 2H on Hawke (dropping Fenris and adding Merril or Anders) as the easy way to manage Double Rally (I can manually activate Rally on Hawke when Aveline's ends) but I have heard 2H was nerfed Hard. Perhaps another WnS Warrior but it might be redundant with Aveline...

Given that:
- Which class would be best for the 2 Rally setup?
- What specs would be best For Hawke given my party? I was thinking given two Rallies, Blood Magic might not be so important for Mage Hawke as Mana will be plentiful. If Warrior Hawke, I would imagine Berserker would be nice with Aveline dropout a Rally on Hawke to boost Stamina.
- What Tactics would you recommend for the party, specially for not overlapping Rally?

Modifié par T3hAnubis, 12 juillet 2011 - 07:27 .


#160
frostedwing

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T3hAnubis wrote...

Hey SB (do you you mind if I call you that? :]), I got an big inquiry. I never finished DAII when it released. I decided to give it a go again now to see if I'll enjoy it to get the DLC coming at the end of the month.
I am not playing on Nightmare, so FF isn't an issue. I want to play a Mage Hawke focused on Elemental spells. But I'm still lost of the rest of the build. I want to run a Party of Aveline, Fenris (both to double dip on Rally, Aveline to Stagger, Fenris to exploit Brittle), Isabela (RP reasons and just because Varric gets to much love), and Mage Hawke.
I was also considering going 2H on Hawke (dropping Fenris and adding Merril or Anders) as the easy way to manage Double Rally (I can manually activate Rally on Hawke when Aveline's ends) but I have heard 2H was nerfed Hard. Perhaps another WnS Warrior but it might be redundant with Aveline...

Given that:
- Which class would be best for the 2 Rally setup?
- What specs would be best For Hawke given my party? I was thinking given two Rallies, Blood Magic might not be so important for Mage Hawke as Mana will be plentiful. If Warrior Hawke, I would imagine Berserker would be nice with Aveline dropout a Rally on Hawke to boost Stamina.
- What Tactics would you recommend for the party, specially for not overlapping Rally?


Hey T3hAnubis,
I just recently started my 3rd playthrough finally playing a Warrior MHawke and was glad I did some redigging through the forums before I went crazy with the Ability Points. I can tell you for sure the Sunder is not working correctly as the newest patch (1.03? I think) When you take the Talent it increases +10% Critical Chance and gives the chance to Stagger enemies. But as soon as you Load your game that has a character with Sunder the +10% Critical Chance gets removed and can even put you at -% Crit Chance. The chance for Stagger is still there but you have a lower chance of criticalling, and a lower chance of Staggering. This happens for any 2 Handed Warriors (Fenris, Carver, or Warrior Hawke)

From what I've read it has something to do with the system they implemented to prevent issues with Sebastian/Isabella's friendship buffs. It somehow removes any buffs from your characters. So its worth taking for Staggering but you have to balance out the -10% Crit chance. So I've personally avoided taking Sunder until they fix it.
Hope this helps.

#161
SuicidalBaby

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the triggers would have to be on different levels or more to the point depend on seperate instances of events.

i.e. :
Warrior #1
enemy: paralyzed: Rally

Warrior #2
ally: mana/stamina: <50%: Rally

#162
Relix28

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I need some help setting up Chamelon's Breath for Varric. The plan is to obscure my shadow rogue, but not waste the ability, if Hawke is already obscured (via Stealth or Decoy). I have set up something that works pretty good, but I would like to prioritize Chameleon's Breath, so that Varric would fire it up before using anything else.

Here are my Varric tactics (props to AreleX for the awesome WB setup).

self: health <10% - use potion
self: mana or stamina <10% - use stamina draught
enemy: target of anders - use current condition for next tactic
enemy: paralyzed - fatiguing fog
enemy: target rank is normal or higher - rhyming triplet
enemy: attacking anders - kickback
enemy: target at short range - rush
self: surrounded by at least three enemies - evade
hawke: obscured - skip tactics
hawke: any - chameleon's breath
self: any - activate bianca's song
sel: any - activate speed
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack

Basically, I would like the chameleon's breath tactic to have more priority, but, if I move it up, Varric will skip every other tactic that comes after it, as long as I'm obscured. And I don't want that. Any suggestions?

#163
Gloatie

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Relix, would using "Jump to" work for you in this case? It is kind of a pain, since it likes to change even if you mouse over, it seems, but might work.

And don't forget, it jumps to tactic -1.

Modifié par Gloatie, 23 juillet 2011 - 10:15 .


#164
Relix28

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Bah, of course. Problem solved.

self: health <10% - use potion
self: mana or stamina <10% - use stamina draught
enemy: target of anders - use current condition for next tactic
enemy: paralyzed - fatiguing fog
hawke: obscured - jump to: 8
hawke: any - chameleon's breath
enemy: target rank is normal or higher - rhyming triplet (<-- jump destination)
enemy: attacking anders - kickback
enemy: target at short range - rush
self: surrounded by at least three enemies - evade
self: any - activate bianca's song
sel: any - activate speed
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack

This basically skips chameleon's breath, if Hawke is obscured and everything continues to work as usual.

#165
NaclynE

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Usually How I sent things up is like this

Rouge Hawke: attack low target and support mage if I can. I might use the critical hit attack on rank normal or higher though.
Warrior Hawke: Usually attack High target or defend mage depending on who I usually take along. I use High powered attacks usually for 'rank normal or higher' but knockback moves I use to temp paralize 'enemies attacking' mage based people like Merril or Anders. Surrounded attacks I would usually setup for 'self:surrounded by 2 targets' unless I get mutiple so I mix and match by going 'self: surrounded by 3 attacks'. I usually don't go more. 2 or 3 allows me to use the ability often enough.
Mage Hawke: usually AOE's I always setup of 'attack high' I also usually like going with the bomb spell and set that on attack low and link a 'attack low' spell with it so I have a cluster combo were many targets get plowed heavily then I setup up with the bomb then plow once more due to the bomb explosion. I do get healing at times as well at set it up to 'heal self & ally 50%'. If I get the heal all I set it up for heal at 25% since the recharge rate is worse than regular healing.

Aveline: Depending on who I am I usually have her attack high or depending on party I set her to 24 hour gaurd a mage. If I have Isabella or me rouge I might set her up to 24 hour gaurd me while I worry about mage. However if I was a mage I try to take another tank to gaurd me. I treat Aveline as a strong support to someone else and not me.

Merril: I usually set her AOEs to attack high targets and have the bomb chain thing going as well. if it's a short range spell I set it up to 'target in short range' since 'enemy attacking self' seems to have her run out while fighting bosses and litterally do just that which gets her into major problems which I think is stupid because I don't remember that happening in DAO. Also weak spells i usually use attack low. Chain lightning I setup for 'clustered:2' but at some points it's like I'm better off setting on 'attack:any'.

Anders: I primarly set him him for healing. regular Healing at 50% self/ally and multi self/ally at 25%. I might throw in some attack spells but for some not all. (Look at Merril for my suggestions)

Fenris: Usually whoever I don't cover he covers. Also I tend to give him some aggro stuff since he seems to agro the best so I set his aggro stuff to 'enemy:attacking a mage character' usually.

#166
SuicidalBaby

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enemy: target of anders - use current condition for next tactic
enemy: paralyzed - fatiguing fog

flip these to avoid constant checks by tactics. it will speed up varric's actions and reduce chance of cross over with other instances.

enemy: paralyzed: uccfnt
enemy: target of anders - fatiguing fog

move draught to near last in order, before your attack set to ensure it only fires when absolutely necessary.

self: mana or stamina <10% - use stamina draught
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack

Give speed a stamina based activation to buy yourself another 20% stamina which Varric's will use very early on based on the other activations you are currently using. Activation is a very minimal cast time, 1s. this can save you considerable amounts of stamina through out the game. Turn this set off during bosses though as you do not want him standing still during an attack simply to activate the ability, just leave it on during those encounters.

self: stamina: <50%: activate speed
self: mana or stamina <10% - use stamina draught
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack
self: at least 1 enemy is alive: skip tactics
self: any: deactivate: speed

#167
Relix28

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Thnx SB. Ur the best.

I will set up the fog tactic as you suggested. It does make more sense this way, since Anders will always have a target anyway.

I don't know about the stamina based sustains activation though. I mean, I undestand this is a more efficient way to manage stamina. But there are a couple of things that need to be considered here. 
- Everything usually dies so fast, that 80% of the fights would end before Varric would even get the chance to activate the sustain. Or he would activate it with only a couple of enemies left standing.
-There's also the fact you basically have an infinite amount of potions in this game, and they are free.
-Every basic attack regens stamina for Rogues. So faster attack speed means faster stamina regen.

With this current setup, I rarely pick up any stamina draughts, wich means I always have enough to last throughout the next fight.
Btw, does speed also increases the cast time for rogues? If yes, it is another reason why it's better to just leave it on at all times.

Modifié par Relix28, 24 juillet 2011 - 04:36 .


#168
SuicidalBaby

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imo, if you have the harmony or upgraded speed, its worth it to keep it on 100%.

if you dont have harmony or upgrades, do as suggested.

#169
Relix28

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I will keep that in mind. Currently, I do have Harmony, so I guess I'll just leave it on.

#170
ProneToGlory

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Thanks for posting this helpful stuff, but I am really really really confused. I see what you write, and I use it in my tactics but Im not learning that way, im still really confused by tactics and how to properly use them, can anyone help?

#171
SuicidalBaby

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It would be better if you asked a specific question such as an example of an issue you have so that you can see the logic behind tactics.

#172
ProneToGlory

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ok well, If I was to set up tactics for a tank, such as aveline to exploit CCC's what would be a good build and tactic set up?

#173
SuicidalBaby

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follow the compendium link in my signature and scroll down to the companions section.


edit:
I'm not sure what you're expecting, most of the work I have done here is directly relative to how people play this game or have played D:O/A.  If this is your first play-through, you can see the difference between the pre-set tactics and what I have laid out and alter the tactics as you please.  Everyone seeking help for tactics has found what they were looking for in this guide or through various other threads I have involved myself in.  All of those posts are basicly collected here or in the BM compendium in some form or another. 

Read through the guide again, just take your time.

Modifié par SuicidialBaby, 30 juillet 2011 - 06:35 .


#174
ProneToGlory

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ok thanks

#175
Skydiver8888

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hiya SB, sorry to revive an old thread, but i'm trying to bring Bethany along in Legacy and I have spent hours trying to set up tactics for her force mage spells and I cannot seem to get her to use them correctly. Basically, wanting her to cast pull of the abyss then gravitic ring then firestorm on enemies far away from *me*.

Tried using current condition for next tactic/enemies at range for all three...no dice. Tried current condition for next tactic/enemies at range for pull, then knockdown for gravitic, then slowed for firestorm, no dice.

It seems she hangs up at casting Gravitic ring all the time. meaning, she won't cast it. ever. even when it is the only tactic's conditions that are met. Just stands there instead, lol.

I've never seen any force mage tactic suggestions, as bethany's spec is new and only the PC has been able to spec that way until now.