Dragon Age 2 Tactics : How do they work? Lesson #12 - 5/19/11
#151
Posté 01 juillet 2011 - 11:40
being attacked by type of attack:
there is no name to identify a target when you begin your tactic with "self:" as self is the primary target.
#152
Posté 02 juillet 2011 - 12:10
#153
Posté 02 juillet 2011 - 01:17
#154
Posté 02 juillet 2011 - 08:34
self: hp <75%: activate Shield Defense
This.
#155
Posté 02 juillet 2011 - 04:42
just have it as:
self: hp <75%: activate Shield Defense
.
.
.
.
self: hp: >90%: deactivate: Shield Defence - with this in place toward the end of tactics before any stamina recouping tactics
#156
Posté 02 juillet 2011 - 11:46
but cheers.
#157
Posté 03 juillet 2011 - 04:33
#158
Posté 04 juillet 2011 - 11:55
Okay, thanks for clearing this up for me.
#159
Posté 12 juillet 2011 - 04:51
I am not playing on Nightmare, so FF isn't an issue. I want to play a Mage Hawke focused on Elemental spells. But I'm still lost of the rest of the build. I want to run a Party of Aveline, Fenris (both to double dip on Rally, Aveline to Stagger, Fenris to exploit Brittle), Isabela (RP reasons and just because Varric gets to much love), and Mage Hawke.
I was also considering going 2H on Hawke (dropping Fenris and adding Merril or Anders) as the easy way to manage Double Rally (I can manually activate Rally on Hawke when Aveline's ends) but I have heard 2H was nerfed Hard. Perhaps another WnS Warrior but it might be redundant with Aveline...
Given that:
- Which class would be best for the 2 Rally setup?
- What specs would be best For Hawke given my party? I was thinking given two Rallies, Blood Magic might not be so important for Mage Hawke as Mana will be plentiful. If Warrior Hawke, I would imagine Berserker would be nice with Aveline dropout a Rally on Hawke to boost Stamina.
- What Tactics would you recommend for the party, specially for not overlapping Rally?
Modifié par T3hAnubis, 12 juillet 2011 - 07:27 .
#160
Posté 15 juillet 2011 - 09:12
T3hAnubis wrote...
Hey SB (do you you mind if I call you that? :]), I got an big inquiry. I never finished DAII when it released. I decided to give it a go again now to see if I'll enjoy it to get the DLC coming at the end of the month.
I am not playing on Nightmare, so FF isn't an issue. I want to play a Mage Hawke focused on Elemental spells. But I'm still lost of the rest of the build. I want to run a Party of Aveline, Fenris (both to double dip on Rally, Aveline to Stagger, Fenris to exploit Brittle), Isabela (RP reasons and just because Varric gets to much love), and Mage Hawke.
I was also considering going 2H on Hawke (dropping Fenris and adding Merril or Anders) as the easy way to manage Double Rally (I can manually activate Rally on Hawke when Aveline's ends) but I have heard 2H was nerfed Hard. Perhaps another WnS Warrior but it might be redundant with Aveline...
Given that:
- Which class would be best for the 2 Rally setup?
- What specs would be best For Hawke given my party? I was thinking given two Rallies, Blood Magic might not be so important for Mage Hawke as Mana will be plentiful. If Warrior Hawke, I would imagine Berserker would be nice with Aveline dropout a Rally on Hawke to boost Stamina.
- What Tactics would you recommend for the party, specially for not overlapping Rally?
Hey T3hAnubis,
I just recently started my 3rd playthrough finally playing a Warrior MHawke and was glad I did some redigging through the forums before I went crazy with the Ability Points. I can tell you for sure the Sunder is not working correctly as the newest patch (1.03? I think) When you take the Talent it increases +10% Critical Chance and gives the chance to Stagger enemies. But as soon as you Load your game that has a character with Sunder the +10% Critical Chance gets removed and can even put you at -% Crit Chance. The chance for Stagger is still there but you have a lower chance of criticalling, and a lower chance of Staggering. This happens for any 2 Handed Warriors (Fenris, Carver, or Warrior Hawke)
From what I've read it has something to do with the system they implemented to prevent issues with Sebastian/Isabella's friendship buffs. It somehow removes any buffs from your characters. So its worth taking for Staggering but you have to balance out the -10% Crit chance. So I've personally avoided taking Sunder until they fix it.
Hope this helps.
#161
Posté 23 juillet 2011 - 12:29
i.e. :
Warrior #1
enemy: paralyzed: Rally
Warrior #2
ally: mana/stamina: <50%: Rally
#162
Posté 23 juillet 2011 - 09:57
Here are my Varric tactics (props to AreleX for the awesome WB setup).
self: health <10% - use potion
self: mana or stamina <10% - use stamina draught
enemy: target of anders - use current condition for next tactic
enemy: paralyzed - fatiguing fog
enemy: target rank is normal or higher - rhyming triplet
enemy: attacking anders - kickback
enemy: target at short range - rush
self: surrounded by at least three enemies - evade
hawke: obscured - skip tactics
hawke: any - chameleon's breath
self: any - activate bianca's song
sel: any - activate speed
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack
Basically, I would like the chameleon's breath tactic to have more priority, but, if I move it up, Varric will skip every other tactic that comes after it, as long as I'm obscured. And I don't want that. Any suggestions?
#163
Posté 23 juillet 2011 - 10:11
And don't forget, it jumps to tactic -1.
Modifié par Gloatie, 23 juillet 2011 - 10:15 .
#164
Posté 23 juillet 2011 - 11:26
self: health <10% - use potion
self: mana or stamina <10% - use stamina draught
enemy: target of anders - use current condition for next tactic
enemy: paralyzed - fatiguing fog
hawke: obscured - jump to: 8
hawke: any - chameleon's breath
enemy: target rank is normal or higher - rhyming triplet (<-- jump destination)
enemy: attacking anders - kickback
enemy: target at short range - rush
self: surrounded by at least three enemies - evade
self: any - activate bianca's song
sel: any - activate speed
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack
This basically skips chameleon's breath, if Hawke is obscured and everything continues to work as usual.
#165
Posté 24 juillet 2011 - 05:04
Rouge Hawke: attack low target and support mage if I can. I might use the critical hit attack on rank normal or higher though.
Warrior Hawke: Usually attack High target or defend mage depending on who I usually take along. I use High powered attacks usually for 'rank normal or higher' but knockback moves I use to temp paralize 'enemies attacking' mage based people like Merril or Anders. Surrounded attacks I would usually setup for 'self:surrounded by 2 targets' unless I get mutiple so I mix and match by going 'self: surrounded by 3 attacks'. I usually don't go more. 2 or 3 allows me to use the ability often enough.
Mage Hawke: usually AOE's I always setup of 'attack high' I also usually like going with the bomb spell and set that on attack low and link a 'attack low' spell with it so I have a cluster combo were many targets get plowed heavily then I setup up with the bomb then plow once more due to the bomb explosion. I do get healing at times as well at set it up to 'heal self & ally 50%'. If I get the heal all I set it up for heal at 25% since the recharge rate is worse than regular healing.
Aveline: Depending on who I am I usually have her attack high or depending on party I set her to 24 hour gaurd a mage. If I have Isabella or me rouge I might set her up to 24 hour gaurd me while I worry about mage. However if I was a mage I try to take another tank to gaurd me. I treat Aveline as a strong support to someone else and not me.
Merril: I usually set her AOEs to attack high targets and have the bomb chain thing going as well. if it's a short range spell I set it up to 'target in short range' since 'enemy attacking self' seems to have her run out while fighting bosses and litterally do just that which gets her into major problems which I think is stupid because I don't remember that happening in DAO. Also weak spells i usually use attack low. Chain lightning I setup for 'clustered:2' but at some points it's like I'm better off setting on 'attack:any'.
Anders: I primarly set him him for healing. regular Healing at 50% self/ally and multi self/ally at 25%. I might throw in some attack spells but for some not all. (Look at Merril for my suggestions)
Fenris: Usually whoever I don't cover he covers. Also I tend to give him some aggro stuff since he seems to agro the best so I set his aggro stuff to 'enemy:attacking a mage character' usually.
#166
Posté 24 juillet 2011 - 01:15
enemy: paralyzed - fatiguing fog
flip these to avoid constant checks by tactics. it will speed up varric's actions and reduce chance of cross over with other instances.
enemy: paralyzed: uccfnt
enemy: target of anders - fatiguing fog
move draught to near last in order, before your attack set to ensure it only fires when absolutely necessary.
self: mana or stamina <10% - use stamina draught
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack
Give speed a stamina based activation to buy yourself another 20% stamina which Varric's will use very early on based on the other activations you are currently using. Activation is a very minimal cast time, 1s. this can save you considerable amounts of stamina through out the game. Turn this set off during bosses though as you do not want him standing still during an attack simply to activate the ability, just leave it on during those encounters.
self: stamina: <50%: activate speed
self: mana or stamina <10% - use stamina draught
enemy: attacking anders - attack
enemy: attacking merrill - attack
enemy: using melee or ranged attack - attack
self: at least 1 enemy is alive: skip tactics
self: any: deactivate: speed
#167
Posté 24 juillet 2011 - 04:34
I will set up the fog tactic as you suggested. It does make more sense this way, since Anders will always have a target anyway.
I don't know about the stamina based sustains activation though. I mean, I undestand this is a more efficient way to manage stamina. But there are a couple of things that need to be considered here.
- Everything usually dies so fast, that 80% of the fights would end before Varric would even get the chance to activate the sustain. Or he would activate it with only a couple of enemies left standing.
-There's also the fact you basically have an infinite amount of potions in this game, and they are free.
-Every basic attack regens stamina for Rogues. So faster attack speed means faster stamina regen.
With this current setup, I rarely pick up any stamina draughts, wich means I always have enough to last throughout the next fight.
Btw, does speed also increases the cast time for rogues? If yes, it is another reason why it's better to just leave it on at all times.
Modifié par Relix28, 24 juillet 2011 - 04:36 .
#168
Posté 24 juillet 2011 - 08:48
if you dont have harmony or upgrades, do as suggested.
#169
Posté 24 juillet 2011 - 09:04
#170
Posté 30 juillet 2011 - 08:29
#171
Posté 30 juillet 2011 - 12:01
#172
Posté 30 juillet 2011 - 05:29
#173
Posté 30 juillet 2011 - 06:07
edit:
I'm not sure what you're expecting, most of the work I have done here is directly relative to how people play this game or have played D:O/A. If this is your first play-through, you can see the difference between the pre-set tactics and what I have laid out and alter the tactics as you please. Everyone seeking help for tactics has found what they were looking for in this guide or through various other threads I have involved myself in. All of those posts are basicly collected here or in the BM compendium in some form or another.
Read through the guide again, just take your time.
Modifié par SuicidialBaby, 30 juillet 2011 - 06:35 .
#174
Posté 30 juillet 2011 - 08:39
#175
Posté 09 août 2011 - 05:56
Tried using current condition for next tactic/enemies at range for all three...no dice. Tried current condition for next tactic/enemies at range for pull, then knockdown for gravitic, then slowed for firestorm, no dice.
It seems she hangs up at casting Gravitic ring all the time. meaning, she won't cast it. ever. even when it is the only tactic's conditions that are met. Just stands there instead, lol.
I've never seen any force mage tactic suggestions, as bethany's spec is new and only the PC has been able to spec that way until now.





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