Dragon Age 2 Tactics : How do they work? Lesson #12 - 5/19/11
#176
Posté 09 août 2011 - 06:08
it's just not really possible. unless you're an archer with an all-ranged party, you should stay far away from the FM tree for Bethany. none of it is FF-safe, so you're better off distributing those points elsewhere.
in the legacy gameplay thread, i put my bethany (w/ warrior) build in the op, have a look at that
#177
Posté 09 août 2011 - 06:44
ah well, back to the emporium for another maker's sigh
#178
Posté 09 août 2011 - 06:44
Its a savory chef position. Meaning it takes touch. A baker measures out all of its ingredients and puts them into the recipe in the same order and at the same time, every time. A savory chef, or cook, is constantly taking the elements at work in their environment into account.
Is it a warm, humid, cold, or arid day?
Is the sauce I'm using red or white?
What's the protein and side dish(s)?
What's going to pair well with this? (wine)
All of these factors come into mind when cooking a savory dish.
In a lobster shell, that is force mage.
Was that esoteric enough?
#179
Posté 09 août 2011 - 06:45
#180
Posté 09 août 2011 - 06:49
Telekinetic Blast works well on, self being attacked by melee, as it doesn't affect the caster. (like Mind Blast)
Modifié par SuicidialBaby, 09 août 2011 - 06:53 .
#181
Posté 31 août 2011 - 11:14
SB, I notice you favour having sustained abilities turned off at the end of each battle and reactivating them at the start of each new one. My question is, why? Why not run around with, say, Anders with Heroic Aura and Elemental Weapons on all the time, rather than having him activate them at the start of every battle and deactivate them at the end (a la lesson 1)? Surely your way just wastes valuable time activating spells when they could be scoring hits?
Apologies if this has been asked already.
#182
Posté 01 septembre 2011 - 09:44
it means that you can burn that extra 10-30% of mana from one round of spell casting before activating them. I personally would leave heroic aura on (affects damage of entire party) but starting with some deactivated sustains can be useful, especially for the less essential ones. The cast time for most sustains isn't very long.
Having them deactivate automatically after battle saves you the effort of doing it manually each time.
#183
Posté 01 septembre 2011 - 01:57
Personally, I keep most sustains active at all times, since mana/stamina really isn't much of an issue most of the time. And, if someone in my party falls in battle, I manually deactivate party wide buffs and wait until the next fight for them to activate via tactics.
#184
Posté 04 septembre 2011 - 03:27
#185
Posté 08 septembre 2011 - 09:01
As you learn more abilities, find the corresponding tactic and apply.
I would like to thank everyone for their support on all of my projects.
#186
Posté 28 novembre 2011 - 04:02
#187
Posté 05 janvier 2012 - 04:23
#188
Posté 02 mars 2012 - 09:14
yesMerlex wrote...
Does the jump to tactic, still put you at tactic x-1?
#189
Posté 05 mars 2012 - 07:34
1) enemy:DISORIENTED----use current condition for next tactic
2)enemy: Target rank is Elite or higher---use current condition for next tactic
3)enemy: Health is <10%---Walking Bomb
The intent here being for Merrill to cast Walking Bomb on a Disoriented Elite or higher and only if it is at 10% health or less. These tactics aren't necessarily going to be the first, second, and third ones of my build but will be used in conjunction with a Sword and Board tanking Hawke who I will play mostly manually and Tallis and Anders on the XBOX 360. Also would like Disorient to be cast on any Normal enemy if Elites fail to be present preferably if they are gathered around Hawke--what should the 4th tactic be to ensure that Elite instructions bypassed if none are currently visible?
Modifié par Jackaroo, 05 mars 2012 - 07:35 .
#190
Posté 08 mars 2012 - 02:27
Just keep it to disoriented > target of x character or rank
#191
Posté 08 juin 2012 - 04:14
note : i use the version 1.04 of the game.
1. i am currently playing with the party member suggested by arelex wich is Varric, Merril and Anders. but i notice that varric has little tactics to offer for a warrior compagnion. so, i was testing a few thing but i'm now having question about how to make these work :
here there are :
-Ally Nearest Visible Warrior : use current condition for next tactics (basically it check if there is a warrior in the party)
-Hawke health < 50% : Armistice
basically it redirect treat from hawke (rogue) to a warrior only if a warrior is present in the party.
note : As a rogue i have only 1 warrior in party at max.
now to the little favor i speak of just in my introduction, i was wondering if you, as an expert of dragon age 2 tactics can make me the tactics for aveline that will work with a dw rogue (based on the version of Arelex rogue build) in the version 1.04 of the game. because hey ! my hawke's a rogue men ! no need of varric ^^' XD. plus, i like doing lv.50 playthrough heheh ^^ more higher number on screen ^^ and more survability (yeah, my hawke have 100 dex, 100 cunning and the rest into constitution ^^).
edit : i am currently lv.50 so, and i have upgraded cameleon breath and upgraded fatiguing fog, so i can now obscure myself and another party member. i continue to use varric and a warrior tough, so my question remains
#192
Posté 08 juin 2012 - 06:28
As for Aveline: (build is just a framework, you can alter it to fit your style)
The staggers come every 10 seconds at minimum with Cleave supplying intermittent extras for Explosive Strikes. This lets your mages continually fire off Chain Lightning and Crushing Prison while Hawke does his/her thing all the live long day. You could add the Assault/Battery disorient combo but it removes the possibility of this being a hands free build that you don't need to babysit. I don't think it would be necessary as this build in combination with everything else going off during combat will provide the other party members with constant stamina/mana, extra damage, as well as crowd control via the extra large taunt radius.
1.Pommel Strike
2.Taunt
3.Pommel Blow
4.Shield Bash
5.Pummel
6.Might
7.Control
8.Muscle
9.Cleave
10.Claymore
11.Rally
12.Bolster
13.Unite
14.Destroyer
15.Massacre
16.Bellow
17.Immovable
18.Thick Skin
19.Indomitable
20.Deep Reserves
Build:
self: hp <25%: use Health Poultice
self: stamina <10%: Stamina Poultice
self: hp <75%: activate Shield Defense
self: surrounded by 3 enemies: Taunt
enemy: DISORIENTED: Bolster <--{prevents wasted disorients}
enemy: target at short range: Cleave
enemy: rank: Elite or higher: Shield Bash
self: surrounded by 3 enemies: use current condition for next tactic
enemy: rank: Normal or higher: Shield Bash
enemy: STAGGERED: Bolster <--{prevents wasted Pommel Strike}
enemy: elite or higher: Pommel Strike
enemy: Boss or higher: Taunt
self: stamina <25%: Bolster
self: any: activate Might
enemy: Boss or higher: skip tactics
self: hp: >90%: deactivate: Shield Defense
self: at least 1 enemy is alive: skip tactics
self: any: deactivate: Shield Defense
Personally I think the 2 mage + Varric works well enough with a dw Hawk
Modifié par SuicidialBaby, 08 juin 2012 - 06:30 .
#193
Posté 24 juin 2012 - 08:47
imagine that you do assassinate on a staggered target, ^^' the mobs take 2 time the damage of assassinate if he's stagger ! and for people that will say that assassinate on a staggered is waste, probably yes, but it was just an example of how upgraded lacerate could be good, plus, i got all the dlc, so i can get more lv. than without them, so i'll probably have enough ability point to get at least 1 obscuring ability ^^'.
#194
Posté 24 juin 2012 - 10:43
#195
Posté 25 juin 2012 - 01:32
1st - What's the functionality of using "Wait" as a tactic? (i.e. wtf is it? / wtf does it do?)
2nd - I'm confused about the functionality when Taunt is used in a tactic.
I don't have a problem w/ the most common taunt tactic: "self: surrounded by X enemies: Taunt"
Does taunt really work correctly when the condition is something other than "Self"?
Using a tactic like: "Ally: Being attacked by a melee attack -> Taunt"
Will the warrior still actually execute the taunt?
If the ally is not within range, will the warrior move closer to the ally before taunting?
Or does the warrior simply taunt regardless of where the ally is?
What about tactics like "Enemy: attacking party member -> Taunt"
Taunt still get performed?
Will warrior move closer to enemy if Enemy isn't initially within range?
Or will the warrior taunt no matter where the enemy is?
My problem in the game is when fighting multiple enemies and I need to pull one or more enemies off the super-squishy Varric. (my party: Hawke as SnS warrior with Anders, Merrill, & Varric).
If it's just 1 enemy attacking melee, I have Merrill use Horror.
More than 1 enemy, I'll have Varric use a Miasmic Flask, then get further away or around a corner (not always plausible & difficult to use on ranged enemies)
Since Varric can't use Armistice on himself (which sucks major balls), I end up having to MANUALLY move Varric close to my warrior (or vice versa), so that Varric can use GOAD or my warrior can TAUNT.
When I do that, my overal damage drops fairly significantly. Decrease in damage leads to enemies staying alive longer which means they do more damage to me. It just plain sucks.
I'd really don't want Varric to waste an ability point getting Evade, but I'm almost at that point.
Anyone know of a tactic (or combination of tactics) that only moves a party member closer to an ally? Or closer to an enemy?
I think ATTACK would work for a warrior or dw rogue (but only against enemies) if I knew a way to cancel it right before it executed or stopping after a single attack. <sigh>
Any suggestions/advice?
P.S. This is my 3rd play-through of the game. 1st was dual wield rogue on Normal difficulty. 2nd was Force Mage on Hard. Now it's a Sword'N'Shield warrior on nightmare difficulty (and friendly-fire is a ****!)
Modifié par word304, 25 juin 2012 - 01:58 .
#196
Posté 25 juin 2012 - 04:10
Will the warrior still actually execute the taunt? yesUsing a tactic like: "Ally: Being attacked by a melee attack -> Taunt"
What about tactics like "Enemy: attacking party member -> Taunt"
If the ally is not within range, will the warrior move closer to the ally before taunting? no
Or does the warrior simply taunt regardless of where the ally is? yes
its the same for both set-ups
self: surrounded by 3: taunt is the most effective set that I have found. I enjoy the upgrade.
Varric is better off with Back-to-back + Invisible Friend, you get a threat wipe from the stealth and a move to a safer area. usually anders.
the set:
enemy: attacking Varric: use current condition for next tactic
anders: any: Back-to-back
then your mages and Varric will rotate utility spells like stone fist, misdirection hex(upgraded), kickback, horror, ect... on tactics to each other. you're looking to create a synergy between the 3 ranged characters where they each take care of each other early on in the tactics.
enemy: attacking anders: kickback
enemy: attacking varric: stonefist
enemy: attacking merrill: stonefist - merrill doesn't really need baby sat as shes a monster all on her own.
I dont even bother with the flask unless my tank is stun immune and then its only when the tank is being attacked by melee.
My standard set up for Varric:
1. self: hp: <25%: use: Health Poultice
2. enemy: target of Hawke: use current condition for next tactic
3. enemy: elite or higher: Brand
4. enemy: attacking Varric: use current condition for next tactic
5. Anders: any: Back-to-Back
6. Anders: being attacked by a melee attack: Armistice
7. self: being attacked by melee attack: Armistice
8. enemy: attacking Anders: Kickback
9. enemy: elite or higher: Pinning Shot
10. enemy: target of Hawke: Rhyming Triplet
11. self: stamina: <50%: activate: Speed
12. Anders: Being attacked by a melee or ranged attack: jump to tactic 15
13. Merrill: Being attacked by a melee or ranged attack: use current condition for next tactic
14. Hawke: any: Goad ----- *actual jump destination*
15. self: any: activate: Bianca's Song
Merrill works well as an archmage picking a few strong spells from each tree. Elemental weapons is a must have. I like her with upgraded Crushing Prison + Chain Lightning upgraded, Winter's grasp not upgraded, Hex, Horror, her personal tree. btw once you get friendly with her it counts as a point in the tree so you can get the blood wound for less points, I dont like the rest of her tree till much later on.
s/s warrior can stagger with bash + pommel strike. thats 2 every 10 seconds
You can tie in Anders with Chain Lightning or just let him free fire on groups of 4 or more as it is a great spell for crowd control and consistent damage.
everyone is on aggressive. Varric, when an enemy is not staggered, is using fog on the warrior constantly for assault + scatter. Vangard passives + upgraded Rally for constant mana for mages + upgraded Might.
not sure why you cant armistice, ive done it for all my runs after they patched it.
Modifié par SuicidialBaby, 25 juin 2012 - 04:14 .
#197
Posté 25 juin 2012 - 07:27
SuicidialBaby wrote...
Merrill works well as an archmage picking a few strong spells from each tree. Elemental weapons is a must have. I like her with upgraded Crushing Prison + Chain Lightning upgraded, Winter's grasp not upgraded, Hex, Horror, her personal tree. btw once you get friendly with her it counts as a point in the tree so you can get the blood wound for less points, I dont like the rest of her tree till much later on.
For Merrill, in the Primal Tree do you get Stonefist or Rock Armor in order to get Chain Reaction?
It looks like you don't get Merrill any AoE spells, that correct? (excluding Wrath of the Elvhen b/c it's not a spell).
What about for Anders? (any Fireball / Firestorm / Cone of Cold / or Tempest?)
I'm assuming you don't get Bursting Arrow or Hail of Arrows for Varric, correct?
It just occured to me that I haven't used Walking Bomb on Nightmare difficulty yet. Does it cause FF dmg when it detonates?
SuicidialBaby wrote...
My standard set up for Varric:
1. self: hp: <25%: use: Health Poultice
Umm.... Health Poulstices? I thought those only existed in DA:Origins, unless I'm missing something.
Somewhere/thing I need to go/do to receive/earn/purchase Health Poulstices?
P.S. Thanks a ton for sharing all the info! Looks like it'll help a LOT.
Modifié par word304, 25 juin 2012 - 07:49 .
#198
Posté 25 juin 2012 - 08:09
Will you clarify one little thing about it for me:
Encountering a "wait" on a tactic means it'll stop checking ANY of the tactics and essentially force the character to
do nothing and "wait" (or possibly auto-attack only) until the wait condition is no longer true.
My question is: right after a "wait" tactic is done, does it continue on to the next tactic on the list, or does it restart back at the top of the list?
Modifié par word304, 25 juin 2012 - 08:38 .
#199
Posté 25 juin 2012 - 04:24
yeah, instead of a regular condition where it meets it and starts over at the begining of the tactic list. it will hold position on the condiiton then move to the next one when the condition of the wait no longer exists.word304 wrote...
Thanks for explaining WAIT. It sounds pretty easy & straightforward.
Will you clarify one little thing about it for me:
Encountering a "wait" on a tactic means it'll stop checking ANY of the tactics and essentially force the character to
do nothing and "wait" (or possibly auto-attack only) until the wait condition is no longer true.
My question is: right after a "wait" tactic is done, does it continue on to the next tactic on the list, or does it restart back at the top of the list?
#200
Posté 25 juin 2012 - 04:36
stone fist. I will normally ignore rock armor entirely until much later on, if at all.
Petrify is more attracting than Rock Armor.
It looks like you don't get Merrill any AoE spells, that correct? (excluding Wrath of the Elvhen b/c it's not a spell).
What about for Anders? (any Fireball / Firestorm / Cone of Cold / or Tempest?)
I'm assuming you don't get Bursting Arrow or Hail of Arrows for Varric, correct?
If I am running with a tank, be it Hawke or Avaline, I will generaly not get aoe spells. There are occasions where I will still run a walking bomb set with anders/varric, but it is strictly controled and completely visable via glyph of paralysis so I can see it trigger and move out of the way.
I will run aoe with a group of 4 ranged. But my Varric never uses Hail of arrows - really weak and useless compared to other options. Archer's Lance would be the goal if any, and I do not suggest it on Nightmare for new players to Nightmare.
It just occured to me that I haven't used Walking Bomb on Nightmare difficulty yet. Does it cause FF dmg when it detonates?
yes. 75% of characters max health.
Umm.... Health Poulstices? I thought those only existed in DA:Origins, unless I'm missing something.
Somewhere/thing I need to go/do to receive/earn/purchase Health Poulstices?
Health potion. Each difficulty alters the level of potions that will automaticaly dropped by enemies. On Nightmare the level is 4 of each potion, Health, Mana, Stamina, First Aid. I generally sell all but 1 Health potion in order to generate more coin throughout the game. Sell as often as possible as these are forced drops in addition to what ever else the enemy is going to randomly drop as well. They do not replace the random drop from an enemy, simply piggy back on the end of it.
P.S. Thanks a ton for sharing all the info! Looks like it'll help a LOT.
np





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