Potential Game Informer confirmations for ME3 (Squad members and etc)
#126
Posté 08 avril 2011 - 10:10
That would probably ****** him off!
#127
Posté 08 avril 2011 - 10:11
KawaiiKatie wrote...
Renegades: Maybe Shepard pulled a fast one on The Illusive Man, and gave the Collector Base to someone else, like the Shadow Broker or the Alliance.
That would probably ****** him off!
Making choices the player does not get to make. Great going there BW.
#128
Posté 08 avril 2011 - 10:12
RiouHotaru wrote...
I'm sorry, but after Renegades made thread after thread about how darn important it was to keep the CB and how Paragons were pants-on-head retarded for blowing it up, the fact TIM now wants you dead is delicious vindication, and I'm normally not vindictive.
So yeah, I'm actually quite happy that even Renegades will have TIM wanting to smoke them.
"Keep the base," They said.
"It's logistical suicide to blow it up. Be pragmatic." They said.
Welp LOOK WHERE IT GETS YOU NOW
I find it dumb because unless there is some really good reason behind it, the whole thing feels contrived. I already had a hard time imagining TIM trying to kill paragon Shepard while the Reapers are there, but trying to kill any Shepard?
Also this pretty much means that all paragon decisions winds up being the correct one, sucking out any drama in a decision. Since whenever I find myself in a difficult decision, I can just pick the upper option knowing that the problem will not only be solved, the situation will generally improve.
#129
Posté 08 avril 2011 - 10:13
We just don't know yet.
#130
Posté 08 avril 2011 - 10:15
#131
Posté 08 avril 2011 - 10:16
#132
Posté 08 avril 2011 - 10:18
And then I'll completely lose all faith in the ME team's story writing ability.
#133
Posté 08 avril 2011 - 10:18
RiouHotaru wrote...
I can't WAIT to see how Zulu sees this.
I have a good guess; PLOTHOLE!
That guy is starting to remind me of Jim Carrey in "The Number 23". Plotholes everywhere!
Modifié par Pwener2313, 08 avril 2011 - 10:19 .
#134
Posté 08 avril 2011 - 10:18
The problem with this theory is that the "default" playthrough in ME2 was surprisingly Renegade-centric, including Wrex being DEAD. Would a Renegade, pro-human centric ME3 default blow up the base just to mess with TIM?Gentleman Moogle wrote...
Or, the simplest answer might be that Game Informer was playing the "default" mode -- which probably automatically has Shep blowing up the CB -- and that's why TIM's after you. It is possible that in Renegade mode, TIM WON'T be after you.
We just don't know yet.
#135
Posté 08 avril 2011 - 10:21
RiouHotaru wrote...
The problem with this theory is that the "default" playthrough in ME2 was surprisingly Renegade-centric, including Wrex being DEAD. Would a Renegade, pro-human centric ME3 default blow up the base just to mess with TIM?Gentleman Moogle wrote...
Or, the simplest answer might be that Game Informer was playing the "default" mode -- which probably automatically has Shep blowing up the CB -- and that's why TIM's after you. It is possible that in Renegade mode, TIM WON'T be after you.
We just don't know yet.
It wasn't the renegade choice, it was the worst choice for someone who did not play ME1. The worst choice for ME2 would be destroying it, without even knowing what it did or was. The same with Wrex. It is the worst choice.
Modifié par Pwener2313, 08 avril 2011 - 10:21 .
#136
Posté 08 avril 2011 - 10:22
Pwener2313 wrote...
RiouHotaru wrote...
The problem with this theory is that the "default" playthrough in ME2 was surprisingly Renegade-centric, including Wrex being DEAD. Would a Renegade, pro-human centric ME3 default blow up the base just to mess with TIM?Gentleman Moogle wrote...
Or, the simplest answer might be that Game Informer was playing the "default" mode -- which probably automatically has Shep blowing up the CB -- and that's why TIM's after you. It is possible that in Renegade mode, TIM WON'T be after you.
We just don't know yet.
It wasn't the renegade choice, it was the worst choice for someone who did not play ME1. The worst choice for ME2 would be destroying it, without even knowing what it did or was. The same with Wrex. It is the worst choice.
So...the Council dying was a bad decision?
#137
Posté 08 avril 2011 - 10:24
Well actually the defualt ME playthrough isn't a renegade character per se, (s)he actually just makes choices that eliminate past references/characters/choices/ if possible (so new players wouldn't be 'confused')RiouHotaru wrote...
The problem with this theory is that the "default" playthrough in ME2 was surprisingly Renegade-centric, including Wrex being DEAD. Would a Renegade, pro-human centric ME3 default blow up the base just to mess with TIM?Gentleman Moogle wrote...
Or, the simplest answer might be that Game Informer was playing the "default" mode -- which probably automatically has Shep blowing up the CB -- and that's why TIM's after you. It is possible that in Renegade mode, TIM WON'T be after you.
We just don't know yet.
So, in theory if ME3 was to follow the default's already established trend it would in fact blow up the CB.
#138
Posté 08 avril 2011 - 10:24
GodWood wrote...
I'm still hoping paragons will have their idealism bite them in the arse, otherwise these forums are going to be infested with even more smug self-righteous paragons.
And then I'll completely lose all faith in the ME team's story writing ability.
Well the scans show Husk Rachni, so yeah it looks like Paragons have something blow up in their face for a change.
#139
Posté 08 avril 2011 - 10:24
Now why should the diplomatic and somewhat idealist methods of the Paragon be a bad thing, as compared to Renegades in general being jerks to people, shooting anyone who looks at them funny, and pissing everyone off?GodWood wrote...
I'm still hoping paragons will have their idealism bite them in the arse, otherwise these forums are going to be infested with even more smug self-righteous paragons.
And then I'll completely lose all faith in the ME team's story writing ability.
I'm sure if Cerberus is hunting you down on either P or R paths, there will be a reason, but I think it's nice that Paragons CAN say "See, we weren't wrong either."
#140
Posté 08 avril 2011 - 10:25
The default save is only “renegade centric” because they killed off anyone possible to reduce the amount of characters you run into from ME1. Had you never played ME1 a Shiala, Wrex or Rachni queen cameo would make no sense to you.RiouHotaru wrote...
The problem with this theory is that the "default" playthrough in ME2 was surprisingly Renegade-centric, including Wrex being DEAD. Would a Renegade, pro-human centric ME3 default blow up the base just to mess with TIM?Gentleman Moogle wrote...
Or, the simplest answer might be that Game Informer was playing the "default" mode -- which probably automatically has Shep blowing up the CB -- and that's why TIM's after you. It is possible that in Renegade mode, TIM WON'T be after you.
We just don't know yet.
#141
Posté 08 avril 2011 - 10:25
RiouHotaru wrote...
So...the Council dying was a bad decision?
Depends from where you look at it. If you want peace, it'll be harder to attain with a dead council.
#142
Posté 08 avril 2011 - 10:26
Lizardviking wrote...
RiouHotaru wrote...
I'm sorry, but after Renegades made thread after thread about how darn important it was to keep the CB and how Paragons were pants-on-head retarded for blowing it up, the fact TIM now wants you dead is delicious vindication, and I'm normally not vindictive.
So yeah, I'm actually quite happy that even Renegades will have TIM wanting to smoke them.
"Keep the base," They said.
"It's logistical suicide to blow it up. Be pragmatic." They said.
Welp LOOK WHERE IT GETS YOU NOW
I find it dumb because unless there is some really good reason behind it, the whole thing feels contrived. I already had a hard time imagining TIM trying to kill paragon Shepard while the Reapers are there, but trying to kill any Shepard?
Also this pretty much means that all paragon decisions winds up being the correct one, sucking out any drama in a decision. Since whenever I find myself in a difficult decision, I can just pick the upper option knowing that the problem will not only be solved, the situation will generally improve.
Considering what BW did in ME2 I wouldn't be surprised if that's the case.
#143
Posté 08 avril 2011 - 10:28
Seboist wrote...
Considering what BW did in ME2 I wouldn't be surprised if that's the case.
TIM: "Shepard, did you drink the last cola in the fridge?"
Shepard: "Oh, that was yours...."
TIM: "IM GONNA FRIGGIN KILL YA!!!!"
#144
Posté 08 avril 2011 - 10:35
#145
Posté 08 avril 2011 - 10:37
Sounds pretty sweet. There are also more powers, and more evolutions for them. Sounds like Bioware is definetly taking the fan feedback to mind.Interactive Civilian wrote...
Did you all see the bit about weapons mods? Being able to change scopes, barrels, etc. to customize weapon performance!!!!
(in the sticky'd thread)
Of course, my impression is that we're still gonna be dealing with thermal clips, but oh well.
Also, Garrus, Liara and Kaidan, woo.
#146
Posté 08 avril 2011 - 10:38
Because they selfishly risk innoccent lives to satisfy their own moral code and have yet to suffer any consequences.RiouHotaru wrote...
Now why should the diplomatic and somewhat idealist methods of the Paragon be a bad thing,GodWood wrote...
I'm still hoping paragons will have their idealism bite them in the arse, otherwise these forums are going to be infested with even more smug self-righteous paragons.
And then I'll completely lose all faith in the ME team's story writing ability.
Renegade =/= always picking lower right option.as compared to Renegades in general being jerks to people, shooting anyone who looks at them funny, and pissing everyone off?
These 'jerk' options exist so players can properly role-play their character and have them be able to hate certain characters.
What makes a Shepard a renegade is primarily what 'major' decisions they make, all of which are perfectly sound and reasonable and not reckless and corrupted by emotion (like the paragon)
Not just yet, there's still hope.I'm sure if Cerberus is hunting you down on either P or R paths, there will be a reason, but I think it's nice that Paragons CAN say "See, we weren't wrong either."
#147
Posté 08 avril 2011 - 10:39
stefanbw wrote...
James Sanders better not be related to Kahlee. I mean, the universe is so friggin big - let this not be her brother or something.
Maybe he's related to a certain "Colonel" from Earth's past?
#148
Posté 08 avril 2011 - 10:40
#149
Posté 08 avril 2011 - 10:41
#150
Posté 08 avril 2011 - 10:43
Opinion, not fact. Diplomacy and taking others into consideration =/= lawful stupid. If you're free to make the "Renegades =/= Jerk statement, than the reverse is true for paragons, sorry mate.GodWood wrote...
Because they selfishly risk innoccent lives to satisfy their own moral code and have yet to suffer any consequences.
More opinions (speaking about the "reckless and corrupted by emotion" statement). I made several videos about how Paragon decisions have logic and reasoning behind them as well. Again, not everything a Paragon does is fueled by feelings and mindless idealism.Renegade =/= always picking lower right option.
These 'jerk' options exist so players can properly role-play their character and have them be able to hate certain characters.
What makes a Shepard a renegade is primarily what 'major' decisions they make, all of which are perfectly sound and reasonable and not reckless and corrupted by emotion (like the paragon)
I'm sorry, but I think it would great if Paragons could get some validation that "No matter what the Renegades say, even if they might be right, you're not wrong either."Not just yet, there's still hope.
Which is perfectly fair.





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