Aller au contenu

Photo

Lessons from other Shooters to go into ME3


  • Veuillez vous connecter pour répondre
13 réponses à ce sujet

#1
MrGone

MrGone
  • Members
  • 551 messages
Now while I'm sure we all want more RPG elements in ME3, personally I think the action portion, while improved could still use further improvement in this last iteration.

So can you folks think of stuff from other 3rd person shooters that could go into the ME3's combat to make it even better? Or even just general improvements to go into the combat system not from shooters?

Personally I hope someout there was paying attention to the game Vanquish.

Every level in that game had a huge amount of variation in cover that could be used, and a LOT of it was destructible. Additionally it did something Ii've seen few games do - it had three basic heights for taking cover - Standard wall going above your head that you can lean out of, the ever popular chest high wall that you kneel behind, AND low cover that you have to go semi-prone to take advantage of.

I want to see more use of this low cover in more games personally. On the battlefield protection is protection, and you use what you've got.

Additionally, What about semi mobile cover-points. Remember in Gears of War when there could be small pieces of cover that could be pushed along. Why don't more games take advantage of this? Besides in ME, this could be one of those things Biotics users can uniquely take advantage of, moving some cover along the battlefield with them to stay protected as they move forward.

Finally the thing I most want to see, because it's never been in a game since Full Spectrum Warrior, is true supressing fire, at least for sentient enemies. Seriously there's a strategic reason people fire blindly or at the cover point an enemy is behind even though they know the enemy won't get hit - it keeps the enemy pinned down, allowing their squadmates to move to better positions. I'm hoping that someone at BW knows to implement something like this.

Hell it doesn't seem conceptually hard- just have the ability to tell squad mates to target the cover point an enemy is behind, they fire there, this allows you to move to a position without getting nailed by enemy fire for a moment.

After that- I'm hoping for two additions to melee attacks: backstabs with a field knife for the infiltrator, and in general, executions for enemies knocked to the ground by other attacks.

Oh and one more thing, bring back the crouching firing stance!

That's it for me. What about the rest of y'all?

Modifié par MrGone, 13 avril 2011 - 11:29 .


#2
Tazzmission

Tazzmission
  • Members
  • 10 619 messages
PLEASE USE STICKEY THREAD

#3
MrGone

MrGone
  • Members
  • 551 messages
OK, edited out even the minor spoilers that might have offended. I just want to see if anyone has any ideas on this.

#4
MrGone

MrGone
  • Members
  • 551 messages
What? Nobody has anything to add? Really?

I feel like Archer when he referenced Bartleby the Scrivner here.

#5
Rurik_Niall

Rurik_Niall
  • Members
  • 887 messages
Given the fact that unless you count Oblivion Mass Effect is the only third person shooter I play, it shouldn't be terribly surprising that I can't honestly comment on any other games they could take cues from in that department.

#6
Admoniter

Admoniter
  • Members
  • 493 messages
Well lets see here, I would say improve the AI both friendly and enemy but the GI articles states that they already plan on doing that. Beyond that the shooting itself is at this point doing just fine as it is, and with the improved enemy reaction to being struck in certain places, I'm quite content. The only thing I can really think of is an improvement to the cover mechanic, it wasn't good in ME1, it was bearable but not great in ME2, get it perfect in ME3. If necessary just pull a page from GeOW or R6, the ability to mantle over cover without entering it is great, same with the roll but I would like to see the addition of cover to cover elements. This also includes fixing the cover controls for pc either have sprint and take cover on separate keys or allow us to change it around, and bring back crouching out of cover.

But really ME2 really amped up the games shooter elements, while either streamlining the RPG elements or just letting them stagnate. IMO what BW needs to focus on is keeping the shooting elements at their current level while bringing the RPG elements up to par.

#7
MrGone

MrGone
  • Members
  • 551 messages
By the way, do we know anything about how this roll is to work?

Is it a roll out of cover mechanic only? Or is it like a dive roll dodge ala Gears of War?

And yeah, some cover to cover moves would be neat, though I've never thought they're the most necessary part of a cover shooter myself.

#8
MajesticJazz

MajesticJazz
  • Members
  • 1 264 messages
Here are some combat features that I want in ME3 but I know they aren't going to be in there but I'll list them anyways:

- Destructible enviornments. Look at the Battlefield 3 trailers for reference.

- Non-Linear open battlefields that can see combat from a full 360 perspective and not just the linear "corridor" path battlefields where you must get to point b from point A. An example of this would be the original 2001 Halo on the Xbox. Having a level in ME3 like the Silent Cartagrapher level from Halo would be cool.

#9
Admoniter

Admoniter
  • Members
  • 493 messages

MrGone wrote...

By the way, do we know anything about how this roll is to work?

Is it a roll out of cover mechanic only? Or is it like a dive roll dodge ala Gears of War?

And yeah, some cover to cover moves would be neat, though I've never thought they're the most necessary part of a cover shooter myself.

The way I understood it, it was a roll out of cover. I would also like to see a slide into cover as well, I really enjoyed that in KZ3.

As for cover to cover, I always found it depended on the game. I mean it wasn't necessary in ME1 because quite frankly cover in ME1 was handled quite poorly plus it was never really all that necessary, I mean Shepard had about as much health as the Mako and could amble at his own pace between cover and still have shields to spare. In games like ME2 where if you are out of cover for any amount of time you are likely to have more holes than a slice of swiss cheese, well in those cases I find cover to cover to be a beneficial addition.

#10
MrGone

MrGone
  • Members
  • 551 messages

Admoniter wrote...

MrGone wrote...

By the way, do we know anything about how this roll is to work?

Is it a roll out of cover mechanic only? Or is it like a dive roll dodge ala Gears of War?

And yeah, some cover to cover moves would be neat, though I've never thought they're the most necessary part of a cover shooter myself.

The way I understood it, it was a roll out of cover. I would also like to see a slide into cover as well, I really enjoyed that in KZ3.

As for cover to cover, I always found it depended on the game. I mean it wasn't necessary in ME1 because quite frankly cover in ME1 was handled quite poorly plus it was never really all that necessary, I mean Shepard had about as much health as the Mako and could amble at his own pace between cover and still have shields to spare. In games like ME2 where if you are out of cover for any amount of time you are likely to have more holes than a slice of swiss cheese, well in those cases I find cover to cover to be a beneficial addition.


True, a cover to cover mechanic (which I always called a transfer personally) definitely has it's place, especially if it means the PC keeps their damn head down when moving along. It always bugs me when you play a cover shooter (like say Eat Lead: The Return of MAtt Hazard) and they logically keep low and duck behind cover, but the second you tell them to transfer to a new point, they stand up perfectly straight like people weren't in the middle of shooting bullets at them.

That being said, I think this is where ducking can come in, if they don't introduce transfers. I mean, if you can duck and move, then you can you can try to stay low manually.

Interesting about the roll. Personally I've never really seen the purpuse of rolling out of cover in games like these. Does it actually do anything? I mean in Max Payne, a dive slowed down time, so that has a purpose, and  the Gears dive made you invincible briefly, but if it's just a fancy way to pup out of cover, what's the point?

Oh, and a couple things from other shooters:

- Less obvious destructable cover. I mean I know it makes sense from a "player targeting enemie perspective" to have the big boxes on destructable points (especially the explosive ones) but when playing through ME2 I don;t think I ever used destructable cover to hide behind, as well, it was destructable. Maybe the solution is some sort of percentage meter on destuctable cover? So we know when to start moving if we're paying attention? Or maybe different types of materieals that can be destroyed by different weapon types?

Like maybe some cover is fine against bullets, but if the enemy shoots a rocket at you, then bam it's just gone. Or certain cover is flammable, so if the pyros get near, they don't wait to move around you, they just burn your protection away.

- Melee attacks from cover points. That Wanted: Weapons of Fate game did this. It might have limited applications, but if you're on one side of a cover node, and there is an enemy on the other side of the same node, you could reach over and melee them. Kind of resolves the silliness of getting into a shootout at point blank range.

#11
Admoniter

Admoniter
  • Members
  • 493 messages

MrGone wrote...
Interesting about the roll. Personally I've never really seen the purpuse of rolling out of cover in games like these. Does it actually do anything? I mean in Max Payne, a dive slowed down time, so that has a purpose, and  the Gears dive made you invincible briefly, but if it's just a fancy way to pup out of cover, what's the point?


Well yes a roll just for the sake of rolling is a bit silly and isn't likely to help you in any way. But if it was say a roll to new cover it could have its use.

#12
Guest_Rojahar_*

Guest_Rojahar_*
  • Guests
I hope the controls are more responsive in ME3 than they were in ME2. They felt really slow to react and simple actions like taking cover or switching weapons took painfully long.

#13
mjh417

mjh417
  • Members
  • 595 messages
Im right there with you OP. Im pretty versed in 3rd person shooters outside of ME, Im a huge Uncharted player on the PS3 and a big Gears of War fan on the 360 (Im pretty excited for that Gears3 beta). I have only played Vanquish in demo form. Anyways I think ME3 should try and incorporate as much of Gears and Uncharted as it can.

#14
MrGone

MrGone
  • Members
  • 551 messages
Wow. I was looking at this old topic in the main menu dropdown.

Like 3 of the things mentioned ended up in the game - looking at the E3 vids. Though mostly all with the melee attacks via the new Omni-Blade.

Craaazy.