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Wrath of the Elvhen/Death Syphon Healing


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#1
Guest_Puddi III_*

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I'm curious, do they benefit from items which offer the bonus "+x% healing by this character" and/or "+x% healing to this character"? If they do benefit, to what extent? As an example, let's use Merrill's Wrath of the Elvhen, say she has an item with "+8% healing to this character", and say there are four enemies around -- does that mean she regenerates 12%, (4% of her HP)*1.08, or something else?

#2
Waltzingbear

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The answer is yes.

At 1500 HP -
Wrath heals for 15 normally. With 15% healing items it heals for 17.
Death Syphon heals for 75 normally. With 15% healing items it heals for 86.

+healing items affect those abilities normally just like other healing effects. You still can't self-heal from Death Syphon while Blood Magic is active.

Wooph, killing level 50 mobs is hard work I'm telling ya.

#3
Running_Blind

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Do the +healing items affect the mana healing?

#4
Waltzingbear

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Running_Blind wrote...

Do the +healing items affect the mana healing?

Mana return? No that.. wouldn't make sense.

#5
Killjoy Cutter

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Related Question -- does Death Syphon healing count as "conventional healing", so that it doesn't heal characters using other sustains that block "normal healing"?


(I assume that the healing upgrade to Wrath heals Merrill regardless.)

Modifié par Killjoy Cutter, 08 avril 2011 - 03:30 .


#6
Rylor Tormtor

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Killjoy Cutter wrote...

Related Question -- does Death Syphon healing count as "conventional healing", so that it doesn't heal characters using other sustains that block "normal healing"?


(I assume that the healing upgrade to Wrath heals Merrill regardless.)


It does indeed count as convential healing, so it does no good with Blood Magic or Blood fo the First being active. 

#7
Killjoy Cutter

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I had a mage in DA:O who was a necromancer of sorts, took all the walking bomb and animate dead and corpse-syphoning and hexing spells as priorities. Was not a blood mage, however. Shame that raising the dead seems to have been retconned into blood mage territory.

But with the corpse-related magic moved to blood mages, you'd think that they'd be able to use Death Syphon to heal themselves...

Modifié par Killjoy Cutter, 08 avril 2011 - 04:03 .


#8
Guest_Puddi III_*

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Waltzingbear wrote...

The answer is yes.

At 1500 HP -
Wrath heals for 15 normally. With 15% healing items it heals for 17.
Death Syphon heals for 75 normally. With 15% healing items it heals for 86.

+healing items affect those abilities normally just like other healing effects. You still can't self-heal from Death Syphon while Blood Magic is active.

Wooph, killing level 50 mobs is hard work I'm telling ya.


I see, so it just multiplies the healed amount by 1.15 then, rather than adding 15% on top of whatever % it would have healed otherwise. Oh well. Thanks.

Do both properties work regarding these self-healing abilities? "+X% healing BY this character" and "+X% healing TO this character"?

#9
Running_Blind

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Waltzingbear wrote...

Running_Blind wrote...

Do the +healing items affect the mana healing?

Mana return? No that.. wouldn't make sense.


Because in both cases your healing a stat pool.

#10
Waltzingbear

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Filament wrote...
Do both properties work regarding these self-healing abilities? "+X% healing BY this character" and "+X% healing TO this character"?

Yes, they both work.

Modifié par Waltzingbear, 09 avril 2011 - 09:17 .


#11
mesmerizedish

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Running_Blind wrote...

Waltzingbear wrote...

Running_Blind wrote...

Do the +healing items affect the mana healing?

Mana return? No that.. wouldn't make sense.


Because in both cases your healing a stat pool.


You don't heal mana. You heal health. It's right there in the name.