Arijharn wrote...
CulturalGeekGirl wrote...
Basically, one of the other reasons I'm worried about the Collector base is that I now know, through these forums, that there are multiple people here who would feed billions of living humans into the goo vats if they "thought it would help." And If those peope exist in the ME universe, they're probably Cerberus higher-ups, or people who have a lot of pull in the Alliance military. Basically I want to keep the base out of the hands of monsters.
While I wouldn't go into 'billions' I indeed would 'sacrifice the few to save the many.' Not necessarily in all things, but when it comes to existential threats (aka; Reapers) I would. I even accept the fact that I may even join those 'few' but... I'm talking about galactic civilisation here. There's more people in that sum then just Cmdr. Shephard, Liara or anyone within that group that your char may love or even like.
But throwing something into the 'too hard' basket before you actively try and find it out is such an anathema to me personally I honestly can't respect that decision.
Saving the base is the hedging-your-bets decision (and always will be) because on the slim chance that something exists on that base that proves essential to stopping the Reapers, you can't... because you destroyed it. So frankly, I find that more 'monstrous' in the sense of the events you have put into motion and just how badly it will effect everyone (ie., terminally) to be a greater threat than those 'morally bankrupt' people you apparently despise.
Additionally, if saving the base saves everyone but makes you feel morally unclean, then you could always seek absolution out later if you are religious, but if your (in)actions damn everyone then obviously you wouldn't be able too, and frankly I think people would be more repelled by themselves if they had the hindsight to see: "I was in the position to make a difference, but didn't" then anything else.
Sozzy about that rant, but you did push a button and I wanted to try and explain to you why I think it's your actions that is the 'more monstrous.'
I've explained before (and earlier in this thread) the OTHER reasons why I don't think keeping the base is smart.
Chief among them is this: if I were the Reapers, an eternal race of super-intelligent monsters, I would make damn sure that any technology that is ANYWHERE where people can get it is heavily trapped, and vastly inferior to what i have in my own system. I think the reason we benefitted so much from Sovereign tech was that that dude was a full-on grown-up Reaper who did not expect to die.
If I'm giving my moronic slave race some tech to use, I'm going to make damn sure it is tech I have a countermeasure for. Whatever that crazy beam is? I have a shield that makes that beam bounce off like butter. I'm sending these ships out all the time, and they could get taken out pretty easily. This base? It's in the Galaxy, through a Mass Relay. It's not inconceivable that sentients could stumble upon it.
So I'll just equip my slaves with weaker tech, all of which I have countermeasures for. It will be strong enough to use against the incredibly primitive races who I face, but too weak to harm me if it falls. Plus, I'll constantly monitor whether or not they capture the base, so I can know what they have access to. The primitive organics might get lucky against the slaves at some point, I mean we've lost at least one actual Reaper in the past.
So yes, while it's possible that destroying it loses us a valuable resource, it's equally possible that preserving it makes us play directly into their hands. Renegades always act as if "better to have it" is the default assumption, that if we destroy it, it's more likely that we're destroying a benefit than defusing a trap. I see no evidence of that.
Now, it's possible that the Reapers didn't think of this. If you are suggesting that I am
much smarter and better at planning than an immoral race of genius super machines, then I accept your compliment.