CulturalGeekGirl wrote...
Chief among them is this: if I were the Reapers, an eternal race of super-intelligent monsters, I would make damn sure that any technology that is ANYWHERE where people can get it is heavily trapped, and vastly inferior to what i have in my own system. I think the reason we benefitted so much from Sovereign tech was that that dude was a full-on grown-up Reaper who did not expect to die.
To be honest? I find the notion that the Collector Base being stuck in the middle of the galaxy surrounded by 'exploding suns and black holes' and being accessed only by one relay that can be safely navigated only by somehow harvesting from another
Reaper it's IFF to be so improbable as to hardly qualify as 'ANYWHERE' by your principle.
That sort of storyline is made up by Varric to up-sell Hawke imo

.
It's dramatic, it's cool, it
happened, but to say that the Reapers somehow planned for this is absurd imo. Reapers and Shephard are victims of chance, nothing more (unless somehow the 'Creator's of Light' orchestrated this, but that's another complaint heh).
CulturalGeekGirl wrote...
If I'm giving my moronic slave race some tech to use, I'm going to make damn sure it is tech I have a countermeasure for. Whatever that crazy beam is? I have a shield that makes that beam bounce off like butter. I'm sending these ships out all the time, and they could get taken out pretty easily. This base? It's in the Galaxy, through a Mass Relay. It's not inconceivable that sentients could stumble upon it.
I'm not saying that the Collector Technology will in and of itself give us the means to combat and
win against the Reapers, but will likely give us technological insight into potentially new area's to explore. Plus, of course, they happened to be making a Reaper in the basement and any information we can gain on them while it's relatively safe to do so is a boon imo. It may come in the form of analysis of Reaper shells and pinpointing structural weaknesses or even exotic weapon designs etc, etc.
CulturalGeekGirl wrote...
So I'll just equip my slaves with weaker tech, all of which I have countermeasures for. It will be strong enough to use against the incredibly primitive races who I face, but too weak to harm me if it falls. Plus, I'll constantly monitor whether or not they capture the base, so I can know what they have access to. The primitive organics might get lucky against the slaves at some point, I mean we've lost at least one actual Reaper in the past.
They may monitor the base remotely, but they would have realised when we stepped foot on it regardless, the point is also the fact that as it is we have no hope military speaking against the Reapers because we are at of a certain technological standard. We also know that the Collector's are
above that current technological standard because we know that merc groups go to great lengths to meet Collector demands in exchange for their technology.
At the moment, we may as well be firing potato's at the Reapers, so practically any advanced weapon design is worth it. If we could build giant Arc Projector's and somehow fire them in space hell yes, I'd even suggest that too. I feel the situation is fast approaching desperate.
CulturalGeekGirl wrote...
So yes, while it's possible that destroying it loses us a valuable resource, it's equally possible that preserving it makes us play directly into their hands. Renegades always act as if "better to have it" is the default assumption, that if we destroy it, it's more likely that we're destroying a benefit than defusing a trap. I see no evidence of that.
Of course I can agree to this, but there's no evidence either way which makes this topic as contentious now as it was when it was first introduced. I find the idea of being 'morally reprehensible' to myself to be far more preferable than the alternative of everyone dying, I don't view morals as being sacrosanct but as extensions of how society has evolved over the ages (true story; at one point in time; a society thought killing each other in giant stadiums was a fun sport, a national event).
The problem I feel with your approach is that it becomes to much a Xanatos Gambit if nothing else, at what point should the Reapers go from being just a machine race into borderline gods with the amount of dupes they pull on us 'mere mortals.'
I think that despite his/her skill, Shephard has for the most part won his victories primarily on sheer dumb luck, therefore the idea that somehow the Reapers have planned for this to be incredibly... improbable? impossible? Sloppy?
CulturalGeekGirl wrote...
Now, it's possible that the Reapers didn't think of this. If you are suggesting that I am much smarter and better at planning than an immoral race of genius super machines, then I accept your compliment.
No, I just think you're guilty of giving them too much credit to be honest. It's been proven to us time and time again just how... fallable they really are. Sovereign being killed, Harbinger being effectively stopped in his tracks time and time again (the Collector's actual collecting operation, and now the Alpha Relay not to mention his many attempts to kill/capture you during the events of ME2).
If they were really smarter and better at planning than us, we wouldn't have had those opportunities is it in the nutshell (why? Because Harbinger controls all those pieces via the General!)