V-rex wrote...
Well to be honest, regardless of what your personal view on keeping or destroying the base is, it was always being sold as the 'renegade' choice. It's the renegade decision in game, all your squadmates lecture you about choosing it, the planet behind TIM is blood red and he gives off an evil smile if you do it.
Even though some would argue that it is in fact, the right choice, from a pure analyzing meta game point of view, it's not hard to see why it became the evil choice in Mass Effect 3. Clearly that had been the designers intention, in a really unsubtle way mind you, to tell you that doing this was a bad idea.
For what it's worth I do partially agree that there is a risk to the Collector base being saved. We don't know what kind of technology could be on that thing, if it at one point had a direct link up with an actual REAPER and was clearly the breeding ground for a Reaper's endless army of mindless gun toating killing machines. Who knows what else is on there?
And who knows if we could ever have enough of an advantage to be able to control the stuff on it?
Besides, I trust Cerberus about as far as I can throw Grunt.
Not wishing any offence to anyone with a different viewpoint, lord knows I understand the argument for saving the base. This is just my view.
EDIT: I also don't think Bioware are going the route of intentionally trying to make people be forced down the path of paragon as the only 'good' way to play the game. I think there will be benefits and disadvantages for both.
All I can say is "Amen" to this. Just amen. It's a matter of people's PERSONAL opinions of whether it was good or bad to save the base. I think that's the thing we all need to remember. Personally, I thought it was a bad idea to keep the base based on how TIM all of sudden thought that he could use me in some sort of way disregarding what could happen to me (i.e. Suicide Mission). We won't really know until ME3 gets here.
My question is, what is so bad about being holier than thou? Why is being holier than thou made out to be a bad way to be? Heck, I am holier than thou and I still have a sharp edge is being a total BAD**** when I need to be. I don't recall being that COMPLETELY holier than thou even though I, myself, have played as a paragon. You all have to keep in mind that a person has personal preferences that come into play when playing games as complex as ME. We tend to formulate opinions and try to pass them off as facts when we clearly didn't develop the game. We are just basing it off the information that was given to us which could have very well been designed to make us think one way when later we will be doing the exact opposite of what we expected.
I think a game that just really soured, for me at least, the want of being renegade was Fable 3 where you are FORCED to be bad without any kind of being "good" consequences. You were forced with this even when given the option to choose the "good" answer and unless you work yourself harder than you should, your good answer gave you bad consquences and your bad consequences gave you good consequences. I thought this was a terrible method and it seems that is what I am seeing from those who seem to have a conflict with P/R system in ME, let on the knowing ahead of time the major good and bad decision to save the galaxy as we know it. That depends on who you are as Commander Shepard and who you are as a gamer.
So, I think our perceptions of what might be and what might not be is for us to judge, ya know? I feel that I did the right thing based on the response I got from my squad-mates and whatever output I get in ME3, I think I can work myself through in my favor if permitted.