CulturalGeekGirl wrote...
See, I think Bioware intentionally made it so that certain kinds of people would find each decision "obvious" while providing no clear evidence either way, so that neither side should have been able to feel confident they were objectively "correct." It's the people who were unreasonably sure they were correct before who are upset now, when I think everyone should have rationally been thinking "We don't have enough information, so I'm making a conclusion based on my default assumptions."
In my opinion, keeping the base is somewhat hubristic - caught up in the belief that we can conquer anything and bend it to our will, with minimal thought given to the consequences.
Also in my opinion, blowing the base is somewhat paranoid, willing to assume that the chances of something backfiring are high enough to make it too much of a risk.
Whenever anyone destroyed or saved the base, they should have been at least a little uneasy, should have been thinking "Well, I hope that doesn't come back to bite me in the butt, since I will admit I did what I did based largely on unconfirmed assumptions."
I have that thought after everything I do, and I'm mostly a Paragon. Whenever I free the Rachni Queen, I think "Well, I hope Ender Wiggins didn't just doom the entire galaxy."
"Save us all from arrogant men, and all the causes they're for. I won't be righteous again - I'm not that sure anymore."
Good post and very good opnion .
Especially with rachini queen , I seriously expected her to bite me into my behind .
When I let her live , but killing her was so obvious that I didn´t feel like it .
Same story for the base , if the base blowing it up was wrong , infact instead of crying fould or murder .
I would be surprised and delighted , Infact means my plot or story thinking wasn´t on par with what i expected.
I live for those kind of moment , one of the reasons I loved Battle Star Galactica , when you think it couldn´t get worst , it did get worst

About the base , The decision to blow it up everytime , and in the end even as renegade (nobody tells me what to do TIM ) I still blew it up

<_< yes yes I know I play renegade a bit extreme , thank you for bringing me back to live SUCKER !! .now shut up !!

But true reason is maybe real life decisions , if a human reaper larva take 2 whole colony to create .
And if you were late part of your crew , you don´t want to see that base functioning .
It wasn´t paranoid decision , more a logical eye for a eye conclusion .
But yup in the end its everybody own decision , that lead us to love this game .
Modifié par Drake_Hound, 12 avril 2011 - 12:29 .