The overall greatest imbalance with the Paragon/Renegade system, besides ME2's mis-match of cameos, was how Paragon so far has systematically undercut nearly every Renegade alternative-reasoning by negating the rational for accepting the costs the Renegade action in the first place.aimlessgun wrote...
It's the fact that the Quarians forward the information to Cerberus anyways if you give him to Tali that is annoying. Like a big "suck it Renegades" message from Bioware.
Either the reasons for the choice are undercut (Need all the data on the Collector attack: the Quarians will give supplementary data if you return Veetor. Zaeed's loyalty: Paragon Persuade anyway), the ultimate effects are indistinguishable (the Bhattia corpse delimma, or the various delimmas you can resolve in either way with both Paragon/Renegade), or the mitigation cost turns out to be unnecessary and even higher (save the Destiny Ascension and everyone still wins: spare the Rachni and you get anti-Reaper allies), or the Renegade path is actually harder when it's supposed to be easier (the Feros colonists).
When Renegade is about doing what's necessary, it never is. When Renegade is about hedging bets, it's the higher and unnecessary cost. And when Renegade is about making things easier, short term or long, it really doesn't.
There's nothing that, individually, wouldn't stand on its own. But as a general trend in decisions, there isn't a balance in results, both in terms of surrounding story (so far, the world's only better off for paragonism) and in rewards/content. Renegades don't get equivalent/equal cameos: there is no equal named character to anyone who could have died.
Renegade is fun for flavoring, but looking at the results of decisions (and not the rational) and so far there's really no reason not to go all Paragon all the way without looking at a case-by-case basis.





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