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So keeping the base is a BAD idea now?


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#126
Clovis Haven

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xSTONEYx187x wrote...

 After reading a few excerpts from GI, I guess keeping the base is confirmed as the a idea (No love for the renegades). Not going to post why, but if you read it you'll understand. 

Still hella excited about ME 3. :)


How did you read it already?
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#127
xSTONEYx187x

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Clovis Haven wrote...

xSTONEYx187x wrote...

 After reading a few excerpts from GI, I guess keeping the base is confirmed as the a idea (No love for the renegades). Not going to post why, but if you read it you'll understand. 

Still hella excited about ME 3. :)


How did you read it already?
Image IPBImage IPB


Well, from reading the quotes on NeoGaf, and looking at the scans. It's confirmed TIM and Cerberus are out to kill Shep. Which is why I'm kinda disappointed because I liked TIM and in my mai playthough I decided to give him the base. 

Ah well if all turns out bad I have my back up import where I destroy  it. 

:D

#128
Ieldra

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V-rex wrote...
Besides, I trust Cerberus about as far as I can throw Grunt.

*considers Grunt - and Shepard's augmented strength lifting a steel beam off Miranda at the Collector base*

Hmm.

As for the topic, I'm approaching this from a roleplaying viewpoint. WIth no metagaming and the knowledge we have at the end of the game, it definitely appears more desirable to keep the base. I stand by the decisions I made in ME2.

Apart from that, it is far from clear that this decision won't give us more opportunites in the end. It might be a little harder to get at TIM, but that doesn't matter if what we're getting out the base after TIM is done with still helps us against the Reapers. Had TIM turned out indoctrinated with the base while staying sane without it, that would have been a big consequence. But TIM is hostile anyway. So what?

#129
Almostfaceman

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Ieldra2 wrote...

V-rex wrote...
Besides, I trust Cerberus about as far as I can throw Grunt.

*considers Grunt - and Shepard's augmented strength lifting a steel beam off Miranda at the Collector base*

Hmm.

As for the topic, I'm approaching this from a roleplaying viewpoint. WIth no metagaming and the knowledge we have at the end of the game, it definitely appears more desirable to keep the base. I stand by the decisions I made in ME2.

Apart from that, it is far from clear that this decision won't give us more opportunites in the end. It might be a little harder to get at TIM, but that doesn't matter if what we're getting out the base after TIM is done with still helps us against the Reapers. Had TIM turned out indoctrinated with the base while staying sane without it, that would have been a big consequence. But TIM is hostile anyway. So what?


So, you do realize that you are not keeping the base right?  TiM is keeping the base.  You just said it yourself - TiM is hostile.

I'm not seeing the sense in giving the base to TiM, no offense.

#130
aimlessgun

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Saving the base is a good idea. Being railroaded into 'giving' it to TIM at the end of ME2 was the bad part, forced on us by the writers.

I have spent whole threads arguing this point, and nobody has been able to come up with a reasonable way to prove you can't break TIM's monopoly on the base.

#131
Bigdoser

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TIM made me his janitor for all his messed up projects if he can't handle those I don't think he can handle something like the collector base.

#132
Ieldra

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Almostfaceman wrote...

Ieldra2 wrote...

V-rex wrote...
Besides, I trust Cerberus about as far as I can throw Grunt.

*considers Grunt - and Shepard's augmented strength lifting a steel beam off Miranda at the Collector base*

Hmm.

As for the topic, I'm approaching this from a roleplaying viewpoint. WIth no metagaming and the knowledge we have at the end of the game, it definitely appears more desirable to keep the base. I stand by the decisions I made in ME2.

Apart from that, it is far from clear that this decision won't give us more opportunites in the end. It might be a little harder to get at TIM, but that doesn't matter if what we're getting out the base after TIM is done with still helps us against the Reapers. Had TIM turned out indoctrinated with the base while staying sane without it, that would have been a big consequence. But TIM is hostile anyway. So what?

So, you do realize that you are not keeping the base right?  TiM is keeping the base.  You just said it yourself - TiM is hostile.

I'm not seeing the sense in giving the base to TiM, no offense.

At the time when I make that decision, I do not know that TIM will be hostile. And hostile or not, I still think that the information the base represents must not be destroyed. Even at the price of placing TIM in a position of power. That's what I've always said, and that's what I keep saying.

Unless TIM turns out to be working for the Reapers, keeping the base will be the preferrable decision for me even considering what we now know of ME3's events. Unfortunately, TIM working for the Reapers is not out of the question after ME:Evolution. That would indeed be a very bad consequence.  

#133
Nathan Redgrave

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The Illusive Man eventually coming under the Reapers' sway, maybe, but he's definitely against the Reapers as of Retribution.

#134
Labrev

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Ieldra2 wrote...

V-rex wrote...
Besides, I trust Cerberus about as far as I can throw Grunt.

*considers Grunt - and Shepard's augmented strength lifting a steel beam off Miranda at the Collector base*

Hmm.

As for the topic, I'm approaching this from a roleplaying viewpoint. WIth no metagaming and the knowledge we have at the end of the game, it definitely appears more desirable to keep the base. I stand by the decisions I made in ME2.

Apart from that, it is far from clear that this decision won't give us more opportunites in the end. It might be a little harder to get at TIM, but that doesn't matter if what we're getting out the base after TIM is done with still helps us against the Reapers. Had TIM turned out indoctrinated with the base while staying sane without it, that would have been a big consequence. But TIM is hostile anyway. So what?






Well if he's able to collect technology from the base that is capable of fighting off the Reapers, and he's after you next.....

#135
Nathan Redgrave

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aimlessgun wrote...

Saving the base is a good idea. Being railroaded into 'giving' it to TIM at the end of ME2 was the bad part, forced on us by the writers.

I have spent whole threads arguing this point, and nobody has been able to come up with a reasonable way to prove you can't break TIM's monopoly on the base.


I can't think of a reasonable way you could, though.

#136
EHondaMashButton

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Stinkface27 wrote...

Also, in what instances have you seen somebody handling reaper tech where they HAVEN'T gone insane?


Sovereign: Living reaper tech. Made Saren go insane.  - Bad Idea

IFF: Dead reaper tech. Made scientists go insane. - Bad idea

Collector Ship: Derived from reaper/prothean tech. Entire ship seems to have the purpose of incubating insane prothean/collector drones.  (witholding judgement)

Collector base: Used to make reapers.  At least one dead/ partially-destroyed reaper already inside the base. High chance to make someone go insane. 

-We are talking about A REAPER MANUFACTURING FACILITY, complete with a dead reaper laying on the floor somewhere.  I guess we just should take off our helmets and start handing out the brain slugs at the door.[smilie]http://social.bioware.com/images/forum/emoticons/andy.png[/smilie]

I think Bioware tries to avoid a clear cut right and wrong choice... BUT YES THIS IS A BAD IDEA

#137
Seboist

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aimlessgun wrote...

Saving the base is a good idea. Being railroaded into 'giving' it to TIM at the end of ME2 was the bad part, forced on us by the writers.

I have spent whole threads arguing this point, and nobody has been able to come up with a reasonable way to prove you can't break TIM's monopoly on the base.


Giving Cerberus the base is fine by me. They're the ones who ressurected Shepard and made putting an end to the Collectors possible.

My boy Jack Harper has humanity's long term interests at heart not the Council,the Geth,the Rachni or anyone else.

#138
Almostfaceman

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Ieldra2 wrote...

At the time when I make that decision, I do not know that TIM will be hostile. And hostile or not, I still think that the information the base represents must not be destroyed. Even at the price of placing TIM in a position of power. That's what I've always said, and that's what I keep saying.

Unless TIM turns out to be working for the Reapers, keeping the base will be the preferrable decision for me even considering what we now know of ME3's events. Unfortunately, TIM working for the Reapers is not out of the question after ME:Evolution. That would indeed be a very bad consequence.  


Ok, let's roleplay a little bit.

Shepard:  Now, TiM, raise your right hand and repeat after me.  "I, TiM the Unknowable & Unaccountable, do solemnly swear that I won't be naughty and I'll use the Collector Base tech to aid and to work together with the other forces allied against the reapers."

TiM: *giggle* Er, ok.  That's all it takes?  Should we pinky swear?

Shepard: Now... wear this friendship ring please...

#139
Nathan Redgrave

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Seboist wrote...

My boy Jack Harper has humanity's long term interests at heart not the Council,the Geth,the Rachni or anyone else.


That's kinda why I don't trust him.

#140
aimlessgun

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Nathan Redgrave wrote...

aimlessgun wrote...

Saving the base is a good idea. Being railroaded into 'giving' it to TIM at the end of ME2 was the bad part, forced on us by the writers.

I have spent whole threads arguing this point, and nobody has been able to come up with a reasonable way to prove you can't break TIM's monopoly on the base.


I can't think of a reasonable way you could, though.


Here is my summation post from the last thread, people stopped arguing after that. Basically as it stands either side can reasonably assume they are correct, because there are simply not enough facts available.

#141
Kingthlayer

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Hearing that Cerberus is coming after us no matter what, kind of ticks me off. I'm hoping that's bad info on the magazine or whatever that published it.

#142
Ieldra

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Almostfaceman wrote...

Ieldra2 wrote...

At the time when I make that decision, I do not know that TIM will be hostile. And hostile or not, I still think that the information the base represents must not be destroyed. Even at the price of placing TIM in a position of power. That's what I've always said, and that's what I keep saying.

Unless TIM turns out to be working for the Reapers, keeping the base will be the preferrable decision for me even considering what we now know of ME3's events. Unfortunately, TIM working for the Reapers is not out of the question after ME:Evolution. That would indeed be a very bad consequence.  


Ok, let's roleplay a little bit.

Shepard:  Now, TiM, raise your right hand and repeat after me.  "I, TiM the Unknowable & Unaccountable, do solemnly swear that I won't be naughty and I'll use the Collector Base tech to aid and to work together with the other forces allied against the reapers."

TiM: *giggle* Er, ok.  That's all it takes?  Should we pinky swear?

Shepard: Now... wear this friendship ring please...

You're thinking too much in black and white.

Did I say TIM can be trusted not to turn hostile to me? Of course not. And ME3 will prove that. But I do not require of him that he is my friend. The only thing I require of him is that he fights the Reapers. 

#143
Mr. Gogeta34

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Going off of the Arrival DLC, the Neutral and Renegade Shepards are a lot more confident that they can stop the Reapers than the Paragons are... food for thought.

Also, take the GI issue with a grain of salt... because ME3 (according to Bioware staff) was supposed to really diverge based on all the decisions you made up to that point. Of course if you stole TIM's ship AND crew AND blew up the base.. he's gonna want you dead.

#144
Guest_Nyoka_*

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What excerpts did you read that made you come to that conclusion?

Anyway, if you blow up the base, TIM gets mad at you. I don't think he will be "well I got a little worked up but it's okay Shepard, we're still friends" in ME3. And I don't think they can do two different games, one with cerberus on your side and the other with cerberus against you, at least not if cerberus is going to have any real relevance in the game. Se we have to make up some excuse to get Cerberus against us even if we keep the base. The first thing that comes to mind is a Sun Li-esque twist: "Good job Shepard, you have proven to be an useful tool. You gave me what I wanted. Now die. Muahahaha."

Modifié par Nyoka, 08 avril 2011 - 05:58 .


#145
Almostfaceman

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Ieldra2 wrote...

Almostfaceman wrote...

Ieldra2 wrote...

At the time when I make that decision, I do not know that TIM will be hostile. And hostile or not, I still think that the information the base represents must not be destroyed. Even at the price of placing TIM in a position of power. That's what I've always said, and that's what I keep saying.

Unless TIM turns out to be working for the Reapers, keeping the base will be the preferrable decision for me even considering what we now know of ME3's events. Unfortunately, TIM working for the Reapers is not out of the question after ME:Evolution. That would indeed be a very bad consequence.  


Ok, let's roleplay a little bit.

Shepard:  Now, TiM, raise your right hand and repeat after me.  "I, TiM the Unknowable & Unaccountable, do solemnly swear that I won't be naughty and I'll use the Collector Base tech to aid and to work together with the other forces allied against the reapers."

TiM: *giggle* Er, ok.  That's all it takes?  Should we pinky swear?

Shepard: Now... wear this friendship ring please...

You're thinking too much in black and white.

Did I say TIM can be trusted not to turn hostile to me? Of course not. And ME3 will prove that. But I do not require of him that he is my friend. The only thing I require of him is that he fights the Reapers. 


Yeah, I guess you missed my "Unknowable and Unaccountable" part.  You have no way of knowing he's going to fight the Reapers or - even if he is - if he's going to fight them in a way that makes any sense or has any impact.  He's an Unknown.  That's my point.  I don't think it's unreasonable to actually want to know who the heck I'm handing over this technology.

#146
aimlessgun

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Is TIM supposed to be coming at you from the start? Because I can easily see him activating Plan T once the Reapers arrive: attempt to pull a Saren and join them if he can trade the rest of the galaxy for the survival of some humans (including himself).

#147
Ieldra

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Nyoka wrote...
If you blow up the base, TIM gets mad at you. I don't think he will be "well I got a little worked up but it's okay Shepard, we're still friends" in ME3. And I don't think they can do two different games, one with cerberus on your side and the other with cerberus against you, at least not if cerberus is going to have any real relevance in the game. Se we have to make up some excuse to get Cerberus against us even if we keep the base. The first thing that comes to mind is a Sun Li-esque twist: "Good job Shepard, you have proven to be an useful tool. You gave me what I wanted. Now die. Muahahaha."

Yes, something like that is what I expect. It would be totally in TIM's character - if you blow up the base, you're his enemy, if you save it, you're competition. I only wonder what kept him from letting Miranda use that control chip in ME2. Surely there's nothing Shepard could not have done in ME2 with a control chip in his head, and if he was to be eliminated anyway, anything later didn't deserve consideration. With the control chip he could even serve as a useful tool instead of being killed. 

#148
Guest_Nyoka_*

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aimlessgun wrote...

Is TIM supposed to be coming at you from the start? Because I can easily see him activating Plan T once the Reapers arrive: attempt to pull a Saren and join them if he can trade the rest of the galaxy for the survival of some humans (including himself).

I can totally picture TIM saying "Alright reapers, I know you wet your pants each time you hear the word "Shepard". So I kill her and you let humanity live, okay?" Well, not exactly those words, but something along those lines. And that would be the reason why Cerberus is now against you regardless of what you did with the collector base. But TIM must have a reason to want the collector base. He says "this base will give us the technology we need to fight the reapers". Is he lying?

Modifié par Nyoka, 08 avril 2011 - 06:09 .


#149
LordNige

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I guess the derelict reaper and object rho weren't hint enough that REAPER TECH IS BAD. I bet the research team are husks after one week on the Collector base...

#150
Mr. Gogeta34

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Nyoka wrote...

What excerpts did you read that made you come to that conclusion?

Anyway, if you blow up the base, TIM gets mad at you. I don't think he will be "well I got a little worked up but it's okay Shepard, we're still friends" in ME3. And I don't think they can do two different games, one with cerberus on your side and the other with cerberus against you, at least not if cerberus is going to have any real relevance in the game. Se we have to make up some excuse to get Cerberus against us even if we keep the base. The first thing that comes to mind is a Sun Li-esque twist: "Good job Shepard, you have proven to be an useful tool. You gave me what I wanted. Now die. Muahahaha."


"It has to be one or the either. Either you really let people's choices have repercussion. Or, the choice doesn't really affect things and then things end up coming back together. As we're doing parts one and two, we have a really difficult challenge in terms of creating very different outcomes and yet being able to continue the story. The good thing about the third one will be that we no longer have that constraint and things can diverge as far as we can make them go.

That actually will be our goal with the whole trilogy. To take all of the things you've done in Mass Effect 1 and Mass Effect 2 and then just let it go. Let it diverge into wildly different conclusions. That's the real fun of having played Mass Effect 1 and 2 and then going into the third one will be that you've set all of these things in motion and now we can let them diverge. I'm not worried that people will play it and think 'Oh well I missed all of this content that would have been different if I had made other choices' because what that does is make you interested in replaying it. The replay value of Mass Effect 1 was huge, but Mass Effect 2 is much more so and I think it just continues into the conclusion of the trilogy"
   -Bioware on Mass Effect 3

Modifié par Mr. Gogeta34, 08 avril 2011 - 06:14 .