[ME3 spoiler] New mechanics
#26
Posté 08 avril 2011 - 05:51
I am glad that there will be no MP in ME3.
Weapons system sounds pretty good. Hopefully they also improve skill and level-up systems. Ashley's back. Can't wait!
#27
Guest_iOnlySignIn_*
Posté 08 avril 2011 - 05:57
Guest_iOnlySignIn_*
#28
Posté 08 avril 2011 - 06:13
#29
Posté 08 avril 2011 - 06:24
PrinceLionheart wrote...
Stardusk78 wrote...
PrinceLionheart wrote...
Stardusk78 wrote...
It seems weird that so many Squaddies would jsut disappear...I mean, you fought with them the whole time and do the Suicide mission with them and then...they leave you?
Quite a few of them, Samara, Mordin, Thane, Jack, all pretty much bluntly state that they're leaving after the suicide mission is over. The only person who literally has no where to go is Garrus, and possibly Tali if you got her exiled.
Sarcasm or for real?
I'm serious.
Majority of the squad only signed up for the suicide mission. It's just like how Garrus and Wrex split after the first game even though they "knew" about the impending threat. Some members, like Samara, Jack, and Mordin point blank state that they're just there for the mission. So really, It's not a shocker that most of the squadmates went their seperate ways since they're not joined to Shepard by the hip.
Yeah, but the end scene after the SM, when they are all gathering their weapons...seems to support the idea that most will stay on.
#30
Posté 08 avril 2011 - 06:26
Adding new stuff and improving everything currently in place is the way to go. But I would happily put aside all those stuff in the OP for adding destructible / interactive environments (I'm with you Leerio, that feature alone would make this game truly magnificent).
#31
Posté 08 avril 2011 - 07:14
Also, I'm really happy Liara is back. Good news for the only complete playthrough I have that romanced Liara and stayed true through ME2 (ok, major rhymage there...unintentional). Looks like I will have to get another playthrough ready, just in case...
#32
Posté 08 avril 2011 - 07:20
Bozorgmehr wrote...
Remember BW said the same things when they were working on DA2 and although some things have improved over DA:O, the overall experience is nowhere near its predecessor. I'll hope they keep the core combat system and build on it instead of completely revamping the system (like they did with DA2).
Adding new stuff and improving everything currently in place is the way to go. But I would happily put aside all those stuff in the OP for adding destructible / interactive environments (I'm with you Leerio, that feature alone would make this game truly magnificent).
They said they would add more stuff to ME3. Also, if you look at the length of the development cycle of ME3, there is not enough time to make drastic gameplay changes.
With DA2 it was different, everybody knew it was going to be dumbed down, but the result was even worse than expected.
Modifié par Kronner, 08 avril 2011 - 07:20 .
#33
Posté 08 avril 2011 - 08:25
Kronner wrote...
They said they would add more stuff to ME3. Also, if you look at the length of the development cycle of ME3, there is not enough time to make drastic gameplay changes.
With DA2 it was different, everybody knew it was going to be dumbed down, but the result was even worse than expected.
RPG
- Enhanced RPG elements
- Numerous endings
Skill builds
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
Sounds vague imo and the exact same thing was said about DA2: Larger skill trees, evolutions, enhanced rpg - what do they mean by that? The current system, although relatively simplistic, works rather well and I certainly don't want DA2 style skill trees which would make the Shockwave-to-unlock-Pull issue look good - I hate it that you have to waste 2,3 or more skillpoints on stuff you want nor use (DA2), only to get the stuff you do want (prerequisite bull****).
Don't mind my reservations, I probably gonna love ME3 no matter what they do. It's encouraging to see a lot of issues that bothered the community got their attention. I also read they are going to design much larger levels/areas which should be great for combat and tactics.
#34
Guest_iOnlySignIn_*
Posté 08 avril 2011 - 08:31
Guest_iOnlySignIn_*
Perhaps in ME3 Biotics will have the option to hurl tables/rocks at enemies during actual gameplay instead of just in cutscenes. In ME2, you can only set off combustible containers with Overload/Incinerate on a Tech class.
Also, more options for blowing holes through walls for escape/surprise attacks complete with X-ray vision goggles.
#35
Posté 08 avril 2011 - 08:33
Bozorgmehr wrote...
Kronner wrote...
They said they would add more stuff to ME3. Also, if you look at the length of the development cycle of ME3, there is not enough time to make drastic gameplay changes.
With DA2 it was different, everybody knew it was going to be dumbed down, but the result was even worse than expected.
RPG
- Enhanced RPG elements
- Numerous endings
Skill builds
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
Sounds vague imo and the exact same thing was said about DA2: Larger skill trees, evolutions, enhanced rpg - what do they mean by that? The current system, although relatively simplistic, works rather well and I certainly don't want DA2 style skill trees which would make the Shockwave-to-unlock-Pull issue look good - I hate it that you have to waste 2,3 or more skillpoints on stuff you want nor use (DA2), only to get the stuff you do want (prerequisite bull****).
Don't mind my reservations, I probably gonna love ME3 no matter what they do. It's encouraging to see a lot of issues that bothered the community got their attention. I also read they are going to design much larger levels/areas which should be great for combat and tactics.
ME design team is not the same as DA2 (thank Zeus) so no worries there!
#36
Posté 08 avril 2011 - 08:55
iOnlySignIn wrote...
Destructible environment is what Biotics are for. I miss all the tables we could throw in ME1.
Perhaps in ME3 Biotics will have the option to hurl tables/rocks at enemies during actual gameplay instead of just in cutscenes. In ME2, you can only set off combustible containers with Overload/Incinerate on a Tech class.
The fight on the SB vessel was great fun simply by adding capacitors and the storm - stuff like that greatly improved biotics and combat (though tech skills should also have stuff to interact with). The option to destroy cover with biotic and grenades (enemies can do it too), or use the environment against the enemy etc - awesome.
Also, more options for blowing holes through walls for escape/surprise attacks complete with X-ray vision goggles.
I would settle with Charging through (weak) walls or into a pile of boxes and have them crashing down on a bunch of enemies. This should not be without risk, Charging the wrong wall (objects) > nasty headache :-)
#37
Posté 08 avril 2011 - 09:43
Kronner wrote...
Bozorgmehr wrote...
Remember BW said the same things when they were working on DA2 and although some things have improved over DA:O, the overall experience is nowhere near its predecessor. I'll hope they keep the core combat system and build on it instead of completely revamping the system (like they did with DA2).
Adding new stuff and improving everything currently in place is the way to go. But I would happily put aside all those stuff in the OP for adding destructible / interactive environments (I'm with you Leerio, that feature alone would make this game truly magnificent).
They said they would add more stuff to ME3. Also, if you look at the length of the development cycle of ME3, there is not enough time to make drastic gameplay changes.
With DA2 it was different, everybody knew it was going to be dumbed down, but the result was even worse than expected.
Until one of the devs say "Push a button and something awesome will happen," I think we're safe.
#38
Posté 08 avril 2011 - 09:44
Bozorgmehr wrote...
I would settle with Charging through (weak) walls or into a pile of boxes and have them crashing down on a bunch of enemies. This should not be without risk, Charging the wrong wall (objects) > nasty headache :-)
Being able to Charge freely without having to target enemies (or objects) would be cool for Vanguard. Could be handy to do so to areas of cover and also Charge the unreachable enemies and ledges.
In regards to the rest of the ME3 gameplay, I'm looking forward to weapon mods and hopefully a revised version of the ME1 ammo system along with a much better interface.
#39
Posté 08 avril 2011 - 10:43
PrinceLionheart wrote...
Kronner wrote...
Bozorgmehr wrote...
Remember BW said the same things when they were working on DA2 and although some things have improved over DA:O, the overall experience is nowhere near its predecessor. I'll hope they keep the core combat system and build on it instead of completely revamping the system (like they did with DA2).
Adding new stuff and improving everything currently in place is the way to go. But I would happily put aside all those stuff in the OP for adding destructible / interactive environments (I'm with you Leerio, that feature alone would make this game truly magnificent).
They said they would add more stuff to ME3. Also, if you look at the length of the development cycle of ME3, there is not enough time to make drastic gameplay changes.
With DA2 it was different, everybody knew it was going to be dumbed down, but the result was even worse than expected.
Until one of the devs say "Push a button and something awesome will happen," I think we're safe.
LOL:lol:
#40
Posté 08 avril 2011 - 11:21
I like the "powers can evolve several times" part. Looking forward to the variety!
#41
Posté 09 avril 2011 - 12:52
#42
Posté 09 avril 2011 - 03:46
iOnlySignIn wrote...
Perhaps in ME3 Biotics will have the option to hurl tables/rocks at enemies during actual gameplay instead of just in cutscenes. In ME2, you can only set off combustible containers with Overload/Incinerate on a Tech class.
I use Biotics on those canisters a lot, especially on Miranda's loyalty mission. Granted, I'm only successful in getting them to fly where I want to about 30% of the time. But when it does work, it's a joy.
Bozorgmehr wrote...
Don't mind my
reservations, I probably gonna love ME3 no matter what they do.
My hope is that Bioware sees what a disappointment DA2 has been and would opt to delay ME3 rather than rush it. I want to play it as much as anyone else, but I'd rather it be polished as opposed to a product on par with DA2. On the other hand, a shorter development window might keep them from veering too far away from what worked so well with ME2's gameplay, a good thing in my opinion. I'm excited for the changes to skills and weaponry, but there are some aspects of ME1's combat that don't ever need to return, and some aspects of ME2's combat that would be fine preserved as is.
Modifié par lazuli, 09 avril 2011 - 03:51 .
#43
Posté 09 avril 2011 - 01:55
I'm talking about the flexibility of switching weapon types, not swapping out weapons of the same class (Katana and Scimitar, for instance).
Modifié par lazuli, 09 avril 2011 - 02:03 .
#44
Posté 09 avril 2011 - 02:07
+1 Pull and Throw work on canisters and other destructible doodads. I admit that it's trickier than just using tech powers though.lazuli wrote...
I use Biotics on those canisters a lot, especially on Miranda's loyalty mission. Granted, I'm only successful in getting them to fly where I want to about 30% of the time. But when it does work, it's a joy.iOnlySignIn wrote...
Perhaps in ME3 Biotics will have the option to hurl tables/rocks at enemies during actual gameplay instead of just in cutscenes. In ME2, you can only set off combustible containers with Overload/Incinerate on a Tech class.
Modifié par Locutus_of_BORG, 09 avril 2011 - 02:08 .
#45
Posté 09 avril 2011 - 02:11
lazuli wrote...
Do you suppose weapons will be fixed or more flexible? What I mean is will we select, say, the shotgun and SMG weapon types for our Adept and then never be able to switch those types out for a sniper rifle or something? Or do you suppose we'll be able to change which types of weapons we take before each mission?
I'm talking about the flexibility of switching weapon types, not swapping out weapons of the same class (Katana and Scimitar, for instance).
I would think you'd be able to swap weapon types between missions for example: one mission choose SMG's and shotguns for Adept in your example, complete the mission and then for the next one we would get to choose again and pick stuff like AR's and snipers instead.
Would be interesting if you could select 2 of the same type at once like Scimitar and Claymore but would be unlikely I'm guessing.
#46
Posté 09 avril 2011 - 02:51
Sparroww wrote...
I would think you'd be able to swap weapon types between missions for example: one mission choose SMG's and shotguns for Adept in your example, complete the mission and then for the next one we would get to choose again and pick stuff like AR's and snipers instead.
Would be interesting if you could select 2 of the same type at once like Scimitar and Claymore but would be unlikely I'm guessing.
If Bioware didn't want players to swap weapon types freely, then they could turn it into a research project like the re-specs in ME2. I'm in favor of more freedom in the weapons department, but I can see why they'd limit weapon choice "re-specs" in ME3.
#47
Posté 09 avril 2011 - 02:51
#48
Posté 09 avril 2011 - 04:03
I AM KROGAAANNN wrote...
I have no problem destroying Cerberus. Seriously, what CAN they do to Shepard after going bankrupt? Stutter at him?
DDDDaaaamn straight
LOL
#49
Posté 09 avril 2011 - 05:28
Otherwise, I'm ok with the combat systems and power mechanics for both ME1 and ME2.
#50
Posté 09 avril 2011 - 05:46
JimL68 wrote...
I really only have one gripe about ME2 that I hope they fix for ME3. That is having the "A" button be for running and getting into cover. I don't know how many times I tried to run away from trouble and went into "cover" in plain view of a hail of bullets.
Otherwise, I'm ok with the combat systems and power mechanics for both ME1 and ME2.
I wouldn't hold your breath. Cover and sprint being bound to the same button is fairly standard for third person shooters, isn't it? I know that's how they do it in the Gears series.





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