[ME3 spoiler] New mechanics
#51
Posté 09 avril 2011 - 10:32
#52
Posté 09 avril 2011 - 11:57
2 Can you tell me where you got this from. I think you try to mention it but i dont understand what the manual is from.
3 I really hope were not hindered by which charactors you take.... cuz we all have our favourites.
#53
Posté 10 avril 2011 - 12:00
#54
Posté 10 avril 2011 - 01:27
#55
Posté 10 avril 2011 - 01:35
#56
Posté 10 avril 2011 - 01:47
jasonsantanna wrote...
well i for one hope they go back to the old ME1 style of exploration or a combination of both , but what i really would like is to be able to exit the damn vehicle when ever I want , I like the choice of handling the battle in the Mako or out , and depending on who was in your party made your shielding on the Mako better
Yeah, but then this became pretty exploitable. I remember going in on Feros on the highway littering with Geth Colossus and just hiding behind my Nako and killing them with a Sniper Rifle. Easy exp!
#57
Posté 10 avril 2011 - 04:30
Anyway I really can't wait to get my hands on this game.
#58
Posté 10 avril 2011 - 06:27
karatemanchan37 wrote...
jasonsantanna wrote...
well i for one hope they go back to the old ME1 style of exploration or a combination of both , but what i really would like is to be able to exit the damn vehicle when ever I want , I like the choice of handling the battle in the Mako or out , and depending on who was in your party made your shielding on the Mako better
Yeah, but then this became pretty exploitable. I remember going in on Feros on the highway littering with Geth Colossus and just hiding behind my Nako and killing them with a Sniper Rifle. Easy exp!
Yeah I use to do that too, what fun , I'm really hoping we get the best of both worlds (ME1 & ME2) for ME3 , I've already pre-ordered mine at my local Gamestop, I have high hopes , BW really listens to the fans so much that we the fans have sometimes b***** so much that some good things from ME1 that didn't make it ME2 were dropped , like exited the ship thur the door, the elevators, ppl complain it took to long to view the Citadel, it was dumb down the skill trees where dumb down , planet exploration dumbed down , I hope ppl realize that too much complaining can be bad , look a DA2 , I had it pre ordered and played the demo and didn't like it at all I like the new skill tree and powers but it seem like an old school scroll fighter like double dragon , but that's just me
#59
Posté 10 avril 2011 - 06:55
The combat is going to be much harder and melee attacks are going to have more focus.
Modifié par lazuli, 10 avril 2011 - 06:56 .
#60
Posté 10 avril 2011 - 07:12
2) Make characters tanks. ME1 was awesome when you could bull rush them as a soldier, in ME2 you have to be a coward because you don't have impenetrable shields or vast quantities of health. I love punching people in the face, and doing it in a game is even better, especially when they go flying, which you can't do if you die in five seconds
3) Where are the passives? RPG's are suppose to have passive powers as well as active, and ME2 had neither, face it, most active powers blew as, and the "class passive" wasn't enough
4) Thank you for bringing back mods, now the weapons will feel more one of a kind
5) Get rid of the ammo. Weapons should have "clips" and then cooldown, basically keep what they have, but get rid of the magazines needing to find them. Have the gun have an unlimited amount. The soldier has no powers, and on insanity, I found myself running out of ammo 90% of the time
6) Bring back exploration, which goes in hand with making the side quests better. Great environments, and color palettes, but terribly linear. I never got lost, and I never needed a GPS, which is unrealistic. Firewalker pack was good, incorporate that with exploration. ME1 was good in this area, but I had a problem with it at times, because controls were difficult, and the area to explore was too large.
#61
Posté 10 avril 2011 - 07:16
Kabanya101 wrote...
2) Make characters tanks. ME1 was awesome when you could bull rush them as a soldier, in ME2 you have to be a coward because you don't have impenetrable shields or vast quantities of health. I love punching people in the face, and doing it in a game is even better, especially when they go flying, which you can't do if you die in five seconds
Melee is more than feasible in ME2. It's highly rewarding. It takes some practice, but it's an enjoyable and effective way to play. No class needs to be a coward. There are certain parts of the game where hanging back is prudent (near the beginning of NG+, for instance), but once you hit your stride you can engage in close combat with any of the six classes.
#62
Posté 10 avril 2011 - 07:19
(with maximum damage mods/gear/skills/weapons of course)
That and the wall of fire (Revenant) ought to be back.
Modifié par Kronner, 10 avril 2011 - 07:20 .
#63
Posté 10 avril 2011 - 07:38
Definitely want all the ME2 weapons back.. and moddable (silenced Claymore w. sniper scope ftw!
Enemies will now fight more decisively and in a more coordinated manner. I'm curious as to what that means, in light of Arrival... where enemies fight really really well only so long as the player plays in a rather specific manner. Hopefully this means the enemy and squad AI's have been overhauled to be more robust.
I'm also curious as to what the 'increased focus on melee' is supposed to mean. I do hope it doesn't mean flappy-happy-slappy-jacks with regular Husks all game long.
Modifié par Locutus_of_BORG, 10 avril 2011 - 07:42 .
#64
Guest_Imperium Alpha_*
Posté 10 avril 2011 - 08:08
Guest_Imperium Alpha_*
Kabanya101 wrote...
1) Bring back crouching, simply click the stick, I hated some parts where your out in the open and you can't make yourself a smaller target.
This. I didn't really care but all of my friend do.
#65
Posté 10 avril 2011 - 09:22
Locutus_of_BORG wrote...
It seems that enemy weapons can now be picked up, so I guess that means the 2 weapon limit on the non-combat classes should not be a potentially crippling feature (ie: artificial ammo deficiencies) at all.
Definitely want all the ME2 weapons back.. and moddable (silenced Claymore w. sniper scope ftw!).
Enemies will now fight more decisively and in a more coordinated manner. I'm curious as to what that means, in light of Arrival... where enemies fight really really well only so long as the player plays in a rather specific manner. Hopefully this means the enemy and squad AI's have been overhauled to be more robust.
I'm also curious as to what the 'increased focus on melee' is supposed to mean. I do hope it doesn't mean flappy-happy-slappy-jacks with regular Husks all game long.
I'm not sure how they'll mesh the weapon limits with picking up enemy weapons. Perhaps if you're an Adept with a Katana and you kill an enemy wielding a Scimitar you can swap the shotguns. But if that same enemy were to drop a Mantis you might be out of luck. Or maybe enemy weapons will be temporary pickups like a power-up or something.
I'm hoping the "increased focus on melee" refers to a deeper melee combat system (a la Resident Evil 5, for instance) as opposed to just throwing more close combat enemies into the game.
#66
Posté 10 avril 2011 - 09:25
Imperium Alpha wrote...
-Battlefields are going to be a great deal larger
Hopefully this means more room to manoeuvre.
I hate the cover spam most maps have at the moment, seems like you can't run 5 meters without having Shepard magnetize to the most insignificant doodad for cover. Ideally they should separate the Hack/Use/Run/Cover button from Space-bar; Don't know who's responsible for the gaming industry's turn to this "One button to rule them all" philosophy, but he definitely deservers a slap upside the head.
Speaking of cover ; They should tweak the aiming when shooting around corners and ledges. Seems like the shots are fired from Shepard's perspective, and while you might have a clear line of sight from the 3rd person point of view , Shep is aiming at a plant or jukes around the corner to fire ,making your shot miss 2 meters to the side.
I'm mostly concerned with the Ai improvements. I hope its something significant. Not just more challenging to face but a more responsive squad Ai is something I'll be look forward to.
Neither are game breaking , but they're annoying.
Modifié par Saaziel, 10 avril 2011 - 10:21 .
#67
Posté 10 avril 2011 - 09:39
ME3 looks to be amazing!
!!!Warning!!!! - you'll feel bad after this, the waiting, so long, arrrggg
Modifié par Bozorgmehr, 10 avril 2011 - 10:04 .
#68
Posté 10 avril 2011 - 09:47
The full article mentions special melee attacks for each class.Locutus_of_BORG wrote...
I'm also curious as to what the 'increased focus on melee' is supposed to mean. I do hope it doesn't mean flappy-happy-slappy-jacks with regular Husks all game long.
And there's going to be ton of new and improved husks in ME3 (the batarian one is nightmare fuel
Modifié par N7Infernox, 10 avril 2011 - 09:48 .
#69
Posté 10 avril 2011 - 09:53
Bozorgmehr wrote...
javierabegazo send me this link (GI article pics) *EDITED* (for those who've missed it).
ME3 looks to be amazing!
!!!Warning!!!! - you'll feel bad after this, the waiting, so long, arrrggg![]()
Hot damn! Can't wait.
Modifié par Kronner, 11 avril 2011 - 07:18 .
#70
Posté 10 avril 2011 - 09:58
Bozorgmehr wrote...
javierabegazo send me this link (GI article pics) REDACTED (for those who've missed it).
ME3 looks to be amazing!
!!!Warning!!!! - you'll feel bad after this, the waiting, so long, arrrggg![]()
Thanks for sharing, Bozorgmehr.
Modifié par lazuli, 10 avril 2011 - 10:53 .
#71
Posté 10 avril 2011 - 09:59
Kronner wrote...
Hot damn! Can't wait.
Yeah, those articles always look awesome, but if BW delivers half it's gonna be
#72
Posté 10 avril 2011 - 10:25
Imperium Alpha wrote...
-Combat much harder melee attacks are going to have more focus.
Does anyone know what this means? Is this talking about enemy melee attacks? I hope so. I feel the only class that should get an improved melee attack is the Vanguard (passively add biotic strength to melee attacks). Melee attacks were good enough for Shepard as it stood.
#73
Posté 10 avril 2011 - 10:32
lazuli wrote...
Locutus_of_BORG wrote...
It seems that enemy weapons can now be picked up, so I guess that means the 2 weapon limit on the non-combat classes should not be a potentially crippling feature (ie: artificial ammo deficiencies) at all.
Definitely want all the ME2 weapons back.. and moddable (silenced Claymore w. sniper scope ftw!).
Enemies will now fight more decisively and in a more coordinated manner. I'm curious as to what that means, in light of Arrival... where enemies fight really really well only so long as the player plays in a rather specific manner. Hopefully this means the enemy and squad AI's have been overhauled to be more robust.
I'm also curious as to what the 'increased focus on melee' is supposed to mean. I do hope it doesn't mean flappy-happy-slappy-jacks with regular Husks all game long.
I'm not sure how they'll mesh the weapon limits with picking up enemy weapons. Perhaps if you're an Adept with a Katana and you kill an enemy wielding a Scimitar you can swap the shotguns. But if that same enemy were to drop a Mantis you might be out of luck. Or maybe enemy weapons will be temporary pickups like a power-up or something.
I'm hoping the "increased focus on melee" refers to a deeper melee combat system (a la Resident Evil 5, for instance) as opposed to just throwing more close combat enemies into the game.
I just hope the melee focus is more styalistic and not more effective. Melee already did an absurd ammount of damage in ME2, I do not want more than that in a 3rd person shooter game. But if it ins't just a rifle butt move, like they add in kicks and punches, block etc. i am all for it. Also a taser move for engineers, a biotic punch for adepts is gravy as long as it is not a go to option when you have a gun. Melee should be for special circumstances like I am reloading, I want to silently ambush this guy etc. If you are game balance motivated into kicking people when you run around with a railgun I'll be irritated.
#74
Posté 10 avril 2011 - 10:40
Kronner wrote...
I just hope it will be possible to one shot enemies with a Shotgun (Vanguard) and a Sniper Rifle (Infiltrator) in ME3. Never gets old.
(with maximum damage mods/gear/skills/weapons of course)
That and the wall of fire (Revenant) ought to be back.
Revenant is confirmed in the pics; Shepard is using it.
#75
Posté 10 avril 2011 - 10:42
Ahglock wrote...
I just hope the melee focus is more styalistic and not more effective. Melee already did an absurd ammount of damage in ME2, I do not want more than that in a 3rd person shooter game. But if it ins't just a rifle butt move, like they add in kicks and punches, block etc. i am all for it. Also a taser move for engineers, a biotic punch for adepts is gravy as long as it is not a go to option when you have a gun. Melee should be for special circumstances like I am reloading, I want to silently ambush this guy etc. If you are game balance motivated into kicking people when you run around with a railgun I'll be irritated.
This.
It looks like it will be close to what you've posted. I don't think melee will play a major role, it will be more like a "Get lost you damn husks" button - and all classes get their own. A cool move to quickly handle enemies within melee range, but not something too fancy that can be used offensively (the charge the enemy bare handed way), that would be bad.





Retour en haut







