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[ME3 spoiler] New mechanics


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#101
clopin

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Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.

#102
Ahglock

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Praetor Shepard wrote...

Bozorgmehr wrote...

Ahglock wrote...

A correct use of litterally, I'd give you a cookie if I could.  That was one of the best things I read, ladders.  It adds another layer to the tactical game when they can design maps around that.  We might actually have to worry about high ground instead of the minor problems it caused in ME2. 


Yeah, it's pretty amazing what something small and supposedly insignificant can add to overall gameplay. This is one of the best announcements in the GI article!

:D

I suddenly remembered the early Rainbow Six games with their CQC style, multiple levels in the same game level like a multi-level building, ladders and other choke point types, ME3 is feeling more and more epic :ph34r:


Can't wait to stand on top of a ladder and wait for some poor idiot to climb up just to get his head blown off.  Of cource I'll be the idiot more often than not I expect.  And I got to say, I just played overlord again last night on my current playthrough and ladders would hnave helped a lot for me.  There is one part where you go down a malfunctionig elevator when you know a rogue VI has taken control of it.  It goe scrazy, you crash and your shields pop. Nothing come sof it, but the first and every time I get in the elevator I think am I really this dumb.  i am getting into a super sci-fi elevator when arogue vi is controlling the building?  It really bothers me every time I play it, heck the "ladder" that joker uses would have been better, just teleport to the next level down.  

#103
Ahglock

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clopin wrote...

Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.


God no.  There is a huge thread about melee should be awesome sauce somewhere, I was in the dissenting opinion in that thread.  There are a lot of people who say no, but there were planty who were for it.  last post was a 13 days ago.  here is the thread, or at least one of them.  

http://social.biowar...3/index/5015108

Modifié par Ahglock, 13 avril 2011 - 09:51 .


#104
Locutus_of_BORG

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GreyFoxTR wrote...

I hope with the soldier class you can choose to have only 2 weapons. Cause i never liked haveing all five weapons hanning off shepard just the assault rifle and pistol will do me fine.

From the sound of things, the Soldier will have one of each weapon class on hand all the time.


clopin wrote...

Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.

Turtling was never really ideal in ME2 anyway - at least from Hardcore onwards - but I think I get what you mean... Actually, what I'd like is for every / most every enemy to have a melee-type attack, and for regular mooks to close in for cqc attacks in general - just like in real life. Otherwise, I'm actually a little indifferent to having new, specialist melee enemies, when the regular ones could possibly do the trick... IDK, I'm really anxious to see what BW has in store.

Modifié par Locutus_of_BORG, 13 avril 2011 - 09:52 .


#105
clopin

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Locutus_of_BORG wrote...

GreyFoxTR wrote...

I hope with the soldier class you can choose to have only 2 weapons. Cause i never liked haveing all five weapons hanning off shepard just the assault rifle and pistol will do me fine.

From the sound of things, the Soldier will have one of each weapon class on hand all the time.


clopin wrote...

Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.

Turtling was never really ideal in ME2 anyway - at least from Hardcore onwards - but I think I get what you mean... Actually, what I'd like is for every / most every enemy to have a melee-type attack, and for regular mooks to close in for cqc attacks in general - just like in real life. Otherwise, I'm actually a little indifferent to having new, specialist melee enemies, when the regular ones could possibly do the trick... IDK, I'm really anxious to see what BW has in store.


I was beating Gears 2 with a friend recently, and being charged by Locust and Tickers made me realize how lazily you can beat ME2. Sure, you can play agressive (Which is the best way, shotgun Engineer FTW), but you can breeze through the game on Insanity using the same piece of cover for every fight. I'm playing through it and wishing it had more Loki's, Varren, and Fenris trying to flank you. In Gears 2 there's nothing quite like eharing a Ticker about to go off, screaming to your buddy to try and find it, and then exploding in a gibby mess. ME3 needs more of those moments that force you to move. With or without the gibblets.

Modifié par clopin, 14 avril 2011 - 01:37 .


#106
Ahglock

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clopin wrote...

Locutus_of_BORG wrote...

GreyFoxTR wrote...

I hope with the soldier class you can choose to have only 2 weapons. Cause i never liked haveing all five weapons hanning off shepard just the assault rifle and pistol will do me fine.

From the sound of things, the Soldier will have one of each weapon class on hand all the time.


clopin wrote...

Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.

Turtling was never really ideal in ME2 anyway - at least from Hardcore onwards - but I think I get what you mean... Actually, what I'd like is for every / most every enemy to have a melee-type attack, and for regular mooks to close in for cqc attacks in general - just like in real life. Otherwise, I'm actually a little indifferent to having new, specialist melee enemies, when the regular ones could possibly do the trick... IDK, I'm really anxious to see what BW has in store.


I was beating Gears 2 with a friend recently, and being charged by Locust and Tickers made me realize how lazily you can beat ME2. Sure, you can play agressive (Which is the best way, shotgun Engineer FTW), but you can breeze through the game on Insanity using the same piece of cover for every fight. I'm playing through it and wishing it had more Loki's, Varren, and Fenris trying to flank you. In Gears 2 there's nothing quite like eharing a Ticker about to go off, screaming to your buddy to try and find it, and then exploding in a gibby mess. ME3 needs more of those moments that force you to move. With or without the gibblets.


I agree with you on what they need I just don't see melee as the way to do it.  I really hate to use this term, but it breaks my immersion when someone closes in on me to hit me with a club when they have a freaking autofire railgun in their other hand.  Have flanking, have people charge your posistion, have timed really big explosives all of that is dandy.  But when the big guy charges my position, hops the cover and turns on me he should light me up with his assault rifle, shotgun etc. 

#107
clopin

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Ahglock wrote...

clopin wrote...

Locutus_of_BORG wrote...

GreyFoxTR wrote...

I hope with the soldier class you can choose to have only 2 weapons. Cause i never liked haveing all five weapons hanning off shepard just the assault rifle and pistol will do me fine.

From the sound of things, the Soldier will have one of each weapon class on hand all the time.


clopin wrote...

Am I the only one glad for melee enemies? The fact that we can't just hide behind a rock for an entire fight is glorious.

Turtling was never really ideal in ME2 anyway - at least from Hardcore onwards - but I think I get what you mean... Actually, what I'd like is for every / most every enemy to have a melee-type attack, and for regular mooks to close in for cqc attacks in general - just like in real life. Otherwise, I'm actually a little indifferent to having new, specialist melee enemies, when the regular ones could possibly do the trick... IDK, I'm really anxious to see what BW has in store.


I was beating Gears 2 with a friend recently, and being charged by Locust and Tickers made me realize how lazily you can beat ME2. Sure, you can play agressive (Which is the best way, shotgun Engineer FTW), but you can breeze through the game on Insanity using the same piece of cover for every fight. I'm playing through it and wishing it had more Loki's, Varren, and Fenris trying to flank you. In Gears 2 there's nothing quite like eharing a Ticker about to go off, screaming to your buddy to try and find it, and then exploding in a gibby mess. ME3 needs more of those moments that force you to move. With or without the gibblets.


I agree with you on what they need I just don't see melee as the way to do it.  I really hate to use this term, but it breaks my immersion when someone closes in on me to hit me with a club when they have a freaking autofire railgun in their other hand.  Have flanking, have people charge your posistion, have timed really big explosives all of that is dandy.  But when the big guy charges my position, hops the cover and turns on me he should light me up with his assault rifle, shotgun etc. 


Or he could be a Varren? Or Fenris? It doesn't have to be a person with a 2x4 with a nail rammed through it, I agree. That'd probably be weird. I just want something that forces people to move.

#108
Guest_Tigerblood and MilkShakes_*

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Meele dos not belong in any of the mass effect games.maybe the next one,when they actually contruct it to belong.but to add meele in me2/me3 was/is a bad idea IMO.thats what the abilities:powers are for DUH

#109
PrinceLionheart

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Tigerblood and MilkShakes wrote...

Meele dos not belong in any of the mass effect games.maybe the next one,when they actually contruct it to belong.but to add meele in me2/me3 was/is a bad idea IMO.thats what the abilities:powers are for DUH


Melee was in the first game too. :?

#110
Locutus_of_BORG

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PrinceLionheart wrote...

Tigerblood and MilkShakes wrote...

Meele dos not belong in any of the mass effect games.maybe the next one,when they actually contruct it to belong.but to add meele in me2/me3 was/is a bad idea IMO.thats what the abilities:powers are for DUH


Melee was in the first game too. :?

Yup. Very oddly implemented, but it was there.

I see no reason at all how the improved melee attack in ME2 is detrimental to the game.

#111
termokanden

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I think it adds to the game. A bit silly that it's the elbow of death, but a proper shooter should have some sort of mechanic for when you are out of ammo or just very close to the enemy. Not everyone has damaging powers either.

Plus it's actually quite fun beating up your enemies.

Modifié par termokanden, 14 avril 2011 - 01:46 .


#112
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Bozorgmehr wrote...

m14567 wrote...

I don't think guys flying in will be that bad. In ME 2 collectors can fly in and to be honest they are quite vulnerable until they land. I think it would be good for ME 3 for certain enemies to be able to fly in to force you to react to them. If you don't deal with them before they land, or at least, start to deal with them then you'll be worse off for it. Right now it is too easy to get behind cover on most levels and just stay there, that seems too passive.

As for guy with stick running across the battlefield, I doubt it, I think that'll be more for giving vanguards trouble in CC.


Ladders have been confirmed to be in ME3 ^_^ that points towards some form of verticalism. I would love flying enemies, and not just have them fly in like the Collectors in ME2, but enemies who can stay airborne all the time. That would literally add another dimension to gameplay. :)


Yeah, the rocket drones in LotSB are like that but they are a bit passive, you can still remain behind cover and they just float and lob rockets at you.

#113
Locutus_of_BORG

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Bozorgmehr wrote...

m14567 wrote...

I don't think guys flying in will be that bad. In ME 2 collectors can fly in and to be honest they are quite vulnerable until they land. I think it would be good for ME 3 for certain enemies to be able to fly in to force you to react to them. If you don't deal with them before they land, or at least, start to deal with them then you'll be worse off for it. Right now it is too easy to get behind cover on most levels and just stay there, that seems too passive.

As for guy with stick running across the battlefield, I doubt it, I think that'll be more for giving vanguards trouble in CC.


Ladders have been confirmed to be in ME3 ^_^ that points towards some form of verticalism. I would love flying enemies, and not just have them fly in like the Collectors in ME2, but enemies who can stay airborne all the time. That would literally add another dimension to gameplay. :)

I remember when they did this in Halo 3, which made the game feel pretty fresh. Of course that franchise always had more vertical elements than ME, so I'm definitely looking forward to this too. That and to shooting down 40k-esque ASMs.

Here's to hoping BW will do their ladder animations without gratuitous butt-shaking!

Modifié par Locutus_of_BORG, 14 avril 2011 - 02:20 .


#114
Grimjesse127

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vx SmOkEy xv wrote...

Cerberus out to kill you?
I had a feeling TIM would betray us....
Cant wait till the trial - Shepard we find you GUIL---------OH MY GOD!!!!!!!!!


I'm glad I'm an infiltrator. Cause I can just go invisible. How do you like that, Cerberus?
Vanguards can just charge away, Sentinels can use their shields and run, Adepts can just lift everyone in the air and run, Engineers can distract everyone, but soldiers. Soldiers must fight. Poor guys.

I'm doing a Vanguard playthrough now (after Infiltrator, Adept and Engineer) so now I'm going to be destroying the base, after the numerous amount of times I've saved it. I'll kill the geth too. Yaay!

#115
xassantex

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what about miranda ? she's a cerberus officer. Is she appearing anywhere in ME3 ?
i didn't play ME1 so i can't have wet dreams over the weapons mods but more elaborate rpg and evolution of powers sounds good.
i imagine by the time ME3 comes out i will have gone through a few more suicide missions, sometimes blowing the collector base, sometimes saving it. I'm concerned TIM will want to build a human reaper capable of dominating the galaxy .

--

a detail that bugs me a bit . When Shepard runs, jumps over an obstacle, it's fluid enough. But when he jumps off a wall or something he just kind of falls straight , slowishly .. very dumb. Couldn't he at least land somewhat reallistically ?

Modifié par xassantex, 14 avril 2011 - 03:35 .


#116
Kabanya101

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I'm glad I'm an infiltrator. Cause I can just go invisible. How do you like that, Cerberus?
Vanguards can just charge away, Sentinels can use their shields and run, Adepts can just lift everyone in the air and run, Engineers can distract everyone, but soldiers. Soldiers must fight. Poor guys.


Soldiers are the best class, they fight to win, not to lose, or to run. Shields can fail, biotic amps have to cool down, but guns don't stop.
ANYWAYS...
Mass Effect 3 better get rid of universal cooldown. By far the worst part of ME2, even the class builds and their lack of passives and powers was semidecent, though still bad. If I'm an infiltrator, I want to go invisible and hit somebody with an overload, BUT I can't. What's with that Bioware? Why even have more than one power if you can only use one at a time? OH, I guess that's why you gave every class one super power, and a couple of terrible ones, like ammo powers. Pure laziness, a game developer should take pride in their work, not slack off on some details.

#117
Someone With Mass

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I'm really curious of what kind of mods they can get for the geth pulse rifle/plasma shotgun.

#118
jasonsantanna

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Kabanya101 wrote...

I'm glad I'm an infiltrator. Cause I can just go invisible. How do you like that, Cerberus?
Vanguards can just charge away, Sentinels can use their shields and run, Adepts can just lift everyone in the air and run, Engineers can distract everyone, but soldiers. Soldiers must fight. Poor guys.


Soldiers are the best class, they fight to win, not to lose, or to run. Shields can fail, biotic amps have to cool down, but guns don't stop.
ANYWAYS...
Mass Effect 3 better get rid of universal cooldown. By far the worst part of ME2, even the class builds and their lack of passives and powers was semidecent, though still bad. If I'm an infiltrator, I want to go invisible and hit somebody with an overload, BUT I can't. What's with that Bioware? Why even have more than one power if you can only use one at a time? OH, I guess that's why you gave every class one super power, and a couple of terrible ones, like ammo powers. Pure laziness, a game developer should take pride in their work, not slack off on some details.





True they should take pride in they're work, but remember BW is a developer that really listens to the fans so a lot of things that one may consider lame or bad about ME2 came from ppl complaining about them in ME1 , so they changed them for ME2, what's the old saying "be careful what you wish for".

It gave us the hammerhead, ammo powers, no looting for armor or weapons smaller skill trees and just lack of RPG elements and so on, all because ppl complained about them so much , but I'm hoping ME3 is and will be a good mix of both 1&2 , and from the spoilers it looks like it maybe