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GameInformer ME3 info "Yay or nay" list


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#1
Terror_K

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To gauge what we've recently read from GameInformer about ME3 thus far, as fans let's gauge what we think of what we've heard thus far. Here's a fairly good list I found that seperates each factor into individual points:-

- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- All classes can wield all weapons unhindered now
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer

Okay, now simply do as follows:-

YAY


- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer

NAY

- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- Weapons are like the ones in Mass Effect 2, have a set list
- All classes can wield all weapons unhindered now
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator

Regarding the "nays" from me:

- I feel that having a comic intro is a bit silly. I always felt that the proper consequences, etc. for imports was a reward for players who had played the previous games, and that kind of takes away from that. I understand it's probably to help them sell more copies to those who may not have played ME1 and/or ME2, but still... I hope it at least only covers major stuff and those of us who have stuck through the whole thing still get more than newbies. Still, if this means ME3 is a little more dependent on the originals, then I can take the hit there.
- I wish the weapons would be more varied to be honest. Still... at least modding is back, and hopefully there's at least more this time than in vanilla ME2.
- This is the worst one, IMO. What's the point of having classes at all anymore if any of them can just use whatever weapon they like. Seems like more streamlining to me.
- See above basically.

Modifié par Terror_K, 08 avril 2011 - 12:54 .


#2
xSTONEYx187x

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Regarding the comic, I'm so so happy they are including it. I only have two main accounts that I'm importing into ME 3, so when I finish them at least I can use the comic to make choices from the previous two games and go on from there, instead of having to play through ME 1 and 2 all over again.

#3
Drake_Hound

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All YAY no NAY to me ...
With this much goodies , its is going to be fun .

Now beter the ending of the story doesn´t dissapoint and one way only :?
Then It was the perfect finish to a awesome trilogy .

PS what is the use of classes , is cause every class have skill tree again .
Just certain classes have different bonus and abilities .
That is part of RPG expanded skill tree.

Modifié par Drake_Hound, 08 avril 2011 - 01:00 .


#4
blueraven85

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Are we sure that's Ash in that pic?
The person in that pic has brown hair and a lighter skin colour then Ashley , and that doesn't look like an Aliance uniform shes wearing.
As for the comic im ok with that , it will most likely be like the ps3 one which will only have the main choices .

#5
Lvl20DM

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We'll have to see how this all fits together, but classes using any weapons isn't streamlining. Plus, you could pretty much do this anyway after the Collector Ship. Really, I'm not even sure this impacts balance all that much. Particularly since Soldiers, Infiltrators, and Vanguard will still have the best powers/skills for weapons.

#6
xSTONEYx187x

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blueraven85 wrote...

Are we sure that's Ash in that pic?
The person in that pic has brown hair and a lighter skin colour then Ashley , and that doesn't look like an Aliance uniform shes wearing.
As for the comic im ok with that , it will most likely be like the ps3 one which will only have the main choices .


Maybe it's her formal Alliance outfit she is wearing at Shep's trial? Highly doubt she would go to it in full body armour. 

#7
Kaylord

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As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.
- What about that Collector base?
- What about your ME2 romance?

#8
Angmir

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Terror_K wrote...

- This is the worst one, IMO. What's the point of having classes at all anymore if any of them can just use whatever weapon they like. Seems like more streamlining to me.
- See above basically.



I am confident this will be resolved more like in me1 when all classes could use all weapons, but some clases wont be able to master all of them. Lesser accuracy or beeing unable to use special ammo, and mods unless gained some skill etc.

#9
lazuli

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Angmir wrote...

Terror_K wrote...

- This is the worst one, IMO. What's the point of having classes at all anymore if any of them can just use whatever weapon they like. Seems like more streamlining to me.
- See above basically.



I am confident this will be resolved more like in me1 when all classes could use all weapons, but some clases wont be able to master all of them. Lesser accuracy or beeing unable to use special ammo, and mods unless gained some skill etc.


It's looking now though like it's an encumbrance system.  There might be examples of certain classes getting weapon damage increases from their passive abilities, or perhaps sniper rifle time dilation like the Infiltrator in ME2.  But they know how terrible the stat-based aiming was in ME1.  I don't imagine they'll replicate anything like that.

It's interesting that they don't mention ammo.  I'm curious to see how Ammo Powers develop.  If Ammo Powers don't exist in ME3, what sorts of skills will the combat classes get to compensate for this?  With larger skill trees, there's a lot of room for new powers.

#10
bald man in a boat

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I'm not bothered by all classes being able to use any of the weapons. You can almost do this in ME2 and (horrendous accuracy aside) it can be done in ME1. I've played as shotgun Infiltrators, sniper Vanguards, Claymore Soldier... using some of the classes as not intended has yielded some of the most fun results.

The comic is fair. We don't need it but can you honestly imagine playing just ME3 with no prior exposure the ME universe? It'd be like : Who the fl are these people and what the hell is going on?
In the end, those comic catch up playthroughs aren't going to be as satisfying as having the entire Mass Effect threesome under you belt.

I do hope that ME3's weapon variety is that of a post DLC ME2. I have always found it odd that there are a lack of species specific weapons. I mean seriously, you'd think the krogan would have a sick selection of heavy assault rifles, launchers and shotguns. Salarians would be the go-to guys for Infiltrator gear - silenced submachine guns and sniper rifles, b!tchin' omni tools...

#11
Il Divo

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No multiplayer makes me a happy panda.

Also Terror, where did you hear about Cerberus being out to kill Shepard? This almost seems counter-intuitive given the events of Mass Effect 2...

#12
heman14

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I'm amped! Not sure why Cerberus (based on the entirety of ME2...unless you destroy the collector base) would be out to kill Shep though?

#13
J. Finley

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Are they still going to have SMGs since all classes can use Assault Rifles now? I'm confused on that bit.

I got the impression that the SMGs were alternatives to the Assault Rifles for the classes that couldn't use them.

Modifié par Jayman1337, 08 avril 2011 - 01:34 .


#14
kregano

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Terror_K wrote...

NAY

- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- Weapons are like the ones in Mass Effect 2, have a set list
- All classes can wield all weapons unhindered now
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator

To be honest, in ME the classes always applied more to the powers than the weapons aside from the soldier/hybrid classes. I'm guessing Bioware decided that they would open up the classes by giving the player the ability to pick their own loadouts, which isn't a bad thing really. I wonder how heaavy weapons hit into this new paradigm though, as using up a single slot for a heavy weapon on the non-soldier classes would really limit your options.

I'm totally fine with the limited set of weapons thing though. It makes it easier to have easily differentiable weapons instead of the mess of guns with minor differences we got in ME1. The comic also makes sense if you're someone who wants to do another replay of ME3 but don't want to go through ME1 & 2 to do so.

#15
Kroepoek

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heman14 wrote...

I'm amped! Not sure why Cerberus (based on the entirety of ME2...unless you destroy the collector base) would be out to kill Shep though?


Not giving Cerberus the base would be considered betrayal perhaps by TIM.
Giving it to Cerberus. They're all indoctrinated and mad.

#16
Nathan Redgrave

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Terror_K wrote...

To gauge what we've recently read from GameInformer about ME3 thus far, as fans let's gauge what we think of what we've heard thus far. Here's a fairly good list I found that seperates each factor into individual points:-

- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops


Flemeth-"Much-as-I-expected".jpg

- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders


Interesting. My hopes for a Kahlee Sanders cameo might not be in vain. Probably hangs around with Anderson now. Wonder to what extent the events of Retribution might be retconned if you didn't give Cerberus the Collector base...

- Screenshot shown of Ashley with her hair down


Mixed. I'm more a fan of soldier-women having clothing and haircuts that couldn't prove a pain in combat, which was one of my complaints about Miranda.

- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson


Given that each of these has at least one important ME1/ME2 choice attached to them, I'd be disappointed if they weren't in here somewhere.

- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch


Yes. Thank you.

Whether it's ME1 or ME2 you don't want to play, this will be a boon for everyone.

- The Illusive Man plays a big role
- Cerberus is out to kill Shepard


The first was nearly a given. The second... I wonder if this is only in the timeline where Shepard blows up the Collector Base? It doesn't make a whole lot of sense otherwise, but Jacob does mention that Cerberus "wants your tail" after you blow the Collector Base.

- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- All classes can wield all weapons unhindered now
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available


Very much "yay" on all of these points, including those quoted above. Apathetic toward multiplayer.

#17
Dave666

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Terror? I've often agreed with you on the Forum, but I strongly disagree with your last two Nay's.  Its bugged me for a very long time that classes like Adepts can't use weapons like Assault Rifles, because at the end of the day regardless of class Shepard is an (ex)Aliance Marine, do you remember talking to Ash in ME:1?  She says something along the lines of 'Every Marine a Rifle, every Rifleman zee gee certified'.  Basically Shep should never have been limited in weapon choices in ME:2 in the first place.  What marine would go to a weapons locker and think to themselves 'well, I could take an Assault Rifle, but I think I'll take its baby brother the SMG instead'? 

Also the skill trees are getting a substantial overhaul so we may not have the same issues with certain powers not working through defences(with the right branch choices), so having access to better weapons doesn't necessarilly mean that we have no choice but to use them non-stop, it just gives us choices in gamestyle.  Want to play as an Adept with Heavy Barrier and an AR and SG? You can! Want to play as an Adept who is all about abilities?  What's preventing you?  Want to play as an Engineer with SMG's and a SR?  Go right ahead, there's nothing stopping you.   Or how about a Vangard with a SG and an SR so that you can deal damage at any range?  Now you can.

This is not a bad thing.

Oh and regarding the set list thing with weapons you need to remember that you can change parts of the weapons, barrels, scopes etc and each combination affects the stats of the weapon, change the barrel on a gun that doubles the damage but halves the fire-rate and you have a completely new weapon, basically meaning that you could potentially have more weapons than in ME:1 but with fewer inventory slots being used up.

Modifié par Dave666, 08 avril 2011 - 01:56 .


#18
Anacronian Stryx

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I don't really see anything Nay-worthy on that list.

But i see a titanic Yay on the improved RPG elements.

Modifié par Anacronian Stryx, 08 avril 2011 - 02:01 .


#19
Nathan Redgrave

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In ME1, you could freely use whatever weapon whenever you wanted, it was just the weapon skills you could level up that differed. So an Adept could use whatever, and in fact always carried all four weapon types. It wasn't until ME2 that classes, for some arbitrary as hell reason, were restricted to two or three specific weapon types.

#20
jamesp81

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Kaylord wrote...

As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.
- What about that Collector base?
- What about your ME2 romance?


My read is that Earth is attacked early, but you escape to gather allies to come back to Earth to save it.  It looks like the invasion is going to take on a "siege" kind of flavor.  Human forces on Earth will be strong and will be holding off the attack, but it will only be a matter of time before the Reapers win.  Unless you bring help, of course.

#21
Nathan Redgrave

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Shepard having Spectre status might actually make his situation post-Arrival more precarious, as a Spectre vaporizing an entire batarian colony is a war with the Terminus Systems waiting to happen.

#22
Nathan Redgrave

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jamesp81 wrote...

Kaylord wrote...

As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.
- What about that Collector base?
- What about your ME2 romance?


My read is that Earth is attacked early, but you escape to gather allies to come back to Earth to save it.  It looks like the invasion is going to take on a "siege" kind of flavor.  Human forces on Earth will be strong and will be holding off the attack, but it will only be a matter of time before the Reapers win.  Unless you bring help, of course.


I'm sure Cerberus has a few spare Thresher Maws from Akuze on standby. Bring those. Image IPB

#23
Il Divo

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Kaylord wrote...

As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.


While Shepard does potentially have spectre status, I don't thing there's ever been a record of a Spectre doing something quite this extreme. Blowing up 30k Batarians, regardless of Spectres being 'above the law', carries its own consequences. Shepard ultimately is a human who just murdered 30k batarians. This is a situation that Earth needs to deal with, perhaps even moreso than the Council.

#24
Bad King

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Fix1o0 wrote...

heman14 wrote...

I'm amped! Not sure why Cerberus (based on the entirety of ME2...unless you destroy the collector base) would be out to kill Shep though?


Not giving Cerberus the base would be considered betrayal perhaps by TIM.
Giving it to Cerberus. They're all indoctrinated and mad.


This was one of the things in the list I wasn't too keen on. It's a bit silly that Cerberus is trying to kill Shepard after spending so many credits to ressurect him. Even if Shepard destroyed the CB, TIM should realise that Shepard is one of humanity's few weapons against the Reapers. Killing him would just be pretty much condemning humanity to extinction.

If Cerberus has indeed been indoctrinated by the CB, I wouldn't be too surprised- since ME2 Bioware have been notorious for making most renegade choices bite players in the ass while paragon choices tend to have good outcomes. So I really hope that Cerberus haven't been indoctrinated after all.

Apart from that, the rest of the details look promising.

#25
Darc_Requiem

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You make a good point Il Divo. Oh and it was actually over 300k Batarians.