- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- All classes can wield all weapons unhindered now
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer
Okay, now simply do as follows:-
YAY
- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer
NAY
- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- Weapons are like the ones in Mass Effect 2, have a set list
- All classes can wield all weapons unhindered now
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator
Regarding the "nays" from me:
- I feel that having a comic intro is a bit silly. I always felt that the proper consequences, etc. for imports was a reward for players who had played the previous games, and that kind of takes away from that. I understand it's probably to help them sell more copies to those who may not have played ME1 and/or ME2, but still... I hope it at least only covers major stuff and those of us who have stuck through the whole thing still get more than newbies. Still, if this means ME3 is a little more dependent on the originals, then I can take the hit there.
- I wish the weapons would be more varied to be honest. Still... at least modding is back, and hopefully there's at least more this time than in vanilla ME2.
- This is the worst one, IMO. What's the point of having classes at all anymore if any of them can just use whatever weapon they like. Seems like more streamlining to me.
- See above basically.
Modifié par Terror_K, 08 avril 2011 - 12:54 .





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