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GameInformer ME3 info "Yay or nay" list


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#26
kregano

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Nathan Redgrave wrote...

In ME1, you could freely use whatever weapon whenever you wanted, it was just the weapon skills you could level up that differed. So an Adept could use whatever, and in fact always carried all four weapon types. It wasn't until ME2 that classes, for some arbitrary as hell reason, were restricted to two or three specific weapon types.

Yeah, but an Adept only had one weapon skill by default, the pistol. Unless you had the 150 kills achievement for the other guns, you couldn't level them up (and even then that only gave you one extra gun). Without the skill, you couldn't even zoom into aim properly. The reason why the ME2 classes had more resticted loadouts was because people thought lugging around guns you couldn't use properly was stupid.

#27
Rob Sabbaggio

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All yays for me. Especially the beefed up RPG elements and multiple endings that are heavily dependent on your decisions, party and allies.

Personally, all I want now is:
1) Confirmation we will be able to continue past romances.
2) The return of our bad-ass party, with hopefully more party banter/interaction as well. In both ME1 and ME2 we built great teams, we shouldnt have to go through the same process again.
3) The ability to customise appearance for existing Sheps and some more options, so I can get a proper beard this time!
4) A helmet toggle like in DA2.
5) Confirmation this is going to be huge - ME2 was on two disks and was quite a bit longer than ME1, I hope ME3 is bigger still. I certainly hope it takes its time and builds to a massive climax, this series deserves no less.

The Reapers taking their time to wipe out worlds also fits with what we knew from ME1 and the Protheans. We were told (I think) on Ilos that the Mass Relays wouldnt work as they were Reaper constructs, so the Protheans could never gather forces together and the Reapers could just take their time picking off worlds one by one. Even if they didnt meet resistance, the Reapers would probably take years to finish their "cleanse"...

#28
Nathan Redgrave

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kregano wrote...

Nathan Redgrave wrote...

In ME1, you could freely use whatever weapon whenever you wanted, it was just the weapon skills you could level up that differed. So an Adept could use whatever, and in fact always carried all four weapon types. It wasn't until ME2 that classes, for some arbitrary as hell reason, were restricted to two or three specific weapon types.

Yeah, but an Adept only had one weapon skill by default, the pistol. Unless you had the 150 kills achievement for the other guns, you couldn't level them up (and even then that only gave you one extra gun). Without the skill, you couldn't even zoom into aim properly. The reason why the ME2 classes had more resticted loadouts was because people thought lugging around guns you couldn't use properly was stupid.


But the option was there, and I've made use of it on a few occasions. The only weapon I couldn't make use of without leveling it up was actually the sniper rifle, and I can hardly stand that in ME1 even WITH the damn skills gained.

#29
Guest_PurebredCorn_*

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Terror_K wrote...


Regarding the "nays" from me:

-
I feel that having a comic intro is a bit silly. I always felt that the
proper consequences, etc. for imports was a reward for players who had
played the previous games, and that kind of takes away from that. I
understand it's probably to help them sell more copies to those who may
not have played ME1 and/or ME2, but still... I hope it at least only
covers major stuff and those of us who have stuck through the whole
thing still get more than newbies.



I think the comic is genius. I saw the one they had for PS3 users and thought it was a great way to have people catch up. Plus it's not just for those who haven't played the game before, computers and consoles get borked sometimes and all your games can get lost. So this is a good solution for people who may have never played the previous games and those who may have lost their previous game info.

Modifié par PurebredCorn, 08 avril 2011 - 02:51 .


#30
TobyHasEyes

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Yay to it all really. I wonder with weapon restrictions, if the pistol option will still be divided into heavy pistol and smg. If they can combine the ability to have an Adept who relies only on a number of pistols, with the ability to use light armor, that would be very cool.

Other than that, all sounds good

#31
jamesp81

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Nathan Redgrave wrote...

jamesp81 wrote...

Kaylord wrote...

As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.
- What about that Collector base?
- What about your ME2 romance?


My read is that Earth is attacked early, but you escape to gather allies to come back to Earth to save it.  It looks like the invasion is going to take on a "siege" kind of flavor.  Human forces on Earth will be strong and will be holding off the attack, but it will only be a matter of time before the Reapers win.  Unless you bring help, of course.


I'm sure Cerberus has a few spare Thresher Maws from Akuze on standby. Bring those. Image IPB


Actually, I was thinking how ****ing epic it would be if, when you return to Earth, you land with a huge army of Rachni soldiers lead by the wisest and strongest of the Krogan Battlemasters.  That would be so awesome I would start squeeing like a little girl.  And both Krogan and Rachni are the perfect ground army for taking out hordes of husks...

#32
Il Divo

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Darc_Requiem wrote...

You make a good point Il Divo. Oh and it was actually over 300k Batarians.


It just keeps getting worse and worse, doesn't it? Image IPB

#33
appleyum

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YAY!!
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- All classes can wield all weapons unhindered now
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available

  • I hope squad mate will have access to class specific skill.  Jack seemed to be using Charge when she first awoke but that skill was no where to be found on her
  • I hope ammo "element" wouldn't be as dominate as squad skill in 3.  A bit of a let down as squad mate loyalty skill if your character already have a decent ammo type.
  • I hope they will have weapon stats information(damage, rate of fire, ammo, accuracy).  Kind of hard to tell from the load up on which weapon to choose from.
  • I hope you can customize your squad armor or look without having to purchase DLC (seems a backward step from Mass Effect 1 to 2).  Nothing like ...Miranda and Jacob wearing only breathing mask and clothing to battle and you are fully geared for battle

Modifié par appleyum, 08 avril 2011 - 05:03 .


#34
technoquarian

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Yay:

- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon’s combat performance and its appearance)
- All classes can wield all weapons unhindered now
- There will be limited slots to carry these weapons
- Soldier can carry all weapons at once
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer

Nay:

- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival

So, overwhelmingly positive reaction so far from me.  I'm glad that Cerberus is out to get me, because I hate Cerberus and it'll give me an excellent excuse to waste them.  And, as much as I like TIM as a character, hopefully I'll get the chance for my Shep to open up a can of whoop**** on him, as well.

Ecstatic about return of Garrus and Kaidan; also happy that Legion & Wrex will be back although I'd like it even more if they were squaddies.  Ashley looks quite fetching- hopefully Kaidan got a better haircut.

Comic is cool, even if it's not pretty- at least there's the opportunity to start a new game w/out having to play through the entirety of ME and ME2.

The "Nays" are just...Screw an earth trial.  My Sheps are still Spectres and they do what they have to do to get the job done.  Ideally they do it with as few casualties as possible, but if it's between 300k+ people and billions upon billions?  They'll off the 300k+.  Also not terribly fond of having to be on Earth, but it sounds like it's a very minor part of the game so it should be fine.  Glad that the Reapers are interrupting the bureaucratic nonsense though.

Final result: Bioware's got a completely psyched ME fan on this end!

#35
FobManX

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I'm mixed on the "being able to use whatever weapon you want" feature. On one hand it allows us to mix and match the different squadmates more and allows for more diversity, but on the other hand I like the idea of different squadmates specializing in different weapons. It'll be interesting to say the least.

Everything else is pretty much a yay for me. I would have liked more information on whether armor would be more customizable(like in 1, except maybe not as cumbersome)but I guess that's something we'll find out later.

Cerberus out to kill us is...interesting to say the least. Obviously if you destroy the base it would make sense for TIM to want to kill us, but what if we give him the base? My guess is they end up doing something heinous, we somehow find out about it, and to cover their tracks they want us dead. Or they get indoctrinated like the scientist in Arrival, who knows. That coupled with Shep basically being a fugitive should make for a great story.

#36
javierabegazo

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Weapon modding will also affect physical appearance, I'm so stoked about this

#37
Ahriman

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Terror_K wrote...
YAY
- Reapers invade while the trial is happening
- Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
- Cerberus is out to kill Shepard


These are NAY for me.
Seriously, why do we need this pathetic drama if Shepard won't face any consequences of his/her actions?
Why is the Normandy on Earth, Alliance doesn't have better place for it? And don't forget that there is illegal AI on the ship, which ignored by Alliance.
Well, I can't say that I'm surprised that TIM's partial huskification becomes complete, but such predictabilty cannot be good plotwist.

NAY

- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator


That's not a problem for me, they are trained not only for shooting. Still thing that everyone can care everything seems strange. Generic rifle/pistol in every cutscene? There is a chance that gameInformer missed something.

P.s. Other points are same for me.

Modifié par Wizz, 08 avril 2011 - 05:43 .


#38
Nathan Redgrave

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The weapon-modding system actually sounds similar to the one in Final Fantasy VII: Dirge of Cerberus--one of the only vaguely good parts of the game, as I recall, if a bit unbalanced... a good long-barreled handgun rendered your rifle unnecessary.

#39
Nathan Redgrave

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Wizz wrote...

Well, I can't say that I'm surprised that TIM's partial huskification becomes complete, but such predictabilty cannot be good plotwist.


Assuming that's even what happens in the first place.

#40
Major Alenko

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i gave the illusive man the bloody collector base and this is how he repays me? pfft

#41
lazuli

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appleyum wrote...

I hope squad mate will have access to class specific skill.  Jack seemed to be using Charge when she first awoke but that skill was no where to be found on her


That sounds like a good idea at first, but it quickly loses its appeal when you think of how flawed the squadmate AI has been in Mass Effect games up to this point.  I have enough trouble keeping my teammates alive without giving them a skill that's difficult for most players to use effectively (on higher difficulty levels).  That said, I wouldn't be opposed to rebalancing the squadmates' builds and perhaps giving them additional unique abilities.

#42
PrinceLionheart

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Il Divo wrote...

Kaylord wrote...

As far as I can tell by now... NAY! I hate so much those forced storylines.

- Shepard on trial on earth, WTF? My Shepard still has spectre status, this just doesn´t fit. I hate this whole "back to earth"-thing. It would have been enough to have just one major mission there.


While Shepard does potentially have spectre status, I don't thing there's ever been a record of a Spectre doing something quite this extreme. Blowing up 30k Batarians, regardless of Spectres being 'above the law', carries its own consequences. Shepard ultimately is a human who just murdered 30k batarians. This is a situation that Earth needs to deal with, perhaps even moreso than the Council.


One thing people are forgetting too, the Council/Anderson outright tell you that you're Spectre status is only symbolic aka, we'll look the other way as long as you don't bring attention to yourself. Nuking a system and kill 300,000 plus batarians is officially bringing attention to yourself.

#43
Nathan Redgrave

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I would like to call attention to the Council's reluctance to do anything that might incite a war with the Terminus Systems, which is the entire reason they caved and made Shepard a Spectre in ME1 in the first place.

Yeah, the "I can do watevah I want bee-atches" doesn't fly when you did "whatever you want" in territory that was way outside Spectre jurisdiction.

#44
Marta Rio

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Let's see, yays to everything except:

- Game begins with Shepard on Earth. (This seems silly for the numerous reasons specified in Zulu's thread)
- Cerberus is out to kill Shepard.

Regarding the second one, and this is coming from someone who doesn't like Cerberus:  Aw, come on Bioware!  That doesn't make sense, unless the answer is: TIM and his minions are indoctrinated.  And that explanation would earn a "blerg" from me, as it's been done.  And then done again.  Hopefully it's not as simple as that.

Otherwise:  The returning characters list, eff yes!  (And since some former squaddies are confirmed to return as squaddies, that gives me some hope for others).  And Ash looks awesome with the long hair.

Modifié par Marta Rio, 08 avril 2011 - 06:02 .


#45
Zulu_DFA

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YAY

  • Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
  • The Illusive Man plays a big role
  • Enhanced RPG elements
  • More freedom with character skills
  • Larger skill trees
  • Powers will evolve several times, not just once

  • Mods returning, swap out different parts such as barrels, scopes
    (effect both the weapon’s combat performance and its appearance)
  • There will be limited slots to carry these weapons
  • Numerous endings
  • Who you have in your squad and which allies you recruit greatly impact the endings that are available


MEH

  • Prologue: Shepard’s escape to the Normandy, off to start finding allies, fighting Reaper troops
  • Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
  • Cerberus is out to kill Shepard (is warrants a big and clear answer as to why, or it's a "nay")
  • Soldier can carry all weapons at once
  • No multiplayer


NAY

  • Screenshot shown of Ashley with her hair down (Is she a marine or what? well, at least no pink armor so far...)
  • Game begins with Shepard on Earth (why on Earth - so that the Reapers could invade during the trial?)
  • Shepard is on trial in regard to the events of Arrival (Arrival was a stupid plotholeish set-up for this trial, when there had already plenty of stuff to try and convict Shepard for. Plus the idea of the trial would have had some meaning of it was that kind of "Previously on Mass Effect / time skip" thing. But with the stupid comic the idea of trial itself is now a totally pointless device.)
  • Reapers invade while the trial is happening (dull)
  • Game will show a “previously on Mass Effect” comic to make decisions if you’re starting from scartch
  • Weapons are like the ones in Mass Effect 2, have a set list
  • All classes can wield all weapons unhindered now
  • Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator

No word on squad armor... and Ashley's new hair make me worried the helmets are not coming back, which is a deal breaker.

Modifié par Zulu_DFA, 08 avril 2011 - 06:18 .


#46
Apollo Starflare

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Yay. Just yay.

Well, currently I'm a bit nay about Cerberus wanting my Shep's head regardless of what happened at the end of ME2, but considering how little context we have about that info I'm keeping an open mind.

I can't say any of your nays bother me though, the comic is a great inclusion and to say otherwise is essentially just selfishness. There is no inherrant 'reward' give to ME veterens for forcing new players or players who otherwise have to start a new game to go in without any catch up mechanic, they still get the inferior version of events and making the vanilla game have a default plot just goes against what makes the ME series so brilliant. Everyone is always asking for their choices to matter, this is just making the choice making more available to everyone and thus making it matter more.

As for guns, while I do agree that class variety is important guns haven't been a big part of that since ME2. You could have your Adept shooting shotguns and assault rifles as far back as ME1 even. This just makes it all more accesible, and Im guessing that with the mod system and who knows what other changes to the (apparently deeper) RPG mechanics and such that it won't be particularly viable to play as an all weapons Adept anyway. If, as some suspect, you are restricted in weapon slots then it would make sense to 'master' a couple of weapons for each playthrough. It adds accessibility and if anything more choice and replayability.

PurebredCorn wrote...

Terror_K wrote...


Regarding the "nays" from me:

-
I feel that having a comic intro is a bit silly. I always felt that the
proper consequences, etc. for imports was a reward for players who had
played the previous games, and that kind of takes away from that. I
understand it's probably to help them sell more copies to those who may
not have played ME1 and/or ME2, but still... I hope it at least only
covers major stuff and those of us who have stuck through the whole
thing still get more than newbies.



I think the comic is genius. I saw the one they had for PS3 users and thought it was a great way to have people catch up. Plus it's not just for those who haven't played the game before, computers and consoles get borked sometimes and all your games can get lost. So this is a good solution for people who may have never played the previous games and those who may have lost their previous game info.


Well said. Even though I have 6 importable Shepards and plan to marathon a 7th post ME3, having the option to 'skip to the end' while still tailoring the events of the previous two games as I see fit is something I am glad to have.

#47
Nathan Redgrave

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Why the hell does the comic even matter? If you don't want it, huzzah, don't use it. If you think people should have to play the other games, get off your damn high horse. There's no logical reason it should be "nay." At worse, a "meh."

#48
CroGamer002

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Terror_K wrote...

- All classes can wield all weapons unhindered now
- Adept, Engineer, and Sentinal will likely be limited to two weapons, three for Vanguard and Infiltrator

Regarding the "nays" from me:

- This is the worst one, IMO. What's the point of having classes at all anymore if any of them can just use whatever weapon they like. Seems like more streamlining to me.
- See above basically.


Streamlined?

By giving you choice to have any weapon you want only limited number by specific class?

How?

Modifié par Mesina2, 08 avril 2011 - 06:22 .


#49
JamieCOTC

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Zulu_DFA wrote...


Game begins with Shepard on Earth (why on Earth - so that the Reapers could invade during the trial?)

Shepard is on trial in regard to the events of Arrival (Arrival was a stupid plotholeish set-up for this trial, when there had already plenty of stuff to try and convict Shepard for. Plus the idea of the trial would have had some meaning of it was that kind of "Previously on Mass Effect / time skip" thing. But with the stupid comic the idea of trial itself is now a totally pointless device.)

Reapers invade while the trial is happening (dull)


My only "nay" votes and pretty much for the same reasons, though I'm not opposed to the comic.  I'm hoping ME3 won't feel as railroaded as ME2.

#50
mya11

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Yay I like the new hair for ashely she is sexy and I hope my shepard women has too long hairs !!
More rpg I like it too !