Tigress M wrote...
Lithuasil wrote...
A sense of Urgency would have (imho) massively improved the first act, and would have been relatively easy to implement, if there was a system to prohibit using magic too openly (like the masquerade in VbTm). After a certain time, even if bethany / mage hawke do not cast openly, the counter goes up, leading first to Varric telling you he had to bribe someone off, then a smaller templar attack, then a bigger templar attack where you have to bribe/kill witnesses - and eventually being dragged into the gallows, whether that would be a game over, or just the loss of a companion / alteration of the rest of the game.
But then, I also advocate doing away with the pausable combat, so there's that.
I agree that it would have been fun to have to be careful with using magic (just as I thought it would have been good to be cautious with Morrigan in Origins) but I'm not sure that's feasible for a game that allows different classes becuase it would make playing a mage much more difficult than playing a warrior or a rogue.
It'd be easy enough to balance out. There's no universal law that says that in a pure singleplayer experience, the classes have to fall victim to mmo-samyness. Why not force mages to be careful, but allow them to hit things with weapons like anyone else (and leaving to balance for the player how much of a fighter you want to be, at the expense of spells), and make magic as powerful as it is canonically, maybe even make magic the only way to defeat foes that are out of the publics sight, and well beyond the reach of common weaponry (like the high dragon).
The moment we'd collectively get over ourselfs, and abandon the whole statbased tactical combat business, the possibilities are endless