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Question about Hard Mode (Please Post Fast) I missing DA playing Time ^^


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#1
X-Box 360 CidALMIGHTY

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Ok I going to try Soloing Hard Mode.  I just have a quick question.

I going to be playing a Elf Mage AW/BM.  I just wanting to know what are some good skills to pick.


Coercion (I don't think I need it) But if any good plz tell me why
Combat Tactics (I do not need I soloing)
Combat Training
(Does anyone know if the low level spell like Fireball can be interrupt? or is it just the spell like Inferno with them like 2-3 sec to cast)
Herbalism (I do not know I can heal but havin alot of healing items & mana item is good)
Poison-Making (Maybe so I can put them on my weapon) Can anyone tell me does it take a slot on the weapon for it to work?
Stealing (I think pointless if you not going to a high level with)
Survival (Pointless for me)
Trap-Making (Well maybe because you can get easy exp)

If you know any good skills for solo I would be happy to know them. Image IPB

#2
kansadoom

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Coercion is good because you can persaude intimidate people and basically get them to do what you want

#3
X-Box 360 CidALMIGHTY

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Bump

#4
Pulse.01

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I like coercion personally:)

#5
X-Box 360 CidALMIGHTY

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Bump

#6
X-Box 360 CidALMIGHTY

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Bump let again ><

#7
Revik

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Poison making is good. You will get access to bombs which actually do a fair amount of damage. You obviously won't be using it for weapon coating till after you are an AW. Using the poison with a chance to paralyze is probably your best bet.



Herbalism will be damn good for a mage. You will have high magic so drinking even a health poultice will nearly be a full heal. Because of this I would not recommend going into healing.



Traps can be situationally good. If you are allowed to get the jump you can plan a little trap ambush. This could allow you to go straight to your damage moves without needing to CC the enemy. Not to mention claw traps actually do decent damage.



Coercion can be good because it can get you out of some nasty battles as well as getting you extra gold for traps, pots, etc.

#8
Lekkric

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My thought would be herbalism and trapmaking. First get to the second level of herbalism, then max out trapmaking, then finish up herbalism.

Herbalism 2 gets you regular mana potions, which you need right away. Lesser health poultices will be enough for a long time as a mage.

I don't know much about trapmaking, but I think as a solo mage you want as much extra crowd control as possible. Someone soloed Nightmare as a rogue, but his archer-ranger had pets to tank and stealth as an oh-****! button.

Take this with a grain of salt, I haven't even finished the game yet, I'm sure as hell not soloing.

#9
Equilibrium1990

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Taking combate training to the second level will be useful for the mana regen early on.

#10
maladictor2009

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define how you are gonna solo?



If you mean to use your other characters for pot / poison / trap making or completely solo.

#11
maladictor2009

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here are some pointers. I dont agree with everything he does but I dont want to explain.



http://www.gamefaqs....le/920668/58247

#12
Sloth Of Doom

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maladictor2009 wrote...

here are some pointers. I dont agree with everything he does but I dont want to explain.



"Most honest statement on a forum" award nominee.

#13
deathwing200

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None of the skills are essential except combat training (so your spells won't get interrupted) and herbalism (infinite potions). Coercion is a waste because you need to invest in cunning and you could spend those points elsewhere. It's not like you can't get through the game because you couldn't intimidate someone. Every other skill is crap, basically.

#14
X-Box 360 CidALMIGHTY

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maladictor2009 wrote...

define how you are gonna solo?

If you mean to use your other characters for pot / poison / trap making or completely solo.


Completely Solo!  If I have any NPC with me I will use the Wait on them.

#15
X-Box 360 CidALMIGHTY

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deathwing200 wrote...

None of the skills are essential except combat training (so your spells won't get interrupted) and herbalism (infinite potions). Coercion is a waste because you need to invest in cunning and you could spend those points elsewhere. It's not like you can't get through the game because you couldn't intimidate someone. Every other skill is crap, basically.


Like 80% of the spells you do not need a casting time to use it and can not be interrupted.

#16
X-Box 360 CidALMIGHTY

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Revik wrote...

Poison making is good. You will get access to bombs which actually do a fair amount of damage. You obviously won't be using it for weapon coating till after you are an AW. Using the poison with a chance to paralyze is probably your best bet.

Herbalism will be damn good for a mage. You will have high magic so drinking even a health poultice will nearly be a full heal. Because of this I would not recommend going into healing.

Traps can be situationally good. If you are allowed to get the jump you can plan a little trap ambush. This could allow you to go straight to your damage moves without needing to CC the enemy. Not to mention claw traps actually do decent damage.

Coercion can be good because it can get you out of some nasty battles as well as getting you extra gold for traps, pots, etc.


Does Poison-Marking:  How does it work?!?  Like do you use a slot on the weapon or what.

#17
montana_boy

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Cid ALMIGHTY wrote... Completely Solo!  If I have any NPC with me I will use the Wait on them.

Does that really work? 

Anytime I have hit the hotkey <H> my gang does'nt move with me however don't they immediately pop up as soon as you begin pulling aggro?

#18
Caelitus

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can you even use poisons and bombs if you're not a rogue?  anyway, if you can that would just make you all the more devastating.  I invested heavily into poisons on my rogue and I'd roll with 7+ poisons and blade coatings in addition to cycling through nades.

Modifié par Caelitus, 18 novembre 2009 - 07:59 .


#19
thrice00

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That would be cool but i can't understand how you will be able to solo the entire game. You'll ran out of mana and pots before the bosses are half-life left.

#20
IAmSupernova

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Trap making does come in handy if you have the patients for it.. There's plenty of times when you come to a door and you see 10+ red dots behind it that are going to charge you when you open it, before opening it lay down a crapload of traps(10-15), and all the small fodder enemies die off, leaving you to deal with the more dangerous enemies, who's health is now about half gone or so.



I just started doing it for fun near the end of my first play through, then I found out how much smoother some of the battles could have gone had I used trap making earlier. The three best traps IMO are the large shrapnel trap, the frost trap and the fire trap. Place like 5 of frost and fire infront of a door (you put them really close together,no wider then the door is and only going back that far as well) and one of those large shrapnel traps, open the door and just run back to your party, nearly everything dies then you just have to pick off the few lucky survivors.

#21
X-Box 360 CidALMIGHTY

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montana_boy wrote...

Cid ALMIGHTY wrote... Completely Solo!  If I have any NPC with me I will use the Wait on them.

Does that really work? 

Anytime I have hit the hotkey my gang does'nt move with me however don't they immediately pop up as soon as you begin pulling aggro?


Yes when you use the Wait it will not go off into you take it off and the NPC will not move or nothing.  Well if the monster right next to them they will attack.