Arrival's stealth sequence (Covert Operative) - what do you think of it?
#1
Posté 08 avril 2011 - 05:03
WIth the opportunity to avoid the batarian guards instead of killing them, Arrival put a new gameplay element in ME2. I'd like to know what people think of it. Here are my thoughts:
(1) The biggest hindrance to getting that part done was not to know that it was possible. I only came to know that through the forum after I had finished my first run, being not one who usually looks for new achievements (the concept generally being too gamey for my taste). Shepard saying something like "Perhaps I should avoid those guards." would have helped greatly.
(2) I appreciated very much that I was given the opportunity to do a stealth sequence. For the first time in two games, my Infiltrator felt like one. Stealth, IMO, is not primarily for combat, but for avoiding combat. More of that, please!
(3) The sequence was far, far too easy. No wandering guards? No guards occasionally looking in your direction? Bah. Admittedly I'm a veteran of the Thief games, but really - a little more non-combat challenge would've been very good for this DLC.
(4) It would have been nice to have the opportunity to take out single batarians silently from behind. Granted, IIRC they were almost always in pairs, but perhaps that's something to keep in mind should there be more stealth sequences in ME3.
So what do you all think of it?
#2
Posté 08 avril 2011 - 05:27
#3
Posté 08 avril 2011 - 05:39
#4
Posté 08 avril 2011 - 05:40
#5
Posté 08 avril 2011 - 05:45
You presume too much, my friend, lol. In fact, this sequence is littered with bugs/glitches that could fail your stealth approach and prevent you from getting the achievement on your first run. Some people have reported the guards sensing them through walls and having strange things trigger. I myself had a save/reload bug that recorded me as having been detected by the guards even after reloading, which kept me from getting the stealth achievement.Ieldra2 wrote...
(3) The sequence was far, far too easy. No wandering guards? No guards occasionally looking in your direction? Bah. Admittedly I'm a veteran of the Thief games, but really - a little more non-combat challenge would've been very good for this DLC.
Modifié par Locutus_of_BORG, 08 avril 2011 - 05:46 .
#6
Posté 08 avril 2011 - 05:48
#7
Posté 08 avril 2011 - 05:55
So, is it? Well, I never experienced any bugs. Sometimes I could hear guards do something with their weapons as I approached, but they didn't detect me, as proven by my getting the achievement after one such run.Locutus_of_BORG wrote...
You presume too much, my friend, lol. In fact, this sequence is littered with bugs/glitches that could fail your stealth approach and prevent you from getting the achievement on your first run. Some people have reported the guards sensing them through walls and having strange things trigger. I myself had a save/reload bug that recorded me as having been detected by the guards even after reloading, which kept me from getting the stealth achievement.Ieldra2 wrote...
(3) The sequence was far, far too easy. No wandering guards? No guards occasionally looking in your direction? Bah. Admittedly I'm a veteran of the Thief games, but really - a little more non-combat challenge would've been very good for this DLC.
If that stuff can only happen on your first run, it's no surprise, because on my first run I didn't even know that I don't need to kill those guards. In my run, it was a cakewalk. Just walk on and don't get too near any guards - I guess that's the only mechanic they had.
Modifié par Ieldra2, 08 avril 2011 - 05:55 .
#8
Posté 08 avril 2011 - 06:05
#9
Posté 08 avril 2011 - 06:16
#10
Posté 08 avril 2011 - 06:18
Modifié par Fixers0, 08 avril 2011 - 06:19 .
#11
Posté 09 avril 2011 - 12:36
First, non-stealth based games that shoe horn in stealth usually fall flat.
Second, this sequence was completely lame. If you didn't hit a bug, all you had to do was not TRY to get attention, and you'd succeed.
Okay, all I can really think of is two. But still, I really don't think it's a good idea.
#12
Posté 09 avril 2011 - 12:43
#13
Posté 09 avril 2011 - 02:12
Ieldra2 wrote...
The sequence was far, far too easy.
Yep.
#14
Posté 13 avril 2011 - 11:16
#15
Posté 13 avril 2011 - 11:36
Personally, I enjoy killing the guards, which is what I did for every other run through after that one!
#16
Guest_Saphra Deden_*
Posté 13 avril 2011 - 11:47
Guest_Saphra Deden_*
#17
Posté 13 avril 2011 - 11:57
#18
Posté 13 avril 2011 - 02:03
#19
Posté 13 avril 2011 - 02:05
If you want to do stealth properly, you need stealth mechanics.
#20
Posté 13 avril 2011 - 02:06
#21
Posté 13 avril 2011 - 03:30
It was a 'climb over here instead of walking left' 'choice' to get an achievement.
There was nothing stealthy about it.
I know the devs looked at 'Alpha Protocol', so hopefully they'll take more clues from there in the future if they want to take Stealth seriously as a mechanic.
#22
Posté 13 avril 2011 - 03:45
Avissel wrote...
I liked the idea, but the execution was a little lacking. There was no real challenge to being stealthy.
This. It's nice that BW are trying to mix up the gameplay a bit, and there are other spots in Arrival where you can see they tried to go beyond the usual "walk down this corridor, take cover behind the chest-high walls and kill everyone" level design, but it's not working... yet. I think as a quick thing in between to provide some variety it's fine, but if stealth is to be a major gameplay element in ME3, the devs need to do what they did with the shooting and look at some good stealth games to see how it's done properly. And good stealth games are a difficult beast to pull off, that's why there's so few of them.
#23
Posté 13 avril 2011 - 03:55
Ieldra2 wrote...
(1) The biggest hindrance to getting that part done was not to know that it was possible. I only came to know that through the forum after I had finished my first run, being not one who usually looks for new achievements (the concept generally being too gamey for my taste). Shepard saying something like "Perhaps I should avoid those guards." would have helped greatly.
The attempt was appreciated. I didn't get the achievement, but I'll try it again maybe before ME3 comes out.
I'd rather not have my protagonist tell me that I need to avoid the guards or suggest it. I was already told by Hackett to be stealthy so there's no need to have the protagonist say anything more about it. I really want to drive that point home because I can already imagine every section resulting in something akin to "More guards! Have to be careful", "Damn there's more guards here as well". That'll get annoying and tiresome much like I am in trying to drive this home so I'll stop now.
#24
Posté 13 avril 2011 - 04:02
That said, during Arrival I just went through and gunned everyone down
#25
Posté 13 avril 2011 - 04:35





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