ElectroRonin wrote...
Hi Sunnie,
Full respect for your work!
I'm being a bit dense at the moment and can't figure out how to modify existing inventory item to evolve.
I'm using the gff editor on the savegame and playing with items on PC, NPC and in inventory.
Adding the 9115 parameter is easy but then adding the appropriate, corresponding item_property_powers is a complete cipher to me 
Any advice? Has anyone cracked the code of these long integers?
As Ish said, you need to have a PropertyPower of 1 for every PropertyID in the list. Not having one results in a default zero which basically turns it off. It is an INT32 entry and you will need to check the "Treat as floating point" box and enter 1, then save value.
The You will need to add an Item_Properties_Powers entry for each Item_Properties entry and the position in each list corresponds to each other (assuming you are using the pyGFF editor).
Also, has anyone got a more populated list of MATERIALTYPEs beyond the 3 or 4 finishes per material category?
Nope, there are no other material types, and not all items have all types associated with them.
Oh, and has anyone figured out values for VFX, VFXID and EFFECTID other than -1?
No need to worry about these, just add an entry the same as powers, and make the value -1.