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[Request] Golden plate armor retexture


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5 réponses à ce sujet

#1
Razhathael

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I was just playing DA2 through as a warrior, and got myself some plate armor. It looked a lot like cailan's armor from return to ostagar. But it's so very dark and colorless.

There was a really cool armor texture in Awakening which was white + gold. Armor of Hirol's defence. Would it be possible to have that texure swapped to replace the colorless bland one?

Here's a picture of the awakening set:

http://dragonage.wik...l's_Defense_Set

I believe I saw a thread on replacing textures here a while ago, but my search for it was unsuccesful. So if someone could point me to that, it'd be great. And of course, even more great would be if someone could fulfill this request. ^_^

#2
Razhathael

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No? Ah well, was worth a shot.

#3
MGtr7

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I just looked into the textures. The problem is the textures Bioware did use from Origins are slightly modified in scale. It's like the squished them down horizontally and moved some parts around to fit the new models. So no, you can't exactly just quickly convert those textures to work for the armor in DA2 the way you might think. You can however go in, with a bit of photoshop experience, and move things around, scale accordingly, and make it work. The problem is a lot of the color you see in that armor in Origins was determined by it's material tint. A system that seems to work differently in Dragon Age 2. So you would also have to recolor parts of the texture to match what you were wanting. I don't know of any tutorials, but basically all I do is use pyGFF to extract the packaged textures (C:\\Program Files (x86)\\Dragon Age 2\\packages\\core\\textures\\high). Edit them (be sure to maintain file structure. IE: art\\characters\\playercharacter\\humanmale\\textures\\YOURNEWTEXTURES) And use the Gibbed.Bioware.ErfPack app to package them back into an .erf file. And just drop it into your override folder. Sounds complicated but after you do it once or twice it's easy. Hope that helps.

#4
Razhathael

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MGtr7 wrote...

I just looked into the textures. The problem is the textures Bioware did use from Origins are slightly modified in scale. It's like the squished them down horizontally and moved some parts around to fit the new models. So no, you can't exactly just quickly convert those textures to work for the armor in DA2 the way you might think. You can however go in, with a bit of photoshop experience, and move things around, scale accordingly, and make it work. The problem is a lot of the color you see in that armor in Origins was determined by it's material tint. A system that seems to work differently in Dragon Age 2. So you would also have to recolor parts of the texture to match what you were wanting. I don't know of any tutorials, but basically all I do is use pyGFF to extract the packaged textures (C:Program Files (x86)Dragon Age 2packagescoretextureshigh). Edit them (be sure to maintain file structure. IE: artcharactersplayercharacterhumanmaletexturesYOURNEWTEXTURES) And use the Gibbed.Bioware.ErfPack app to package them back into an .erf file. And just drop it into your override folder. Sounds complicated but after you do it once or twice it's easy. Hope that helps.


Alright. Thanks a lot, I'll look into it for sure!

#5
randomer18

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Just a heads-up - I've been trying to retexture that goddamn ugly armour as well lol, and I finally cracked it. Assuming you're playing with high res textures, the one you want using MGtr7's method is called bdy_arm_masod.

However I've discovered that even if you edit the base textures, the item material the game records means that they still won't show up right - the way to fix this is to make sure you've got the armour you want equipped, then save your game. Use the gff editor to edit this savegame by going PLAYERCHAR ---> PLAYERCHAR_CHAR --> EQUIPMENT_ITEMS. The armour is item 2 - click expand, go down to ITEM_MATERIALTYPE. Delete whatever number is there, then save. It'll come up with some weird massive minus number but just ignore it. Save the file, load it up in game and your new textures should be showing up :D

Hope this helps! I've literally only just worked it out...

#6
Razhathael

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randomer18 wrote...

Just a heads-up - I've been trying to retexture that goddamn ugly armour as well lol, and I finally cracked it. Assuming you're playing with high res textures, the one you want using MGtr7's method is called bdy_arm_masod.

However I've discovered that even if you edit the base textures, the item material the game records means that they still won't show up right - the way to fix this is to make sure you've got the armour you want equipped, then save your game. Use the gff editor to edit this savegame by going PLAYERCHAR ---> PLAYERCHAR_CHAR --> EQUIPMENT_ITEMS. The armour is item 2 - click expand, go down to ITEM_MATERIALTYPE. Delete whatever number is there, then save. It'll come up with some weird massive minus number but just ignore it. Save the file, load it up in game and your new textures should be showing up :D

Hope this helps! I've literally only just worked it out...


Oh, I didn't realize anyone posted on this thread again until now. Thanks for the help, I will immedieately try this! And I'm not really using very high textures, just medium at the moment, just pointing that out as you asked.

EDIT: agh, the problem is, when I try to open up the file with all the armor textures, whenever I try to open any of them, I get an error, something like "could not open specified file!" and the program closes down. Bummer.

Modifié par Razhathael, 16 avril 2011 - 07:14 .