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Patch 1.02 Progress


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#1
Rob Bartel

Rob Bartel
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The 1.02 Patch on PC/Mac (1.01 Title Update on X360/PS3) is still in the final certification process with EA, Microsoft, and Sony but is not expected to come out this weekend. Thank you for your continued patience and we look forward to getting this in your hands soon.

The patch includes fixes for over 100 issues. We’ll discuss some of the platform-specific issues in greater detail next week and we’ll release the formal patch notes once the updates are actually ready to download and install but here’s a high level view of some of the core gameplay fixes that everyone will see regardless of platform:

- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
- The “Duty” plot will now appear on the Chanter’s Board even if the player accepted all of the board’s quests before installing the Exiled Prince premium content.
- In the “Finders Keepers” plot, if the player leaves Woodrow’s Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- Merril no longer refers to the aftermath of “A New Path” before the plot has been completed.
- Aveline’s final armor upgrade is now available during the “Favor and Fault” plot.
- Varric is no longer confused about which character Hawke has been romancing.
- Various other gameplay and story-scripting issues no longer appear.

We’ll delve into some of the platform-specific details early next week. In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.

-----------------

UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

Modifié par Rob Bartel, 11 avril 2011 - 06:38 .


#2
Luke Barrett

Luke Barrett
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RaenImrahl wrote...

Thank you for the update.  One has to wonder, though, if this "mighty" group is the same who tested the game itself before launch?


The aforementioned beta test-group was a small pocket of community members that I pulled out of the matrix talked to about helping us out by pre-screening the patch. They were picked mostly due to community involvement and overall helpfulness/cooperation with other forum members.

On that note, as many people have noticed, I had to friend all of these people for this task so if you requested to be my friend and I turned you down (:crying:), its nothing personal!

#3
Luke Barrett

Luke Barrett
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RaenImrahl wrote...

Luke Barrett wrote...

The aforementioned beta test-group was a small pocket of community members that I pulled out of the matrix talked to about helping us out by pre-screening the patch. They were picked mostly due to community involvement and overall helpfulness/cooperation with other forum members.


Cool.  And good thing you didn't captialize the "m" in "matrix"... you'd owe Warner Bros. some money....  ;)


Clearly I was refering to an excel matrix that I made and not making an allusion to a trademarked product ;)

#4
Luke Barrett

Luke Barrett
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TallBearNC wrote...

So it looks like the consoles ARE delaying the PC patch.

Interesting.

BW/EA must have some legal agreement with SOE and MS that if they patch one system, all must be patched. I dunno why they would enter into any such agreement, nor have I ever heard of MS or SOE demanding that a gaming company can't patch the PC and not the consoles, etc. This is just plain weird.


I can 100% say that the console patches have no effect on when the PC patch is being released. If it was delayed, it would have been for a different reason.

#5
Rob Bartel

Rob Bartel
  • BioWare Employees
  • 444 messages
-----------------

UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

#6
Luke Barrett

Luke Barrett
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CaptainBlackGold wrote...

Quick question; is the new patch cumulative with the first one, or do I need to download the 1.01 first and then the new one when released?


It shouldn't matter. Installing straight from 1.00 should work fine.

#7
Luke Barrett

Luke Barrett
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Specifically, the import ones will likely be on a case by case basis. It all depends on where this issue is, be it the conversation pulling data improperly, or the flags not being set right in the first place.

That said, if you want to be 100% sure it will be accurate, start a new game.

As for the other changes, the high majority of them will work on the fly. Some, unfortunately, are already baked in to your saves and will require a fresh playthrough. Sorry :(

Modifié par Luke Barrett, 11 avril 2011 - 07:53 .