Aller au contenu

Photo

Patch 1.02 Progress


278 réponses à ce sujet

#226
SteveGarbage

SteveGarbage
  • Members
  • 813 messages
Here's praying that the PhysX initializing error will be fixed with this patch!

#227
Fieryeel

Fieryeel
  • Members
  • 724 messages
It is April 12th! I really hope the patch comes out today!

#228
BlackMamba9000

BlackMamba9000
  • Members
  • 33 messages

Rob Bartel wrote...

-----------------

UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.


this update is much appreciated thanks to bioware for listening to our concerns and taking the time to fix the game bugs the biggest issues for me were the crashes and the buggy performance (the one where if you leave the mouse icon on the skill bar the FPS shoots back up) its a real relief to hear that they've been fixed :D

#229
Rayne Myria Solo

Rayne Myria Solo
  • Members
  • 271 messages

AgentWhale wrote...

Why do we PC users have to wait for Microsoft and Sony to approve the patch? If it's ready, just release it now.


You don't. PC users get their patch sometime tomorrow. Console will wait at least a week or so. Pay attention before you post.

#230
knacki99

knacki99
  • Members
  • 44 messages
If I read correctly Rob Bartel only wrote about a steam release. Will it get released for standalone on tuesday too?

Modifié par knacki99, 12 avril 2011 - 05:59 .


#231
Kawazaku

Kawazaku
  • Members
  • 80 messages
So, now we don't need to worry about the DX 11 problems anymore? Do I still need the newest Nvidia beta drivers?

#232
Espada_Andy_2

Espada_Andy_2
  • Members
  • 124 messages
Soooo patch ready?

#233
PaganOak

PaganOak
  • Members
  • 405 messages
the forums are back ! so the patch ? where is it ??

#234
Running_Blind

Running_Blind
  • Members
  • 105 messages
I wonder if Rally is fixed in this new patch.

#235
Kenneth1987

Kenneth1987
  • Members
  • 14 messages
I hope dx11 will be playable on very high now

#236
BTCentral

BTCentral
  • Members
  • 1 684 messages

PaganOak wrote...

the forums are back ! so the patch ? where is it ??

Tell you what, they'll get up at 05:14 and put it live especially for you. Sound reasonable?
Oh wait, No. They won't. Remember that not everyone lives in the same timezone as you.

knacki99 wrote...

If I read correctly Rob Bartel only wrote about a steam release. Will it get released for standalone on tuesday too?

"Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow".

Sounds to me like they are waiting on the Steam patch to be ready before releasing it for PC, so yes - that would include retail/standalone.

Modifié par BTCentral, 12 avril 2011 - 09:16 .


#237
Jade Elf

Jade Elf
  • Members
  • 1 141 messages

Kawazaku wrote...

So, now we don't need to worry about the DX 11 problems anymore? Do I still need the newest Nvidia beta drivers?


There's only so much optimisation possible with the game's engine. I'll be sticking with the current nVidia beta drivers for sure.

#238
BTCentral

BTCentral
  • Members
  • 1 684 messages

Kawazaku wrote...

Do I still need the newest Nvidia beta drivers?

Yes. Considering the previous nVidia drivers are not optimised for DA2 at all. If you go back to them no matter how much optimization BioWare have made to the game engine the performance will still be much worse.

SteveGarbage wrote...

Here's praying that the PhysX initializing error will be fixed with this patch!

Last I heard that was caused by using a CPU without SSE2 capability, if true I highly doubt it will be fixed with the patch.
Any CPUs without SSE2 are well below the minimum system requirements (both of those mentioned support SSE3).

I'm sorry to say if you want to play then it's more than likely it's time for an upgrade.

Modifié par BTCentral, 12 avril 2011 - 10:03 .


#239
PaganOak

PaganOak
  • Members
  • 405 messages
it's so earlier in canada ? ah ok ...

#240
BTCentral

BTCentral
  • Members
  • 1 684 messages

PaganOak wrote...

it's so earlier in canada ? ah ok ...

It's easy to find out the time in Montreal, Canada. Simply Google Montreal Time and it tells you the current time there.

Modifié par BTCentral, 12 avril 2011 - 09:55 .


#241
PaganOak

PaganOak
  • Members
  • 405 messages
lol , now i see :D , well i hope they put it earlier in their morning u.u

#242
Slakky

Slakky
  • Members
  • 252 messages

Kawazaku wrote...

So, now we don't need to worry about the DX 11 problems anymore? Do I still need the newest Nvidia beta drivers?


A lot of DA2 performance issues are nVidia issues, so yes if you want it to run right.

There's no qualitative difference between nVidia release and beta drivers other than WHQL certification, which is pretty meaningless.

#243
OhoniX

OhoniX
  • Members
  • 508 messages

As for the other changes, the high majority of them will work on the fly. Some, unfortunately, are already baked in to your saves and will require a fresh playthrough. Sorry /images/forum/emoticons/sad.png


Could we get a heads up as to what we can expect those to be?

#244
m.harmless

m.harmless
  • Members
  • 91 messages

Jade Elf wrote...

Luke Barrett wrote...

As for the other changes, the high majority of them will work on the fly. Some, unfortunately, are already baked in to your saves and will require a fresh playthrough. Sorry :(


That is unfortunate. Would it be possible to get a list of the issues that require a new game for the fix to work after the patch is released? That would certainly ease the decision as to whether people feel they should start from scratch or not(I have several characters and playthoughs; for some I'd rather not start again, for others I wouldn't mind deleting them and start with a fresh character). Thanks. :)


I agree, that such a list would be extremely appreciated!

AFAIK the romance flags are imported correctly and only interpreted wrongly by DA2, so I was hoping that this would be true for all the import issues. But it seems that this is not necessarily the case.

Will the patch notes include a detailled description of which bugfixes need a fresh start and which will work with an exisiting savegame?

Thanks
M.

#245
Slakky

Slakky
  • Members
  • 252 messages

m.harmless wrote...
AFAIK the romance flags are imported correctly and only interpreted wrongly by DA2, so I was hoping that this would be true for all the import issues. But it seems that this is not necessarily the case.

Will the patch notes include a detailled description of which bugfixes need a fresh start and which will work with an exisiting savegame?


I'd look at this thread about the romance bugs.  The flags are corrupted by Origins DLCs, but then DA2 doesn't make the best use of the information available after that either.  The only way for them to fix it 100% correctly would be to go back and patch Origins, ask you for a full set of endgame saves, or just let you fill it in when you create your character.  I'll be interested to see how far they went with this anyway.

I'm guessing this will be one of those "baked in" bugs too, but you never know.

#246
xoxiin

xoxiin
  • Members
  • 53 messages

BTCentral wrote...

PaganOak wrote...

it's so earlier in canada ? ah ok ...

It's easy to find out the time in Montreal, Canada. Simply Google Montreal Time and it tells you the current time there.


Actually Bioware is in Edmonton, Alberta, Canada, two hours behind Montreal. ;)

#247
Elrona_gf

Elrona_gf
  • Members
  • 21 messages
As far as I understand, It isn't that flags are corrupted. DA2 checks not only the romance flags but also character approval and this information is stripped from the Awakening/DLC save files. We already have Monochrome Wench' mod that deals with it.. so it is possible for Bioware to find some solution too.

#248
m.harmless

m.harmless
  • Members
  • 91 messages

Slakky wrote...

I'd look at this thread about the romance bugs.  The flags are corrupted by Origins DLCs, but then DA2 doesn't make the best use of the information available after that either.  The only way for them to fix it 100% correctly would be to go back and patch Origins, ask you for a full set of endgame saves, or just let you fill it in when you create your character.  I'll be interested to see how far they went with this anyway.

I'm guessing this will be one of those "baked in" bugs too, but you never know.


As far as I undestood it, the main problem seems to be that DA2 not only checks for the romance flags, which seem to be imported correctly, but also for the approval ratings, which are appaently not transferred from Origins to Awakening and so whem importing from an Awakening save, all romances are broken. It seems that by eliminating the approval rating check (which seems redundant) these problem should be fixable. At least I hope so...

#249
BTCentral

BTCentral
  • Members
  • 1 684 messages

xoxiin wrote...

Actually Bioware is in Edmonton, Alberta, Canada, two hours behind Montreal. ;)

Well actually they have offices in both locations as you can see from the Careers page.
Though you're probably right, considering DA2/ME3 are being worked on in Edmonton.

(I think I saw someone involved with the patch post about being in Montreal - which is probably why I got confused).

Either way, the point I was making to PaganOak was that the patch is unlikely to be live for a good few hours yet.

Modifié par BTCentral, 12 avril 2011 - 11:29 .


#250
ejoslin

ejoslin
  • Members
  • 11 745 messages

m.harmless wrote...

Slakky wrote...

I'd look at this thread about the romance bugs.  The flags are corrupted by Origins DLCs, but then DA2 doesn't make the best use of the information available after that either.  The only way for them to fix it 100% correctly would be to go back and patch Origins, ask you for a full set of endgame saves, or just let you fill it in when you create your character.  I'll be interested to see how far they went with this anyway.

I'm guessing this will be one of those "baked in" bugs too, but you never know.


As far as I undestood it, the main problem seems to be that DA2 not only checks for the romance flags, which seem to be imported correctly, but also for the approval ratings, which are appaently not transferred from Origins to Awakening and so whem importing from an Awakening save, all romances are broken. It seems that by eliminating the approval rating check (which seems redundant) these problem should be fixable. At least I hope so...


No, it's a bit more complex than this.  When you import a DAO save you can look at the values in a savegame editor and the approval AND romance status are both imported.  If this were the only issue, DAO saves would work correctly -- but they do not, at least not for Zevran.

The approval rating check also is not redundant.  Since the flag imported is "romance active" what the approval is is very important.  You can be at -25 neutral and still have the romance active.