Patch 1.02 Progress
#101
Posté 10 avril 2011 - 12:03
#102
Guest_Puddi III_*
Posté 10 avril 2011 - 12:22
Guest_Puddi III_*
Phantom Ryu wrote...
scrotimusmaximus wrote...
I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...
I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works. It applies a permanent -5 to the attribute and stacks it. After that, the game has no reason to keep track of the original value (which is the source of the bug). There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).
I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.
#103
Posté 10 avril 2011 - 01:19
Filament wrote...
Phantom Ryu wrote...
scrotimusmaximus wrote...
I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...
I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works. It applies a permanent -5 to the attribute and stacks it. After that, the game has no reason to keep track of the original value (which is the source of the bug). There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).
I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.
True, but I highly doubt they will do that... They will just tell you to make a new playthrough, edit your save file, or wait for a player mod that does it.
#104
Posté 10 avril 2011 - 01:29
TallBearNC wrote...
Filament wrote...
Phantom Ryu wrote...
scrotimusmaximus wrote...
I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...
I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works. It applies a permanent -5 to the attribute and stacks it. After that, the game has no reason to keep track of the original value (which is the source of the bug). There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).
I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.
True, but I highly doubt they will do that... They will just tell you to make a new playthrough, edit your save file, or wait for a player mod that does it.
I really don't think it's as difficult as you're making it sound. All loading a save game does is initialize values for a character in memory. Once the character info is loaded, it wouldn't be difficult to patch in a hack that checks base stats for a character after any load and fixes them if they're wrong, before any modifiers are applied. Things like attack speed and damage resistance are particularly easy, because their base value should be 0. Then, on the next save, the fixed stats are written out, and voila, fixed save.
#105
Posté 10 avril 2011 - 01:48
Can't knock boots if you take 'em off!schalafi wrote...
[…]don't even take their boots off, which really spoils the scene, imo. Is this a bug, or what?
But yes, it sounds like a glitch. I've only romanced Merrill to the point of tomfoolery and we did end up in our skivvies, so I would assume that would be the case for other romances that reach that state. But don't quote me on that.
#106
Posté 10 avril 2011 - 01:58
#107
Posté 10 avril 2011 - 02:23
As it looks like you are using the PC version, you can fix it yourself.Ukon Jack wrote...
In essence, should I stop playing today? I'm now in Act 3, On the Loose, and it is unbearably slow. Will any progress that I have made today, be negated, because I'll need to start at a save point before the Slow problem hit. Only in the last 1/2 hour to hour of play did I take any notice that I seemed slower but after having checked the last couple of Quick Save files I routinely create, as well as a 'full' Save from several hours ago, those now mysteriously do to. Odd, because the problem wasn't happening when those were created. So, should I quit until a fix is released? Have all my Saves been made useless? Will the fix allow me to pick up from where I stopped?
- Download pyGFF (the one that says gff4editor-versionnumber.7z) and extract using 7-zip or similar.
- Run daosavegame.exe.
- Go to the menu and click Open File.
- The save file will be in either:
C:\\Users\\[your username]\\Documents\\BioWare\\Dragon Age 2\\Characters\\[character first name]\\Saves\\ or
C:\\Documents and Settings\\[your username]\\My Documents\\BioWare\\Dragon Age 2\\Characters\\[character first name]\\Saves\\
You'll need to find whatever slot your last save is in (the easiest way is to sort the folders by Date Modified).
- Open the save, go down to Party and click the plus sign next to it.
- Select the name of your Hawke from the list.
- There are two possible values (for the friendship bugs) to be reset Damage_Resistance (ID 32) and Animation_Speed_Modifier (ID 42).
- If those are negative, reset them to zero.
- File -> Save.
- Quit the application, fire up DA2, load save and enjoy!
Hope this helps.
Modifié par BTCentral, 10 avril 2011 - 03:00 .
#108
Posté 10 avril 2011 - 02:43
#109
Posté 10 avril 2011 - 02:55
When the 1.02 patch is released, if you've used Isabella in the meanwhile then you will probably have to do the above again (unless they have added a way to reset it to the correct value in the patch) but the patch should at least stop the issue from happening again in the future.
Modifié par BTCentral, 10 avril 2011 - 02:56 .
#110
Posté 10 avril 2011 - 03:03
#111
Posté 10 avril 2011 - 03:14
#112
Posté 10 avril 2011 - 03:18
BTCentral wrote...
As it looks like you are using the PC version, you can fix it yourself.Ukon Jack wrote...
In essence, should I stop playing today? I'm now in Act 3, On the Loose, and it is unbearably slow. Will any progress that I have made today, be negated, because I'll need to start at a save point before the Slow problem hit. Only in the last 1/2 hour to hour of play did I take any notice that I seemed slower but after having checked the last couple of Quick Save files I routinely create, as well as a 'full' Save from several hours ago, those now mysteriously do to. Odd, because the problem wasn't happening when those were created. So, should I quit until a fix is released? Have all my Saves been made useless? Will the fix allow me to pick up from where I stopped?
- Download pyGFF (the one that says gff4editor-versionnumber.7z) and extract using 7-zip or similar.
- Run daosavegame.exe.
- Go to the menu and click Open File.
- The save file will be in either:
C:Users[your username]DocumentsBioWareDragon Age 2Characters[character first name]Saves or
C:Documents and Settings[your username]My DocumentsBioWareDragon Age 2Characters[character first name]Saves
You'll need to find whatever slot your last save is in (the easiest way is to sort the folders by Date Modified).
- Open the save, go down to Party and click the plus sign next to it.
- Select the name of your Hawke from the list.
- There are two possible values (for the friendship bugs) to be reset Damage_Resistance (ID 32) and Animation_Speed_Modifier (ID 42).
- If those are negative, reset them to zero.
- File -> Save.
- Quit the application, fire up DA2, load save and enjoy!
Hope this helps.
In addition to what BT said, until 1.02 comes out, I would advise NOT setting it to 0 as you will slow go negative when you put isa and seb in your party. I would set it at 25-50... or even a lower positive #. That will reduce the frequency you have to edit your save file
#113
Guest_Puddi III_*
Posté 10 avril 2011 - 03:24
Guest_Puddi III_*
#114
Posté 10 avril 2011 - 03:30
#115
Posté 10 avril 2011 - 05:25
#116
Posté 10 avril 2011 - 05:28
#117
Posté 10 avril 2011 - 05:48
#118
Posté 10 avril 2011 - 06:42
good patch from the notes
#119
Posté 10 avril 2011 - 08:05
#120
Posté 10 avril 2011 - 10:56
scrotimusmaximus wrote...
Using a 3rd party app to edit your save though is not really an acceptable solution, especially for people who aren't as tech savvy or willing to edit saves as most on these forums. Considering the amount of time that many people have invested into their games before the companion bug broke their games in Act 2/3, I'd like to see this retroactively addressed. I use the save-game editor already to fix my saves, so I actually have no immediate need for 1.02, just pointing out that Bioware should be addressing the stat bug retroactively as a sign of respect and acknowledgement for customers who purchased the game on faith. Bioware can't officially acknowledge the 3rd party solution, so they still have an onus to fix this bug retroactively.
Whether or not it's possible to retroactively correct the effects of Isabela and Sebastian's friendships (among other things) depends on how the system that handles stat modifiers is built, I suppose. If it's possible to make the game, or an external application, manually check what sorts of bonuses Hawke gets from his various equipment pieces and talents, and from there calculate and set the stats accordingly... then it could work. (Or the game could, if a 1.0 or 1.01 save is loaded, unequip all equipment and refund any stat-modifying passive talents and simply set the modifiers to 0 or 5. The player would then have to re-equip him-/herself.)
Otherwise, I think the best we could get would be if one of the modders who have been working on those save game editors could simply create a small application that automatically sets the Attack Speed and Damage Resistance modifiers to 0 in whatever saves are loaded into them. That way no tech savviness would be required to get the saves back into a playable state.
Modifié par JediMB, 10 avril 2011 - 11:00 .
#121
Posté 10 avril 2011 - 11:13
#122
Posté 10 avril 2011 - 11:13
#123
Posté 10 avril 2011 - 11:36
#124
Posté 10 avril 2011 - 12:17
longer blocks the Hometown Breed hideout quest from triggering.
#125
Posté 10 avril 2011 - 04:40
Equipment modifier: +A haste
If haste buff/debuff in effect: +B (or -
Else B = 0
If Isabela in party and friend: C = +5 haste
Else C = 0
New Haste Modifier: Z = A + B + C
See? Or is there a reason some people think they can't do those type of checks?




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