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Patch 1.02 Progress


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#101
schalafi

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I thought that the fact that during the Anders love scene in my game, both he and my pc remained fully clothed was odd. At first I thought there was some new modesty standard in the game. Then I read that in the love scenes the woman is in underwear, and the man is in some kind of long underwear. I haven't gotten this in my game, they are clothed...don't even take their boots off, which really spoils the scene, imo. Is this a bug, or what?

#102
Guest_Puddi III_*

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Phantom Ryu wrote...

scrotimusmaximus wrote...

I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...


I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works.  It applies a permanent -5 to the attribute and stacks it.  After that, the game has no reason to keep track of the original value (which is the source of the bug).  There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).


I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.

#103
TallBearNC

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Filament wrote...

Phantom Ryu wrote...

scrotimusmaximus wrote...

I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...


I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works.  It applies a permanent -5 to the attribute and stacks it.  After that, the game has no reason to keep track of the original value (which is the source of the bug).  There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).


I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.


True, but I highly doubt they will do that... They will just tell you to make a new playthrough, edit your save file, or wait for a player mod that does it. 

#104
Mongoose22

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TallBearNC wrote...

Filament wrote...

Phantom Ryu wrote...

scrotimusmaximus wrote...

I'm going to take a stab here and say that the patch will not be retroactive in fixing character slow down. The wording from the devs says that the stats will be applied properly when re-loading and saving. There's no mention about fixing existing broken saves. Sorry boys and girls, if you have a broken save and don't want to edit your savegame file, you'll need to start again!
I could be wrong, but the wording is pretty clear, and if they were working on a retroactive fix they would say so. Additionally the question of whether the patch is retroactive or not has been asked many times in several threads, and not yet been officially answered...


I don't think it would be possible to fix the slowdown bug through a patch becausse of how the bug works.  It applies a permanent -5 to the attribute and stacks it.  After that, the game has no reason to keep track of the original value (which is the source of the bug).  There would be no way for the patch to look at the saved data and figure out what the "correct" value is supposed to be (unless save games keep a ridiculous amount of history for the character; such a history would be terribly inefficient and unnecessary in theory).


I should think it could be fixed by giving a sort of "Maker's Sigh" (free) DLC potion which, in addition to the normal Maker's Sigh effect, specifically resets your attack speed and damage resistance to 0. Which you would use without Isabela or Sebastian in your party, so that you wouldn't have any possible items or talents which might modify your base value and mess things up.


True, but I highly doubt they will do that... They will just tell you to make a new playthrough, edit your save file, or wait for a player mod that does it. 


I really don't think it's as difficult as you're making it sound.  All loading a save game does is initialize values for a character in memory.  Once the character info is loaded, it wouldn't be difficult to patch in a hack that checks base stats for a character after any load and fixes them if they're wrong, before any modifiers are applied.  Things like attack speed and damage resistance are particularly easy, because their base value should be 0.  Then, on the next save, the fixed stats are written out, and voila, fixed save.

#105
Nukenin

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schalafi wrote...

[…]don't even take their boots off, which really spoils the scene, imo. Is this a bug, or what?

Can't knock boots if you take 'em off!  :o

But yes, it sounds like a glitch.  I've only romanced Merrill to the point of tomfoolery and we did end up in our skivvies, so I would assume that would be the case for other romances that reach that state.  But don't quote me on that.  :blink:

#106
Ukon Jack

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In essence, should I stop playing today? I'm now in Act 3, On the Loose, and it is unbearably slow. Will any progress that I have made today, be negated, because I'll need to start at a save point before the Slow problem hit. Only in the last 1/2 hour to hour of play did I take any notice that I seemed slower but after having checked the last couple of Quick Save files I routinely create, as well as a 'full' Save from several hours ago, those now mysteriously do to. Odd, because the problem wasn't happening when those were created. So, should I quit until a fix is released? Have all my Saves been made useless? Will the fix allow me to pick up from where I stopped?

#107
BTCentral

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Ukon Jack wrote...

In essence, should I stop playing today? I'm now in Act 3, On the Loose, and it is unbearably slow. Will any progress that I have made today, be negated, because I'll need to start at a save point before the Slow problem hit. Only in the last 1/2 hour to hour of play did I take any notice that I seemed slower but after having checked the last couple of Quick Save files I routinely create, as well as a 'full' Save from several hours ago, those now mysteriously do to. Odd, because the problem wasn't happening when those were created. So, should I quit until a fix is released? Have all my Saves been made useless? Will the fix allow me to pick up from where I stopped?

As it looks like you are using the PC version, you can fix it yourself.

- Download pyGFF (the one that says gff4editor-versionnumber.7z) and extract using 7-zip or similar.
- Run daosavegame.exe.
- Go to the menu and click Open File.
- The save file will be in either:
C:\\Users\\[your username]\\Documents\\BioWare\\Dragon Age 2\\Characters\\[character first name]\\Saves\\ or
C:\\Documents and Settings\\[your username]\\My Documents\\BioWare\\Dragon Age 2\\Characters\\[character first name]\\Saves\\
You'll need to find whatever slot your last save is in (the easiest way is to sort the folders by Date Modified).
- Open the save, go down to Party and click the plus sign next to it.
- Select the name of your Hawke from the list.
- There are two possible values (for the friendship bugs) to be reset Damage_Resistance (ID 32) and Animation_Speed_Modifier (ID 42).
- If those are negative, reset them to zero.
- File -> Save.
- Quit the application, fire up DA2, load save and enjoy!

Hope this helps.

Modifié par BTCentral, 10 avril 2011 - 03:00 .


#108
Ukon Jack

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BTCentral. I have followed your steps to a 'T'. My Animation Speed Modifier was at -55. As someone who has average computer knowledge. Your advice was very easy to follow. Regardless of success, I will post back my success or failure. Either way, thank you for taking the time to concern yourself with my problem. I sincerely appreciate it.

#109
BTCentral

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No problem :) - it should fix it for you (at least until you use Isabella again).

When the 1.02 patch is released, if you've used Isabella in the meanwhile then you will probably have to do the above again (unless they have added a way to reset it to the correct value in the patch) but the patch should at least stop the issue from happening again in the future.

Modifié par BTCentral, 10 avril 2011 - 02:56 .


#110
Gunny5821

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YEAH, maybe this will be in our hands by next weekend! I have put ACT 3 on hold until this patch is released.. Looking forward to seeing it in action! Thanks BW!

#111
Ukon Jack

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It worked the second time I tried it. It would have worked the first, but I forgot to save the Quick Save game file folder once I'd made the changes to the Animation Speed Modifier. Duh... You have saved my weekend. I didn't want to admit the depth of my worry initially, as I've put in 11+ hours today roughly so far, with a few more planned now thanks to you. You're like an IT Warden.:wizard:  Cheers. (Saying 'Thank You' 100x - Rinsing & Repeating) :D

#112
TallBearNC

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BTCentral wrote...

Ukon Jack wrote...

In essence, should I stop playing today? I'm now in Act 3, On the Loose, and it is unbearably slow. Will any progress that I have made today, be negated, because I'll need to start at a save point before the Slow problem hit. Only in the last 1/2 hour to hour of play did I take any notice that I seemed slower but after having checked the last couple of Quick Save files I routinely create, as well as a 'full' Save from several hours ago, those now mysteriously do to. Odd, because the problem wasn't happening when those were created. So, should I quit until a fix is released? Have all my Saves been made useless? Will the fix allow me to pick up from where I stopped?

As it looks like you are using the PC version, you can fix it yourself.

- Download pyGFF (the one that says gff4editor-versionnumber.7z) and extract using 7-zip or similar.
- Run daosavegame.exe.
- Go to the menu and click Open File.
- The save file will be in either:
C:Users[your username]DocumentsBioWareDragon Age 2Characters[character first name]Saves or
C:Documents and Settings[your username]My DocumentsBioWareDragon Age 2Characters[character first name]Saves
You'll need to find whatever slot your last save is in (the easiest way is to sort the folders by Date Modified).
- Open the save, go down to Party and click the plus sign next to it.
- Select the name of your Hawke from the list.
- There are two possible values (for the friendship bugs) to be reset Damage_Resistance (ID 32) and Animation_Speed_Modifier (ID 42).
- If those are negative, reset them to zero.
- File -> Save.
- Quit the application, fire up DA2, load save and enjoy!

Hope this helps.


In addition to what BT said, until 1.02 comes out, I would advise NOT setting it to 0 as you will slow go negative when you put isa and seb in your party. I would set it at 25-50... or even a lower positive #. That will reduce the frequency you have to edit your save file

#113
Guest_Puddi III_*

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For the PC version, I'd rather set it to 0, and then download the mod that changes it to a rivalry bonus instead of a friendship bonus, to prevent having to do it again until the patch comes out. (the change isn't permanent, just remove the mod from your override and it'll go back to the friendship bonus)

#114
Ukon Jack

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I will keep that option in mind, as well. My main party is Aveline, Anders and Varric though. So If I don't include Isabel or Sebastian in my group will that keep the issue from happening? I will probably just follow BTCentral steps frequently for a while to check that Animation Speed Modifier, and correct it if it starts to drop again. I'm close to finishing this, my first, playthrough so it won't bother me too much.

#115
scrotimusmaximus

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Using a 3rd party app to edit your save though is not really an acceptable solution, especially for people who aren't as tech savvy or willing to edit saves as most on these forums. Considering the amount of time that many people have invested into their games before the companion bug broke their games in Act 2/3, I'd like to see this retroactively addressed. I use the save-game editor already to fix my saves, so I actually have no immediate need for 1.02, just pointing out that Bioware should be addressing the stat bug retroactively as a sign of respect and acknowledgement for customers who purchased the game on faith. Bioware can't officially acknowledge the 3rd party solution, so they still have an onus to fix this bug retroactively.

#116
frozenblood

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OK, thank you very much. I'm waiting for this patch :)

#117
TheTWF

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Thank you for the update! I can see why it's taking so long. 

#118
HeavyTankZA

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i approve :)

good patch from the notes

#119
Solinsky

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Great news, I would have liked to see "FREEZING and CRASHING bug fixed" at the top of the list though. Seeing as I still cannot play the game.

#120
JediMB

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scrotimusmaximus wrote...

Using a 3rd party app to edit your save though is not really an acceptable solution, especially for people who aren't as tech savvy or willing to edit saves as most on these forums. Considering the amount of time that many people have invested into their games before the companion bug broke their games in Act 2/3, I'd like to see this retroactively addressed. I use the save-game editor already to fix my saves, so I actually have no immediate need for 1.02, just pointing out that Bioware should be addressing the stat bug retroactively as a sign of respect and acknowledgement for customers who purchased the game on faith. Bioware can't officially acknowledge the 3rd party solution, so they still have an onus to fix this bug retroactively.


Whether or not it's possible to retroactively correct the effects of Isabela and Sebastian's friendships (among other things) depends on how the system that handles stat modifiers is built, I suppose. If it's possible to make the game, or an external application, manually check what sorts of bonuses Hawke gets from his various equipment pieces and talents, and from there calculate and set the stats accordingly... then it could work. (Or the game could, if a 1.0 or 1.01 save is loaded, unequip all equipment and refund any stat-modifying passive talents and simply set the modifiers to 0 or 5. The player would then have to re-equip him-/herself.)

Otherwise, I think the best we could get would be if one of the modders who have been working on those save game editors could simply create a small application that automatically sets the Attack Speed and Damage Resistance modifiers to 0 in whatever saves are loaded into them. That way no tech savviness would be required to get the saves back into a playable state.

Modifié par JediMB, 10 avril 2011 - 11:00 .


#121
Perzyn2

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I don't know about any of posters here, but I for one have little to non (with emphasis on the "non" part) expertise in programming, not to speak of such complicated programming taksks like a Dragon Age 2 caliber game. On the other hand guys from Bioware have a little experience in those things. So I'd assume that safe bet is, that at least one of them thought up a clever way to include a chceck and repair of savefiles in the patch installation process.

#122
Sir Olli

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Excellent news. One question: Do you have to start a new game or can you just install it over an existing one?

#123
ZenoX

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This is great news. And just in time since I've just started another playthrough.

#124
Chairon de Celeste

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Hopefully accepting the act II initial quests at Hawke's estate no
longer blocks the Hometown Breed hideout quest from triggering.

#125
Ymladdych

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Since they know which stats are affected by the companion bug, all the script needs to do is check party composition and friend/rivalry status, gear, active spell effects, and the net modifier value, then overwrite to the appropriate value.

Equipment modifier:   +A haste
If haste buff/debuff in effect:   +B (or -B) haste
Else B = 0
If Isabela in party and friend:   C = +5 haste
Else C = 0
New Haste Modifier:  Z = A + B + C

See?  Or is there a reason some people think they can't do those type of checks?