JediMB wrote...
scrotimusmaximus wrote...
Using a 3rd party app to edit your save though is not really an acceptable solution, especially for people who aren't as tech savvy or willing to edit saves as most on these forums. Considering the amount of time that many people have invested into their games before the companion bug broke their games in Act 2/3, I'd like to see this retroactively addressed. I use the save-game editor already to fix my saves, so I actually have no immediate need for 1.02, just pointing out that Bioware should be addressing the stat bug retroactively as a sign of respect and acknowledgement for customers who purchased the game on faith. Bioware can't officially acknowledge the 3rd party solution, so they still have an onus to fix this bug retroactively.
Whether or not it's possible to retroactively correct the effects of Isabela and Sebastian's friendships (among other things) depends on how the system that handles stat modifiers is built, I suppose. If it's possible to make the game, or an external application, manually check what sorts of bonuses Hawke gets from his various equipment pieces and talents, and from there calculate and set the stats accordingly... then it could work. (Or the game could, if a 1.0 or 1.01 save is loaded, unequip all equipment and refund any stat-modifying passive talents and simply set the modifiers to 0 or 5. The player would then have to re-equip him-/herself.)
Otherwise, I think the best we could get would be if one of the modders who have been working on those save game editors could simply create a small application that automatically sets the Attack Speed and Damage Resistance modifiers to 0 in whatever saves are loaded into them. That way no tech savviness would be required to get the saves back into a playable state.
I agree with your idea, it's one of the possibilities that Bioware may implement. I'm just pointing it out in the hope that they do implement *something*. The Isabela/Sebastian bug is particularly worrisome as it corrupts the save, and is thus harder to fix in some ways. Most of the bug patches Bioware are working on will affect files that won't change based on player interaction. Patching the way stats are modified certainly affects volatile code, but only volatile in that messing up the patch would be badness. The code for itself should be quite static as it is unnafected by the player. For Bioware to actually make the fix retroactive though will possibly be difficult as it affects the save file (which is different for everyone). If there are situations based on plot choice or other factors in which the base attack modifier shouldn't be 0, Bioware will need to check certain flags and it becomes a little more difficult than just releasing an updated EXE or DAT file as they will need to either patch everyone's saves or include a potion that resets everyting. I'm bringing this up becuase we *should* expect Bioware to fix this issue retroactively, despite the possibility of added complexity. I'm forseeing the possibility that Bioware may have chosen to not make the patch retroactive, in order to save time, and I'm saying that doing that would be pretty crap considering that globally a total of several million game hours would be rendered useless.
All of that said, it may be a cinch for them to fix it retroactively if there's no other factors that can affect attack speed modifier and damage resistance




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