Patch 1.02 Progress
#151
Posté 11 avril 2011 - 06:19
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
#152
Posté 11 avril 2011 - 06:34
#153
Posté 11 avril 2011 - 06:41
#154
Posté 11 avril 2011 - 08:35
#155
Posté 11 avril 2011 - 10:34
So from what I understand is that this week we will discuss the issues and probably next week the patch will release...
I am hoping this week but I have a hunch that it wont....
#156
Posté 11 avril 2011 - 12:04
TurianRenegade wrote...
Rob - can you please elaborate further on this for me?
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
I think it translates to "I don't have the entire list on me right now please wait for the official list of fixes" They will release a full list soon i imagine be patient.
#157
Posté 11 avril 2011 - 12:27
Moondoggie wrote...
TurianRenegade wrote...
Rob - can you please elaborate further on this for me?
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
I think it translates to "I don't have the entire list on me right now please wait for the official list of fixes" They will release a full list soon i imagine be patient.
Two buzzards on a fence watching a cowboy die slowly--"Patience my a**e; I'm gonna kill somebody."
#158
Posté 11 avril 2011 - 02:50
Actually, it translates to "we can not provide the release notes until the patch has been certified for at least one platform".Moondoggie wrote...
TurianRenegade wrote...
Rob - can you please elaborate further on this for me?
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
I think it translates to "I don't have the entire list on me right now please wait for the official list of fixes" They will release a full list soon i imagine be patient.
#159
Posté 11 avril 2011 - 03:37
herwin1 wrote...
Moondoggie wrote...
TurianRenegade wrote...
Rob - can you please elaborate further on this for me?
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
I think it translates to "I don't have the entire list on me right now please wait for the official list of fixes" They will release a full list soon i imagine be patient.
Two buzzards on a fence watching a cowboy die slowly--"Patience my a**e; I'm gonna kill somebody."
#160
Posté 11 avril 2011 - 03:41
Hammer6767 wrote...
herwin1 wrote...
Moondoggie wrote...
TurianRenegade wrote...
Rob - can you please elaborate further on this for me?
"- Various other gameplay and story-scripting issues no longer appear."
I don't like generalities, I would rather know exactly what's being fixed.
I think it translates to "I don't have the entire list on me right now please wait for the official list of fixes" They will release a full list soon i imagine be patient.
Two buzzards on a fence watching a cowboy die slowly--"Patience my a**e; I'm gonna kill somebody."A good analogy except video game patches are not life/death situations.
I respectfully disagree. Games and Interwebs are serious business.
#161
Posté 11 avril 2011 - 03:52
Modifié par forgottenecho, 11 avril 2011 - 04:00 .
#162
Posté 11 avril 2011 - 05:55
forgottenecho wrote...
DA2 play on hold for over a week while waiting for a patch to come out . . . I'm at a point where further gameplay would enter bug territory in act 2. (i.e. Isabela friendship/combat speed bug, missions w/bugs, Merrill mirror quest glitches, etc). I have already had one playthrough obliterated by the game-breaking combat speed bug. Please post patch soon!
Haha, same here. I started another playthrough last week hoping that the patch would be out sometime this week. Now I'm almost at the Deep Roads part so I guess I've got to slow down a bit for now.
#163
Posté 11 avril 2011 - 05:59
#164
Posté 11 avril 2011 - 06:03
T_T stupid world
#165
Posté 11 avril 2011 - 06:25
Dr.Goodspeed wrote...
Now that we're in the magic '95% week'... are there any updates on the patch status? ;>
Isn't that a misquote? Mr. Barrett said last week:
Luke Barrett wrote...
As
for the patch, it's out of our hands now so it all depends how quickly
the 1st partys certify it. That said, based on my experience with such
processes, I would say while it's *possible* that you could see it this
week, next week is much more likely (and I'm 95% sure it won't be over
the weekend)
As in, he was 95% sure it wasn't going to come out over the weekend, and surprise, it didn't. So we're now into the next week, where it should come out... sometime.
#166
Posté 11 avril 2011 - 06:29
Mongoose22 wrote...
Dr.Goodspeed wrote...
Now that we're in the magic '95% week'... are there any updates on the patch status? ;>
Isn't that a misquote? Mr. Barrett said last week:Luke Barrett wrote...
As
for the patch, it's out of our hands now so it all depends how quickly
the 1st partys certify it. That said, based on my experience with such
processes, I would say while it's *possible* that you could see it this
week, next week is much more likely (and I'm 95% sure it won't be over
the weekend)
As in, he was 95% sure it wasn't going to come out over the weekend, and surprise, it didn't. So we're now into the next week, where it should come out... sometime.
Don't hold your breathe. If it isn't tomorrow it won't be. Tuesday always seems to be the magic day.
#167
Posté 11 avril 2011 - 06:30
Perhaps coming from England where queuing is a national pastime I've learned to be patient. (Also a Guinness drinker and have bought into the whole 'good things coming to those who wait' thing)
Well for now I think I'm going to spend some time with friends (that's one of the things you can do instead of wearing out the refresh button on the forum and you can have that suggestion for free)
Toodle pip.
#168
Posté 11 avril 2011 - 06:30
TallBearNC wrote...
So it looks like the consoles ARE delaying the PC patch.
Interesting.
BW/EA must have some legal agreement with SOE and MS that if they patch one system, all must be patched. I dunno why they would enter into any such agreement, nor have I ever heard of MS or SOE demanding that a gaming company can't patch the PC and not the consoles, etc. This is just plain weird.
You are assuming the worst. I have never heard of such agreements nor any company that would enter into such a binding contract.
You're way off base here.
#169
Posté 11 avril 2011 - 06:38
UPDATE: Monday, April 11, 2010.
Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.
CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.
PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.
This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.
#170
Posté 11 avril 2011 - 06:40
#171
Posté 11 avril 2011 - 06:41
#172
Posté 11 avril 2011 - 06:41
#173
Posté 11 avril 2011 - 06:42
#174
Posté 11 avril 2011 - 06:44
#175
Posté 11 avril 2011 - 06:46




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