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Title Update 1.01 Progress


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#1
Rob Bartel

Rob Bartel
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The 1.02 Patch on PC/Mac (1.01 Title Update on X360/PS3) is still in the final certification process with EA, Microsoft, and Sony but is not expected to come out this weekend. Thank you for your continued patience and we look forward to getting this in your hands soon.

The patch includes fixes for over 100 issues. We’ll discuss some of the platform-specific issues in greater detail next week and we’ll release the formal patch notes once the updates are actually ready to download and install but here’s a high level view of some of the core gameplay fixes that everyone will see regardless of platform:

- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
- The “Duty” plot will now appear on the Chanter’s Board even if the player accepted all of the board’s quests before installing the Exiled Prince premium content.
- In the “Finders Keepers” plot, if the player leaves Woodrow’s Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- Merril no longer refers to the aftermath of “A New Path” before the plot has been completed.
- Aveline’s final armor upgrade is now available during the “Favor and Fault” plot.
- Varric is no longer confused about which character Hawke has been romancing.
- Various other gameplay and story-scripting issues no longer appear.

We’ll delve into some of the platform-specific details early next week. In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.

-----------------

UPDATE: Monday, April 11, 2011.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

-----------------

UPDATE: Wednesday, April 13, 2011.

Good news - Microsoft has completed their certification process. Title Update 1.01 is scheduled to go live on X360 sometime tomorrow.

In the meantime, I thought I’d take the opportunity to provide a deeper dive on what a couple of the patch notes actually mean.

“- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.”

Yeah, this one covers a lot of ground and had a wide range of symptoms. Some were quite subtle, others… not so much. In general, this covers a wide range of cases where the player’s stats were getting incremented or decremented more than they should. In some cases, such as Hawke’s combat speed, this would continue compounding every time you loaded a certain type of save. This bug, and the corresponding fix, are expected to behave the same on consoles as they do on PC/Mac. It’s important to note that this first patch focuses on preventing the issue from recurring or getting worse. For the next patch, we’re looking deeper into how to fully reverse the issue and restore normalcy in save games where the error has already occurred.

“- Various technical changes should improve performance, limit crashes, and address memory-related issues.”

On the X360 in particular, some players were experiencing issues such as missing textures or “unable to load area” messages, especially if they’d been playing the game for a long time in one sitting. Similar issues were occurring on the other platforms but with less frequency. Memory and performance issues are complex beasts, of course, and we don’t want to say that we’ve eliminated these issues altogether but the patch does provide a lot of improvements and optimizations that will improve players' experience in that regard and make those issues significantly less prevalent than they are currently.

We look forward to getting Title Update 1.01 into your hands tomorrow.

Modifié par Rob Bartel, 13 avril 2011 - 06:15 .


#2
Rob Bartel

Rob Bartel
  • BioWare Employees
  • 444 messages
-----------------

UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

#3
Luke Barrett

Luke Barrett
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bgizznit wrote...
Will They announce in a new thread that the patch is out?

Yes.

RedScorpion08 wrote...
100 fixes? This game was broken on release. I'm so disappointed with this game on so many different levels, but that many bugs is simply unforgivable.

Technically, it's not 100 fixes, it's over 100 changes. The majority of them being bug fixes but some are backend changes or small tweaks to systems that you will never see (or even know about). If I were to guess I would say only half (if that) apply to the end user.

Modifié par Luke Barrett, 11 avril 2011 - 07:42 .


#4
Luke Barrett

Luke Barrett
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As a note, there are two threads in the PC section, one for issues that were fixed that were not listed (or, more likely, listed in a vague and general way) as well as a thread for issues still present (or new). I know the majority of you can't post in these section but there may be some useful information there later today.

#5
Luke Barrett

Luke Barrett
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Goad and Armistice should be fixed for console users. As for the clean playthrough you should be okay to keep going without any new issues arising.

#6
Luke Barrett

Luke Barrett
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Master Bandit wrote...
And does it look like it will hit late this week or early next week?


We're trying to work with Microsoft to get it released this week but right now the 'safe' launch is early next week.

#7
Luke Barrett

Luke Barrett
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Master Bandit wrote...

Luke Barrett wrote...

Master Bandit wrote...
And does it look like it will hit late this week or early next week?


We're trying to work with Microsoft to get it released this week but right now the 'safe' launch is early next week.


Thanks for the response, but how does this acutally work? The patch is release on the PC, and that's always the case in almost all games. I'm sure EA and Steam needs to go through the same certification as Sony and Microsoft, so why do they take longer time? There are far more systems on the PC than xbox 360 and PS3. But i digress. I'm putting my glove on the calendar for next week.


They take longer because they have to check every game as well as checking the game against their console to make sure there is no debug or other such shenanigans that causes issues with the console itself... and they're probably busier! ^_^

#8
Rob Bartel

Rob Bartel
  • BioWare Employees
  • 444 messages
-----------------

UPDATE: Wednesday, April 13, 2011.

Good news - Microsoft has completed their certification process. Title Update 1.01 is scheduled to go live on X360 sometime tomorrow.

In the meantime, I thought I’d take the opportunity to provide a deeper dive on what a couple of the patch notes actually mean.

“- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.”

Yeah, this one covers a lot of ground and had a wide range of symptoms. Some were quite subtle, others… not so much. In general, this covers a wide range of cases where the player’s stats were getting incremented or decremented more than they should. In some cases, such as Hawke’s combat speed, this would continue compounding every time you loaded a certain type of save. This bug, and the corresponding fix, are expected to behave the same on consoles as they do on PC/Mac. It’s important to note that this first patch focuses on preventing the issue from recurring or getting worse. For the next patch, we’re looking deeper into how to fully reverse the issue and restore normalcy in save games where the error has already occurred.

“- Various technical changes should improve performance, limit crashes, and address memory-related issues.”

On the X360 in particular, some players were experiencing issues such as missing textures or “unable to load area” messages, especially if they’d been playing the game for a long time in one sitting. Similar issues were occurring on the other platforms but with less frequency. Memory and performance issues are complex beasts, of course, and we don’t want to say that we’ve eliminated these issues altogether but the patch does provide a lot of improvements and optimizations that will improve players' experience in that regard and make those issues significantly less prevalent than they are currently.

We look forward to getting Title Update 1.01 into your hands tomorrow.

#9
Luke Barrett

Luke Barrett
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Matt 2108 wrote...

danteliveson wrote...

What time do patches come out??


MS content goes up in the wee hours of the morning, probably 2 to 3 am pacific time.


I hope not! I need to be here when it launches to deal with all the fallout :police:

On that note though, I'll make a copy of all the known issues from the PC section and paste that over here some time late tonight (minus the PC stuff, of course)

#10
Luke Barrett

Luke Barrett
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Just waiting on the 'official' posts to appear so I can copy over the known-issues list from PC section and let you guys have at it.

#11
Luke Barrett

Luke Barrett
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Fawst wrote...

Buff Beefbroth wrote...

Between the unprofessional manner in which Bioware employees participate in the community


This has to be a joke. It HAS to be.


In his defense. I typically come to work in a hoodie supporting bands like Parkway Drive and my desk is just covered in Pepsi cans and foam darts. Quite unprofessional :pinched:

#12
Luke Barrett

Luke Barrett
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ebby0110 wrote...

I asked before and i'll ask again was this game every suppose to mention my Warden ran off with Morrigan through the mirrior? I was looking for that in my playthroughs it's important to my story. I mean Fereldans lookin for him right, they kinda boned without the mages. Guess Merrill is gonna have to save the day with that one :/.


Currently, nothing in DA2 references Golems or Witch Hunt. This is not to say that nothing will ever.