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Title Update 1.01 Progress


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#176
halokitty

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I'm happy to hear a lot of the more glaring issues are fixed, such as Merrill's out-of-sequence cinematics, broken questlines, and friendship slow-down bugs for Isabella and Sebastian. I am, however, sad to learn that imports from Awakening through Witch Hunt are still not flagging relationships correctly. It seems that if I want Leliana to acknowledge her love for my warden, then I have to import directly from Origins and sacrifice a reunion with Nathaniel and other Awakening-related content. That stinks.

I fear I will keep my penultimate DA2 playthrough on the sidelines awhile longer in hopes that a subsequent patch fixes the import issues. :(

Modifié par halokitty, 12 avril 2011 - 08:27 .


#177
Aganerral

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Maybe one solution to the import issue would be to just add some functionality to the 'options' screen to allow us to reset some of those key flags. I know that the PC users have mods/tools that lets them do this. If Bioware can do something like that for console users, that would allow us to fix some of those flags without having to completely start over to keep the flags straight.

#178
jpzgoku

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After reading the PC forums it looks like the import bugs will not be fixed in the next patch.

It might be best for me to forget about playing this game for a couple of months so that all the import bugs will be fixed, I hope. I don't like throwing away 53 hours of gameplay but that might be my best option. Act 1 was mostly uneventful but I guess I will have to replay it and try to redo all the same decisions and dialog choices. I'm only in Act 2 so nothing important has happened yet and the story isn't ruined for me.

#179
stragonar

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Can't say I'm too pleased about waiting yet another week for a console patch, but it's good to see the priorities were straight for the fixes in it. I feel for those who might have to start new playthroughs regardless of some fixes, but at least the cause of these problems will be solved.

#180
jpzgoku

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Aganerral wrote...

Maybe one solution to the import issue would be to just add some functionality to the 'options' screen to allow us to reset some of those key flags. I know that the PC users have mods/tools that lets them do this. If Bioware can do something like that for console users, that would allow us to fix some of those flags without having to completely start over to keep the flags straight.


That sounds like the easiest way to correct the problem.
When you start a new game they should give you the option to import your character, then give you a much more detailed list of all the choices made in the import. If something is wrong then let us change what is listed to what we really did in DA:O, DA:A, Golems, and Witch Hunt.

It might be better to just fix the problem, but if they are unable to (because some of the import bugs are supposedly DA:A 's fault) then they should give us this option.

#181
Mr.Dioneo

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They are saying that Awakenings might not have imported some events from Origins properly. So any save post Awakenings would have broken flags...

#182
thegrimfandango

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Phenerios wrote...

"The effects of various follower talents and item properties are now being
properly removed and re-applied when loading and saving."

This is the first line for the patch notes in the PC section. If you reading right it says every time you load and save they remove all buffs and debuffs from followers talents and items. That means after the patch if you load a bugged game that it will fix it, because it will in effect zero your characters stats out to what is normal, and then reapply all buff and debuffs that are suppose to be effecting you.


Initial reports from the PC patch thread suggest the fix is not, in fact retroactive. Not 100% confirmed yet, but doesn't look promising for me continuing to play the game.

EDIT: having read the whole thread and mod responses now, it appears that if you already have damage caused by the Isabela/Sebastian bug, you're screwed. It prevents the bug occurring in new games or worsening in current ones, but it does not fix the bug. So if, like me you're at a point where you can't edit and can't continue as you are (about to duel Arishok - i'll never win when I'm slowed) , your playthrough is boned. <_< Not pleased.

Modifié par thegrimfandango, 12 avril 2011 - 09:32 .


#183
ebby0110

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Matt 2108 wrote...

ebby0110 wrote...

So it looks like I will have to start a new playthrough in order to avoid the Isabela bug. So much for thinking I could play the first act in safety and then wait for a patch then continue playing. Ah well hope next playthrouh attempt goes smoothly sometime next week.


I would check first to see if you have the Thumbs Up perk when Isabela is not in your party.  You shouldn't have the bug yet in Act I.


I'm in act 2 not 1. kinda of a long frustrating story. After struggling through this bug on my first play through I went and traded my signature addition for a regular hoping to avoid the but. No surch luck cause i still got it.  I save like a mad person Image IPB. I have a point in Act 2 where I don't have the bug yet thankfully. But at first when I was playing for a second time I was all the way at the end of act 2, she wasn't a friend until I told her I would give her the special item she is looking for. Telling her that gave me enough points to activate the friendship bug. So I went back to basically the beginning of act 2 and learned that no matter what if I make her a friend I activate the bug. 

My hopes aren't too high for my second playthrough when the pc side is saying the bug is not fixed for those who already have it. but when it comes out i'll see if it works or not on it. If not i'll just have to start over.........again Image IPB

#184
ebby0110

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Okay I should have checked the PC side again. According to Luke you can go back to a save where you don't have the bug and proceed from there soooImage IPB. Thanks for answering that  Luke . Image IPB

#185
jellobell

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Apparently there's a fix for existing saves in the works.

Luke Barrett wrote...

Now, I'm being told that a retro-active fix is in the testing process as of today but as I'm sure you're all painfully aware this process is rather lengthy. Assuming it goes over properly it will be included in the next patch but this won't be for about a month (approximately how long it took from launch until today). These dates and fixes are all subject to change so don't expect them to be exact.



#186
Phenerios

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thegrimfandango wrote...

Phenerios wrote...

"The effects of various follower talents and item properties are now being
properly removed and re-applied when loading and saving."

This is the first line for the patch notes in the PC section. If you reading right it says every time you load and save they remove all buffs and debuffs from followers talents and items. That means after the patch if you load a bugged game that it will fix it, because it will in effect zero your characters stats out to what is normal, and then reapply all buff and debuffs that are suppose to be effecting you.


Initial reports from the PC patch thread suggest the fix is not, in fact retroactive. Not 100% confirmed yet, but doesn't look promising for me continuing to play the game.

EDIT: having read the whole thread and mod responses now, it appears that if you already have damage caused by the Isabela/Sebastian bug, you're screwed. It prevents the bug occurring in new games or worsening in current ones, but it does not fix the bug. So if, like me you're at a point where you can't edit and can't continue as you are (about to duel Arishok - i'll never win when I'm slowed) , your playthrough is boned. <_< Not pleased.


   If that is the case then it would seem the bug was actually not just debuffing you, but actually effecting your character's base attack speed value. If that is the case they will be awhile trying to find a way to readjust your character's base value back to normal without having to strip a character of all equipment, and reseting all talents/attributes.

#187
thegrimfandango

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Phenerios wrote...

   If that is the case then it would seem the bug was actually not just debuffing you, but actually effecting your character's base attack speed value. If that is the case they will be awhile trying to find a way to readjust your character's base value back to normal without having to strip a character of all equipment, and reseting all talents/attributes.


That's exactly what it does do, every time you reload a save etc without the offending member in your party it knocks 5% off damage resistance or speed, because it thinks it's removing the buff (the buff stays present in your abilities even when they've left the party, so the game thinks you have the buff incorrectly applied, when in fact you don't have it at all).

#188
Phenerios

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thegrimfandango wrote...
That's exactly what it does do, every time you reload a save etc without the offending member in your party it knocks 5% off damage resistance or speed, because it thinks it's removing the buff (the buff stays present in your abilities even when they've left the party, so the game thinks you have the buff incorrectly applied, when in fact you don't have it at all).


     Ok, I see I was never to sure what the excat problem was. I managed to get lucky and even though I had swapped both of the problem party members out of my group with them at friendship. I never saw the problem, but I feel for everyone that has had the problem. I play a few MMOs, and from the sound of it, it is like when you are lagging in a MMO, and takes you forever to get one attack off. Then suddenly your computer catches up and you and your whole group is dead, because you couldn't do anything.

#189
Cyano Khaar

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jellobell wrote...

Apparently there's a fix for existing saves in the works.

Luke Barrett wrote...

Now, I'm being told that a retro-active fix is in the testing process as of today but as I'm sure you're all painfully aware this process is rather lengthy. Assuming it goes over properly it will be included in the next patch but this won't be for about a month (approximately how long it took from launch until today). These dates and fixes are all subject to change so don't expect them to be exact.


Pardon my language, but F U C K that. This stuff should have been done before the game was released. I don't even care about the import bugs anymore. Once the 1.01 patch comes out, I'm going to finish my current playthrough which was last saved right before I befriend Isabela, then playthrough the game again without having to stop in the middle. If Zevran says the wrong thing or if Nathaniel doesn't show up, whatever. I don't care anymore. I just want to enjoy the game and I'm not going to wait another month for the flags to be fixed just so I can hear one different sentence from a character. I can just use youtube for that.

It's painful to see these things occur in a game by Bioware. They are my favorite and I love all of their games. How did they mess this up so badly? The bugs are just insane. Honestly, these bugs would be the equivilant to releasing a Call of Duty game where you couldn't aim down the sights until a patch was released a month later.

The friendship buff bug is bad, but I can understand them missing it. The import flags however, I cannot understand how the hell they missed those. Didn't they try importing an Awakening or Witch Hunt save themselves and realize that stuff wasn't correct? How can you miss an issue that big!?

*Sigh*. End Rant. <_<

#190
jpzgoku

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I don't understand how they could miss either of those bugs. How did none of the play testers get the slow-mo glitch, because if you befriend Isabella its very very likely that you will get the glitch. Either they knew about the problem and didn't bother to fix it, or no one bothered to befriend Isabella. I think that they knew about the problems but shipped the game as is anyway.

Modifié par jpzgoku, 13 avril 2011 - 03:48 .


#191
Cyano Khaar

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jpzgoku wrote...

I don't understand how they could miss either of those bugs. How did none of the play testers get the slow-mo glitch, because if you befriend Isabella its very very likely that you will get the glitch. Either they knew about the problem and didn't bother to fix it, or no one bothered to befriend Isabella. I think that they knew about the problems but shipped the game as is anyway.


Agreed, but compared to the save import bug which is obvious right from the main menu of a new game, the slow-mo one is nothing.

Seriously...how do you miss those flags? 

#192
Game_Fan_85

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Nice to see the mention of Merril speaking of the outcome of "A New Path" before it happens. That confused the hell out of me. It was my first playthrough on the 360, but i'd already completed it twice on the PS3.

On the PS3 I thought it was weird that she DIDN'T mention what happened (the quest never triggered) and then she did on the 360, but before it happened? Weird.

#193
Game_Fan_85

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Cyano Khaar wrote...

jellobell wrote...

Apparently there's a fix for existing saves in the works.

Luke Barrett wrote...

Now, I'm being told that a retro-active fix is in the testing process as of today but as I'm sure you're all painfully aware this process is rather lengthy. Assuming it goes over properly it will be included in the next patch but this won't be for about a month (approximately how long it took from launch until today). These dates and fixes are all subject to change so don't expect them to be exact.


Pardon my language, but F U C K that. This stuff should have been done before the game was released. I don't even care about the import bugs anymore. Once the 1.01 patch comes out, I'm going to finish my current playthrough which was last saved right before I befriend Isabela, then playthrough the game again without having to stop in the middle. If Zevran says the wrong thing or if Nathaniel doesn't show up, whatever. I don't care anymore. I just want to enjoy the game and I'm not going to wait another month for the flags to be fixed just so I can hear one different sentence from a character. I can just use youtube for that.

It's painful to see these things occur in a game by Bioware. They are my favorite and I love all of their games. How did they mess this up so badly? The bugs are just insane. Honestly, these bugs would be the equivilant to releasing a Call of Duty game where you couldn't aim down the sights until a patch was released a month later.

The friendship buff bug is bad, but I can understand them missing it. The import flags however, I cannot understand how the hell they missed those. Didn't they try importing an Awakening or Witch Hunt save themselves and realize that stuff wasn't correct? How can you miss an issue that big!?

*Sigh*. End Rant. <_<


Wait, when does Nathaniel show up?  I never saw him in my 360 playthrough importing my Origins/Awakening/Witch Hunt save.  Is there a certain condition in the  Awakening save for him to show up?

I was extremely disappointed in the whole importing a save from Origins thing.  I had to use the standard Human noble story for my PS3 playthroughs and I saw no difference at all when I imported my full Origins save on the 360.  Also, the meeting with King Alistair (ALISTAIR!!) was bit silly with Anders in the party.  They MET at the begining of Awakening!  Of COURSE they each know the other was a grey warden!  Also, why did Anders never speak of his time with my Warden?  That annoyed me.

Modifié par Game_Fan_85, 13 avril 2011 - 06:59 .


#194
Game_Fan_85

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Oh, have BioWare mentioned what the deal with the "Who Needs Rescuing?" quest bug is and whether it will be fixed in the patch or not?

#195
Knight Templar_

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Update? Yay! Next week? Bugger

#196
Kidd

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Game_Fan_85 wrote...

Oh, have BioWare mentioned what the deal with the "Who Needs Rescuing?" quest bug is and whether it will be fixed in the patch or not?

From what I understood, it seems to work half-way for already started games, while new games have it working fine now. Like, you'll get into some fight regardless, but the quest won't complete in a game where you've already accepted the quest in 1.00-

I may be wrong though, but that's my impression of it.

#197
LyndseyCousland

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So after reading this thread and the threads in the PC section, I find myself confused and even more worried than before...

#198
Phenerios

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jpzgoku wrote...

I don't understand how they could miss either of those bugs. How did none of the play testers get the slow-mo glitch, because if you befriend Isabella its very very likely that you will get the glitch. Either they knew about the problem and didn't bother to fix it, or no one bothered to befriend Isabella. I think that they knew about the problems but shipped the game as is anyway.


  Not everyone gets the Isabella glitch. My first playthrough I befriended her and did all her quests, and even brought her along a few times. Never lost any attack speed, in fact I didn't  know there was a problem with her until I was well into act 3 trying to figure out why one of my quests was completely broken.

#199
Lincoln MuaDib

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I'm in Australia on a 360 and so far- no patch available at all, it seems! Where is it?

Bored wuith having to swap out of Hawke control so I can complete fights. Once, I swear, in the time it took my Anders-led party to annihilate 14 corpses and 1 bloodmage, my Hawke fired 1 arrow. Now that's slow.

#200
cloudberserker

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Can someone explain to me the basics of the save import bug?
I have a save with Origins -> Awakening -> Witch Hunt and romanced Morrigan.