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Title Update 1.01 Progress


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#1
Rob Bartel

Rob Bartel
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The 1.02 Patch on PC/Mac (1.01 Title Update on X360/PS3) is still in the final certification process with EA, Microsoft, and Sony but is not expected to come out this weekend. Thank you for your continued patience and we look forward to getting this in your hands soon.

The patch includes fixes for over 100 issues. We’ll discuss some of the platform-specific issues in greater detail next week and we’ll release the formal patch notes once the updates are actually ready to download and install but here’s a high level view of some of the core gameplay fixes that everyone will see regardless of platform:

- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
- Party members who are resurrected during a fight now rejoin combat properly.
- Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
- The “Duty” plot will now appear on the Chanter’s Board even if the player accepted all of the board’s quests before installing the Exiled Prince premium content.
- In the “Finders Keepers” plot, if the player leaves Woodrow’s Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
- Merril no longer refers to the aftermath of “A New Path” before the plot has been completed.
- Aveline’s final armor upgrade is now available during the “Favor and Fault” plot.
- Varric is no longer confused about which character Hawke has been romancing.
- Various other gameplay and story-scripting issues no longer appear.

We’ll delve into some of the platform-specific details early next week. In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.

-----------------

UPDATE: Monday, April 11, 2011.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

-----------------

UPDATE: Wednesday, April 13, 2011.

It looks like we're still waiting to hear back from Sony about when the title update can go live on the PS3. It's been going smoothly and they haven't reported any issues but current estimates are for early next week. In the meantime, I thought I’d take the opportunity to provide a deeper dive on what a couple of the patch notes actually mean.

“- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.”

Yeah, this one covers a lot of ground and had a wide range of symptoms. Some were quite subtle, others… not so much. In general, this covers a wide range of cases where the player’s stats were getting incremented or decremented more than they should. In some cases, such as Hawke’s combat speed, this would continue compounding every time you loaded a certain type of save. This bug, and the corresponding fix, are expected to behave the same on consoles as they do on PC/Mac. It’s important to note that this first patch focuses on preventing the issue from recurring or getting worse. For the next patch, we’re looking deeper into how to fully reverse the issue and restore normalcy in save games where the error has already occurred.

“- Various technical changes should improve performance, limit crashes, and address memory-related issues.”

On the X360 in particular, some players were experiencing issues such as missing textures or “unable to load area” messages, especially if they’d been playing the game for a long time in one sitting. Similar issues were occurring on the other platforms (including the PS3) but with less frequency. Memory and performance issues are complex beasts, of course, and we don’t want to say that we’ve eliminated these issues altogether but the patch does provide a lot of improvements and optimizations that will improve players' experience in that regard.

We're sorry that Title Update 1.01 won't be in your hands in time for the weekend but we look forward to getting it to you as soon as it's available.

---------------

UPDATE: Monday, April 18, 2011

Good news, everyone. We've heard back from both the European and North American offices of Sony. They've given PS3 Title Update 1.01 the green light and expect it to go live on their servers sometime tomorrow. As with the other platforms, we'll release patch notes tomorrow and set up some threads where you can discuss the specifics of the 100+ fixes provided and also call out any major issues that you may still be experiencing so we can prioritize them for the future.

We look forward to getting these fixes into your hands ASAP.

Modifié par Rob Bartel, 19 avril 2011 - 02:57 .


#2
Rob Bartel

Rob Bartel
  • BioWare Employees
  • 444 messages
-----------------

UPDATE: Monday, April 11, 2010.

Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).

On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.

Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.

CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.

PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.

This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.

#3
Luke Barrett

Luke Barrett
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redevils wrote...

There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.


The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.

And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)

Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.

Modifié par Luke Barrett, 12 avril 2011 - 03:48 .


#4
Rob Bartel

Rob Bartel
  • BioWare Employees
  • 444 messages
-----------------

UPDATE: Wednesday, April 13, 2011.

It looks like we're still waiting to hear back from Sony about when the title update can go live on the PS3. It's been going smoothly and they haven't reported any issues but current estimates are for early next week. In the meantime, I thought I’d take the opportunity to provide a deeper dive on what a couple of the patch notes actually mean.

“- The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.”

Yeah, this one covers a lot of ground and had a wide range of symptoms. Some were quite subtle, others… not so much. In general, this covers a wide range of cases where the player’s stats were getting incremented or decremented more than they should. In some cases, such as Hawke’s combat speed, this would continue compounding every time you loaded a certain type of save. This bug, and the corresponding fix, are expected to behave the same on consoles as they do on PC/Mac. It’s important to note that this first patch focuses on preventing the issue from recurring or getting worse. For the next patch, we’re looking deeper into how to fully reverse the issue and restore normalcy in save games where the error has already occurred.

“- Various technical changes should improve performance, limit crashes, and address memory-related issues.”

On the X360 in particular, some players were experiencing issues such as missing textures or “unable to load area” messages, especially if they’d been playing the game for a long time in one sitting. Similar issues were occurring on the other platforms (including the PS3) but with less frequency. Memory and performance issues are complex beasts, of course, and we don’t want to say that we’ve eliminated these issues altogether but the patch does provide a lot of improvements and optimizations that will improve players' experience in that regard.

We're sorry that Title Update 1.01 won't be in your hands in time for the weekend but we look forward to getting it to you as soon as it's available.

#5
Luke Barrett

Luke Barrett
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That particular quest is dependent on plotflag imports from Awakening which are currently not working as expected. You are able to get one of those two mentioned quests though right? (not necessarily the correct one, but one does appear)

#6
Luke Barrett

Luke Barrett
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kjhman12 wrote...

Luke/Rob, would we be correct in assuming that the *majority* of freezing issues will be addressed with this patch? Area transitions are my only issue from playthrough.......


We believe so. Our consoles in house, for whatever reason, have very limited issues with this problem so it's hard to verify as much as we're comfortable with.

#7
Luke Barrett

Luke Barrett
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Ayanko wrote...
I've seen people complaining about their saves being affected after Awakening, I went through awakening and witch Hunt, and my play through in DA2 was perfectly fine. Everything revering to the warden and what he did in the past was correct. Maybe it's just me though.


You're probably just lucky and happened to play through Awakenings in exactly the way we decided would be default :wizard:

#8
Rob Bartel

Rob Bartel
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  • 444 messages
Good news, everyone. We've heard back from both the European and North American offices of Sony. They've given PS3 Title Update 1.01 the green light and expect it to go live on their servers sometime tomorrow. As with the other platforms, we'll release patch notes tomorrow and set up some threads where you can discuss the specifics of the 100+ fixes provided and also call out any major issues that you may still be experiencing so we can prioritize them for the future.

We look forward to getting these fixes into your hands ASAP.

#9
Luke Barrett

Luke Barrett
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Locking. Please read this thread and continue discussion of the patch as instructed.

Modifié par Luke Barrett, 19 avril 2011 - 10:13 .