Title Update 1.01 Progress
#26
Posté 10 avril 2011 - 01:35
#27
Posté 10 avril 2011 - 01:39
Rob Bartel wrote...
In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.
Is that what Bioware calls it's customers nowadays?
#28
Posté 10 avril 2011 - 01:40
Nick1973 wrote...
Glad to hear it, but what about the infamous isabela/sebastian bug? I think that is the first bug to fix
I do not know of this bug. Do tell.
#29
Posté 10 avril 2011 - 01:50
Nick1973 wrote...
Glad to hear it, but what about the infamous isabela/sebastian bug? I think that is the first bug to fix
This was covered in the first point:
Rob Bartel wrote...
The effects of various follower
talents and item properties are now being properly removed and
re-applied when loading and saving.
The issue with Sebastian and Isabela is that their buffs from gaining above 50% friendship are bugged, so that they remain active even when they are not in the party. What Rob said (quoted above) is clearly in reference to the friendship bug.
#30
Posté 10 avril 2011 - 04:04
pmac_tk421 wrote...
Nick1973 wrote...
Glad to hear it, but what about the infamous isabela/sebastian bug? I think that is the first bug to fix
I do not know of this bug. Do tell.
social.bioware.com/forum/1/topic/305/index/6646855/1
As long the 1.01 patch only fixes issues and does not introduce other issues.
Modifié par ecto69, 10 avril 2011 - 04:06 .
#31
Posté 10 avril 2011 - 07:25
sestrensaz wrote...
Rob Bartel wrote...
In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.
Is that what Bioware calls it's customers nowadays?
Funny because I wouldn't like to be a beta tester even if the game (any) would be free to download for testing purposes. I always skip beta testing for fear of ruining my experience.
I managed to finish the game once, waiting for the patch to start my second playthrough...However, I hope they have learned from their mistake: Releasing a game not yet ready for release.
Next time then.
#32
Posté 10 avril 2011 - 01:42
Casper wrote...
sestrensaz wrote...
Rob Bartel wrote...
In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.
Is that what Bioware calls it's customers nowadays?
Funny because I wouldn't like to be a beta tester even if the game (any) would be free to download for testing purposes. I always skip beta testing for fear of ruining my experience.
I managed to finish the game once, waiting for the patch to start my second playthrough...However, I hope they have learned from their mistake: Releasing a game not yet ready for release.
Next time then.
I've learned my mistake, no more pre-orders, no more waiting on line for the game the day it comes out... just wait until after they release the first patch...
#33
Posté 10 avril 2011 - 02:18
Casper wrote...
sestrensaz wrote...
Rob Bartel wrote...
In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.
Is that what Bioware calls it's customers nowadays?
Funny because I wouldn't like to be a beta tester even if the game (any) would be free to download for testing purposes. I always skip beta testing for fear of ruining my experience.
I managed to finish the game once, waiting for the patch to start my second playthrough...However, I hope they have learned from their mistake: Releasing a game not yet ready for release.
Next time then.
I hope that you are right, but their recent track record with ME2 and DA2 does not instill much confidence. I do hope they examine the QA process to find out how these bug got into the GM, and make adjustments. Only time will tell.
#34
Posté 10 avril 2011 - 03:06
Seven Costanza wrote...
Casper wrote...
sestrensaz wrote...
Rob Bartel wrote...
In the meantime, a special shout out and thanks to our mighty beta test group who’ve been a big help in confirming how these fixes will behave in the wild.
Is that what Bioware calls it's customers nowadays?
Funny because I wouldn't like to be a beta tester even if the game (any) would be free to download for testing purposes. I always skip beta testing for fear of ruining my experience.
I managed to finish the game once, waiting for the patch to start my second playthrough...However, I hope they have learned from their mistake: Releasing a game not yet ready for release.
Next time then.
I've learned my mistake, no more pre-orders, no more waiting on line for the game the day it comes out... just wait until after they release the first patch...
Nah, still have to pre-order the game to get all the really powerful equipment that you can't get otherwise. Just don't plan to play it for three months after release. That worked for me with DA:O, while trying to play ME2 and DA2 day and date were nothing but trouble.
#35
Posté 10 avril 2011 - 07:28
#36
Posté 11 avril 2011 - 02:07
So yeah, I hope they did a good job on it so it can be certified and sent out already. This is pretty annoying.
#37
Posté 11 avril 2011 - 04:12
#38
Posté 11 avril 2011 - 06:40
UPDATE: Monday, April 11, 2010.
Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.
CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.
PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.
This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.
#39
Posté 11 avril 2011 - 07:00
Rob Bartel wrote...
-----------------
UPDATE: Monday, April 11, 2010.
Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.
CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.
PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.
This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.
Can't wait. Although I was expecting less bugs in the actual game, I'm glad for all these fixes. BUT NO MORE INFINITE GOLD AND XP
#40
Posté 11 avril 2011 - 07:19
#41
Posté 11 avril 2011 - 07:27
#42
Posté 11 avril 2011 - 07:42
#43
Posté 11 avril 2011 - 07:44
#44
Posté 11 avril 2011 - 08:32
Right...until the next delay a truly shoddy state of affairs.
For shame, for shame.
#45
Posté 11 avril 2011 - 09:01
Commander_010 wrote...
...but my faith in u is endless..just don't mae a habit of it, k?!
Oops, too late.
#46
Posté 11 avril 2011 - 09:31
Rob Bartel wrote...
UPDATE: Monday, April 11, 2010.
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Very cool. With how slow Sony can be I was expecting to have to wait 'til next month.
#47
Posté 11 avril 2011 - 09:56
#48
Posté 11 avril 2011 - 09:58
#49
Posté 11 avril 2011 - 10:07
Shinji007 wrote...
And by the way my only complaint about the game is the bugs. Hopefully BioWare will sure this as a case to get EA to allow them time to do the job we all know they can.
Agree 100%
#50
Posté 11 avril 2011 - 10:11




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