Title Update 1.01 Progress
#51
Posté 11 avril 2011 - 11:23
#52
Posté 12 avril 2011 - 01:44
Thanks for the hard work in trying to address the issues and for the effort.
#53
Posté 12 avril 2011 - 01:56
#54
Posté 12 avril 2011 - 01:05
hope i can resume my 1st playthrough (i got spoilered many things here in order to read about patch updates) from beginning of act2, at least. come what may, too much compromises have ruined my experience with DAII.
#55
Posté 12 avril 2011 - 01:49
#56
Posté 12 avril 2011 - 02:50
#57
Posté 12 avril 2011 - 03:46
redevils wrote...
There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
Modifié par Luke Barrett, 12 avril 2011 - 03:48 .
#58
Posté 12 avril 2011 - 03:53
Rob Bartel wrote...
-----------------
UPDATE: Monday, April 11, 2010.
Hi everyone. I hope you had a good weekend. We're working with Valve right now on dotting the i's and crossing the t's for the Steam rollout. Based on our current estimates, we expect the 1.02 Patch to go live on PC/Mac sometime tomorrow (Tuesday, April 12).
On consoles, the 1.01 title update is progressing smoothly through final certification at Microsoft and Sony. No issues have been found and they're currently projecting release dates of sometime next week - we're working with them to see if we can pull those dates in any further.
Last Friday we discussed some of the universal fixes that we’ve made across all the platforms. Today we’re providing a high-level view of some of the platform-specific fixes that you can expect.
CONSOLES:
- The options menu now includes auto-attack.
- Armor values now adjust correctly when changing shields.
- Choosing a target at close range is now easier.
- Cinematics are no longer distorted on certain standard-definition televisions.
- Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
- Various technical changes should improve performance, limit crashes, and address memory-related issues.
PC & MAC:
- Various issues specific to DirectX 11 no longer occur.
- It is now easier to select party members by clicking on their portraits when the level-up arrow is displayed.
- The game now functions correctly across different desktop sizes.
- The video options menu now allows a wider full-screen gamma range.
- Various technical changes should improve performance and limit crashes.
- We’ve improved our crash reporting and our ability to analyze those reports. If you’re still experiencing crashes, we encourage you to play logged in so we can identify and resolve your issues in the future.
This patch should address the bulk of the major issues that people are experiencing. We’re already hard at work on addressing further issues with our next patch and we’ll be setting up some specific threads in the various tech support forums to help capture any major issues that you’re still facing after these patches go live.
You say you're already working on addressing further issues with your next patch, implying some bugs won't be fixed until the next (1.02) patch. Can you please clarify which bugs won't be fixed in the 1.01 patch?
#59
Posté 12 avril 2011 - 04:03
Luke Barrett wrote...
redevils wrote...
There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
well that's something. At least you guys are doing all the research. Luckily I've already beaten all my playthroughs, despite this bug slowing Hawke down. I just equipped a Hawke weapon with Sandal's Special Rune that boosts attack speed, used Haste, and equipped whatever items also boosted speed to try and bring it as close to nrmal as possible, if not slightly above normal.
#60
Posté 12 avril 2011 - 04:14
Luke Barrett wrote...
redevils wrote...
There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
You cannot be serious! I have been waiting for this patch for weeks because my character has become unplayable due to the Isabela slow down issue. I don't have any really old saves so this would mean that I would have to wait for another month or so. Or start a new game, throwing away 35+ hours.
I have not posted any complaints before but now it has become completely unacceptable. You more or less trick people into buying a game that is not even close to being ready for prime time by offering major bonuses to those who pre-order. And then when game breaking bugs surface you publish a patch after more than a month and say that we'll have to start over or wait for yet another patch which *might* fix the issue.
I cannot even begin to tell you how utterly disappointed I am.
Modifié par Yhrnur, 12 avril 2011 - 04:16 .
#61
Posté 12 avril 2011 - 05:17
I vote as compensation for all this, those that played the game from release get all future dlc for free.
#62
Posté 12 avril 2011 - 06:45
Luke Barrett wrote...
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
Wow. Very interesting call to prioritize new players/buyers over existing owners (a very large percentage of which are pre-orders). Can't say that I'm surprised, but it is very disappointing.
I and others have mentioned this previously, but in light of this decision, I'll say it again... You guys -really- ought to strongly consider making the first DLC free for users who bought pre-patch.
It's your last, best chance to show your "fans" a little love and respect.
$0.02, YMMV, etc.
#63
Posté 12 avril 2011 - 06:59
As annoyed as I am about this, I will wait and hope it can be fixed in the next next patch that will be released not anytime soon. Until then I'll make sure I tell everyone I know to avoid buying Bioware games until at least half a year after the release so they don't have to deal with all these problems.
#64
Posté 12 avril 2011 - 07:00
How about the Nathaniel mission not showing up even if he survived Awakening. Does that require a new game? Also the character creation problem which I can't see some changes with beards etc.Luke Barrett wrote...
redevils wrote...
There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
#65
Posté 12 avril 2011 - 08:23
Luke Barrett wrote...
redevils wrote...
There is still no answer from Bioware team whether the new patch would require us to start a BRAND NEW game or we can just continue with our CURRENT game saved.
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
Ouch!!! Well that's a big bummer. Will it be another month before you can patch up old save games?
#66
Posté 12 avril 2011 - 08:43
#67
Posté 12 avril 2011 - 08:54
1) How hard can it be to fix the persistent (de)buff problems once the patch makes sure that it doesn't get worse? Why not put something like a book in the special delivery box. That book could work like Maker's Sigh and additionally unequip all items and reset all derived stats. What more than, skills, equipment and companions can really affect your attack speed and damage resistance?
2) I think it is outrageous that Bioware is "looking in to a retroactive fix". How can you not commit to fixing these game breaking issues and assume it is ok for us to give up on up to 40 hours of character building? Not all players are interested in playing the game multiple times.
3) Why are so many people so understanding of Bioware's stance? You are paying customers. I've been working as a software developer and architect for 10 years and I know there is no such thing as bug free software. There are, however, different kinds of bugs. Obscure, intermittent bugs related to race conditions or some very specific hardware configuration, for example, can easily slip through serious testing. I can understand that these bugs appear in a released software even if they turn out to be show stoppers.
But how can a bug like the Isabela slow down bug possibly slip through beta testing? Were there any beta testing? I mean if you put just a few players to play through the game in a normal way this really cannot go unnoticed since it seems to affect any player that befriends Isabela, use different companions over time, visits home and use the save/load functionality, i.e. stuff a big portion of the players do.
There are also different ways of handling customers when bugs appear. Here's an example on how not to do it: Wait a long time before acknowledging the problems. Then be slow to publish a patch (regardless of whose fault that is). Make sure that the patch do not fix some of the most serious problems. Finally tell the customer that the remaining issues might not be fixed ever so they are probably better off put in a lot of extra work themselves to get around the problem.
Modifié par Yhrnur, 12 avril 2011 - 08:58 .
#68
Posté 12 avril 2011 - 09:29
Teddie Sage wrote...
Wait... So there were other quests on the Chantry Board? I never saw them before.
^Seconded.
To all the people complaining about having to restart the game... it's a legitamate concern, yes. But it's not as if DA2 has no replay value. Start a new file with a different gender and class. And, when the patch allowing you to reload corrupted saves is release, you can go back to your Hawke. I'd imagine anyone who loves Bioware games enough to be on this forum was planning to play multiple files anyway.
#69
Posté 12 avril 2011 - 09:43
LadySayuri wrote...
^Seconded.
To all the people complaining about having to restart the game... it's a legitamate concern, yes. But it's not as if DA2 has no replay value. Start a new file with a different gender and class. And, when the patch allowing you to reload corrupted saves is release, you can go back to your Hawke. I'd imagine anyone who loves Bioware games enough to be on this forum was planning to play multiple files anyway.
No, not all people playing DA2 want to play it more than once. I pay for the game to play it once. I might take it out again in half a year or so but probably not. Stop defending Bioware in this. I'm not on this forum because I love Bioware (I do like their games when they are playable), I'm here because my game is broken. I have never posted here before my three posts in this thread.
#70
Posté 12 avril 2011 - 09:54
eno detah wrote...
Luke Barrett wrote...
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
Wow. Very interesting call to prioritize new players/buyers over existing owners (a very large percentage of which are pre-orders). Can't say that I'm surprised, but it is very disappointing.
I and others have mentioned this previously, but in light of this decision, I'll say it again... You guys -really- ought to strongly consider making the first DLC free for users who bought pre-patch.
It's your last, best chance to show your "fans" a little love and respect.
$0.02, YMMV, etc.
It would be nice to see it being free, or at least if it's like an expansion style thing it's very very cheap. But is there even a way for them to sort out who bought and played pre-patch?
Side note: I don't think any of my trophies have shown up on my account, and my emails are the same.
#71
Posté 12 avril 2011 - 10:46
eno detah wrote...
Luke Barrett wrote...
The majority of the fixes will not require a new game but specific ones will. We're currently looking in to ways to introduce retroactive fixes to those issues specifically but this will not be done by the time Patch 1 goes live.
And since the next question, inevitably, is 'which issues require starting a new game?' I'll just pre-emptively answer and say that there isn't a definitive list. I can however tell you that in the case of the Isabela/Sebastian friendship (de)buff, you'll need to start a new game or load back to before you started losing attack speed. The issue will never get worse or happen again but the stats are baked in to your saves. (this also applies to the +armor from shields glitch)
Again, we're looking in to a retroactive fix for these issues but in the mean time you'll have to put the playthrough on hold or load back before it becomes 'unplayable'.
Wow. Very interesting call to prioritize new players/buyers over existing owners (a very large percentage of which are pre-orders). Can't say that I'm surprised, but it is very disappointing.
I and others have mentioned this previously, but in light of this decision, I'll say it again... You guys -really- ought to strongly consider making the first DLC free for users who bought pre-patch.
It's your last, best chance to show your "fans" a little love and respect.
$0.02, YMMV, etc.
I am sorry to say but i am going to go with a discout for this next add-on. I hope for an expansion not a simple DLC but something like Awakening for DA2. I dont think a simple DLC will sasify anyone that has rightfully completed DA2.
But to the main point of the topic, glad to hear this.
Now something directed more at Bioware themselves, please delay Mass Effect 3 if it needs more work. DA2 really does feel like half the game it should be, ends when your just getting into it.
#72
Posté 12 avril 2011 - 10:48
Yhrnur wrote...
LadySayuri wrote...
^Seconded.
To all the people complaining about having to restart the game... it's a legitamate concern, yes. But it's not as if DA2 has no replay value. Start a new file with a different gender and class. And, when the patch allowing you to reload corrupted saves is release, you can go back to your Hawke. I'd imagine anyone who loves Bioware games enough to be on this forum was planning to play multiple files anyway.
No, not all people playing DA2 want to play it more than once. I pay for the game to play it once. I might take it out again in half a year or so but probably not. Stop defending Bioware in this. I'm not on this forum because I love Bioware (I do like their games when they are playable), I'm here because my game is broken. I have never posted here before my three posts in this thread.
I was only going to play it once but after my import save didn't work and the isabella glitch I abandoned the game. I have played 3 bioware games since January. ME2, DA origins/awakening and now DA2.
I hope the patch is moved up as I will be playing Portal 2 next week than LA noire in May and then White Knight Chronicles 1 and 2 also in May. DA2 will sit on a shelf until July. It has a brief window to suck me back in and once it is gone its gone.
#73
Posté 12 avril 2011 - 11:04
The Ethereal Writer Redux wrote...
It would be nice to see it being free, or at least if it's like an expansion style thing it's very very cheap. But is there even a way for them to sort out who bought and played pre-patch?
Side note: I don't think any of my trophies have shown up on my account, and my emails are the same.
Good and fair question. Unfortunately, without being a Bioware employee and having access to the code, etc, I can't say with 100% certainty.
But, we can at least reasonably speculate that pre-orders (aka Signature Edition) can be differentiated by its one-time code, and I suspect most folks would agree that folks who paid in advance should be taken care of as a top priority.
And, Steam orders have a digital time/date stamp of purchase and/or download, so those users can be addressed fairly directly.
Beyond that, it would be dependent on if/when a given user registered their copy online. Unfortunately, not all users choose to do so, so some would miss out. For them, a more manual/labor intensive process of letting them upload a scan of a store receipt might be a solve. Certainly not ideal for Bioware from a cost and effort perspective, but then, we didn't create the problem.
#74
Posté 13 avril 2011 - 12:15
I love this game and want to continue but this news is quite ridiculous. I am saddened.
Modifié par gambit-001, 13 avril 2011 - 12:19 .
#75
Posté 13 avril 2011 - 02:47
45 hours wasted, and a month waiting for a patch that doesn't fix the problem...I can't put my frustration into words that wouldn't get me banned.
Modifié par asmomo, 13 avril 2011 - 02:54 .




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