Tying Up Loose Ends and Storylines
#51
Posté 09 avril 2011 - 03:16
I really hope that should Bioware go down that path, that Hawke is given his/her deserved due.
Hawke must be one of the best main protagonists Bioware has created - they really deserve the best treatment (whether it be DLC, expansion or a whole new installment).
#52
Posté 09 avril 2011 - 03:30
I've been wondering about that for a while now, has it ever been clarified as to why that is? I agree that DLC/expansion story would be a good reason to leave 3 years open but they really didn't need to say 10 from the beginning, they could just as easily have said 7 and then added 3. Although I suppose "spanning a decade" sounds more impressive than "spanning seven years." But if the phrase was the only reason they did that, I call weaksauce.Dervla wrote...
I also believe Bioware's mentioned that the Hawke story spans 10 years.
In game we have about 7-ish?
So unless the rest of the Hawke story takes place in another game we have about 3 Hawke-years of DLC to look forward to.
@namedforthemoon: thanks for trying!
Modifié par DeathStride, 09 avril 2011 - 03:31 .
#53
Posté 09 avril 2011 - 03:50
I did like that Leliana was looking for the Champion and the Hero...would be cool for them to join forces at some point.
#54
Posté 09 avril 2011 - 04:00
Hawke just felt like a useless mediator between two bickering parties, and nothing he or she said or did mattered in the end, except to take sides only. NPCs started all the conflicts, made all the important decisions. Hawke just....tagged along for the ride.
#55
Posté 09 avril 2011 - 04:20
#56
Posté 09 avril 2011 - 05:13
And maybe Hawke didn't have that much control over what happened in DA2, but that doesnt mean Hawke is not important. Hawke protected Anders for the whole game (either willingly or by just being associated with him), thus keeping him alive, in Kirkwall and non-Tranquil long enough for his desperate act. Hawke helped Isabela steal the book or told her to ****** off (where she then stole it anyway), either one resulting in angry Qunari and bad things happening to Kirkwall. Hawke also revived Flemeth, again either purposefully or not. Hawke also killed both the First Enchanter and the Knight Commander in Kirkwall (regardless of order or who she/he sided with), leaving the whole mage/templar situation completely out of control.
You might have had little choice about it, and it might feel like you had no impact on the game's overall story, but that doesn't mean Hawke and Hawke's actions had no impact on the world
#57
Posté 09 avril 2011 - 05:24
Actually, the default background for DA2, the Human Noble, dealt the killing blow to the Archdemon and survived, suggesting that he did indeed perform the dark ritual with Morrigan.AnimeAngel90 wrote...
Well, to all you people talking about the possibility of Old God Baby and Morrigan and whatnot showing up in the future - did anyone else notice that all 3 of the default Wardens had someone die killing the Archdemon (at least, I'm pretty sure they did...)? There's no option for both Wardens at the end surviving unless you use a save game import, which makes me think that OGB isn't going to be some huge thing in the future. After all, OGB is only the result of 1 of the 4 possible endings for Archdemon fights - and doesn't seem to have been considered as a huge thing for DA2 purposes.
And maybe Hawke didn't have that much control over what happened in DA2, but that doesnt mean Hawke is not important. Hawke protected Anders for the whole game (either willingly or by just being associated with him), thus keeping him alive, in Kirkwall and non-Tranquil long enough for his desperate act. Hawke helped Isabela steal the book or told her to ****** off (where she then stole it anyway), either one resulting in angry Qunari and bad things happening to Kirkwall. Hawke also revived Flemeth, again either purposefully or not. Hawke also killed both the First Enchanter and the Knight Commander in Kirkwall (regardless of order or who she/he sided with), leaving the whole mage/templar situation completely out of control.
You might have had little choice about it, and it might feel like you had no impact on the game's overall story, but that doesn't mean Hawke and Hawke's actions had no impact on the world
But since a whole lot of people didn't take that option, they're going to have to either leave it unresolved or figure out a workaround.
#58
Posté 09 avril 2011 - 05:28
#59
Posté 09 avril 2011 - 05:45
haha, you see how much I pay attention then XD But yeah, I don't know if they could do much with an OGB since a lot of people didn't do it - and it seems too big an issue to restrict to an optional sidequest like Zevran and stuff (demon Old God baby is slightly more terrifying and likely to have a bigger impact on story than an assassin, haha).Plaintiff wrote...
Actually, the default background for DA2, the Human Noble, dealt the killing blow to the Archdemon and survived, suggesting that he did indeed perform the dark ritual with Morrigan.AnimeAngel90 wrote...
Well, to all you people talking about the possibility of Old God Baby and Morrigan and whatnot showing up in the future - did anyone else notice that all 3 of the default Wardens had someone die killing the Archdemon (at least, I'm pretty sure they did...)? There's no option for both Wardens at the end surviving unless you use a save game import, which makes me think that OGB isn't going to be some huge thing in the future. After all, OGB is only the result of 1 of the 4 possible endings for Archdemon fights - and doesn't seem to have been considered as a huge thing for DA2 purposes.
And maybe Hawke didn't have that much control over what happened in DA2, but that doesnt mean Hawke is not important. Hawke protected Anders for the whole game (either willingly or by just being associated with him), thus keeping him alive, in Kirkwall and non-Tranquil long enough for his desperate act. Hawke helped Isabela steal the book or told her to ****** off (where she then stole it anyway), either one resulting in angry Qunari and bad things happening to Kirkwall. Hawke also revived Flemeth, again either purposefully or not. Hawke also killed both the First Enchanter and the Knight Commander in Kirkwall (regardless of order or who she/he sided with), leaving the whole mage/templar situation completely out of control.
You might have had little choice about it, and it might feel like you had no impact on the game's overall story, but that doesn't mean Hawke and Hawke's actions had no impact on the world
But since a whole lot of people didn't take that option, they're going to have to either leave it unresolved or figure out a workaround.
#60
Posté 09 avril 2011 - 06:26
#61
Posté 09 avril 2011 - 06:59
DestinationTruthFTW wrote...
Hey people, I was just wondering, why is it that in the epilogue, even though I romanced Merrill, Varric mentions that only Isabela stays with Hawke, while the rest all goes their own separate ways? I mean, its kinda odd, considering that my Hawke was only friends with Isabela. David, I'm wondering if you could kindly enlighten me on this? Is it a bug or perhaps there's a reason why Bioware decided to make Isabela stay with Hawke regardless of who the players romance (aka Merrill for the male Hawkes)
It's a bug- "Varric is no longer confused about which character Hawke has been romancing." (link is to 360 tech forum, thread is present in all platform tech forums)
And it's being fixed in the upcoming patch on all platforms;)
Modifié par DeathStride, 09 avril 2011 - 07:00 .
#62
Posté 09 avril 2011 - 07:10
DeathStride wrote...
DestinationTruthFTW wrote...
Hey people, I was just wondering, why is it that in the epilogue, even though I romanced Merrill, Varric mentions that only Isabela stays with Hawke, while the rest all goes their own separate ways? I mean, its kinda odd, considering that my Hawke was only friends with Isabela. David, I'm wondering if you could kindly enlighten me on this? Is it a bug or perhaps there's a reason why Bioware decided to make Isabela stay with Hawke regardless of who the players romance (aka Merrill for the male Hawkes)
It's a bug- "Varric is no longer confused about which character Hawke has been romancing." (link is to 360 tech forum, thread is present in all platform tech forums)
And it's being fixed in the upcoming patch on all platforms;)
Oh wow that's awesome news! Thanks man!!
#63
Posté 09 avril 2011 - 07:22
#64
Posté 09 avril 2011 - 07:23
#65
Posté 09 avril 2011 - 09:16
DeathStride wrote...
@DestinationTruthFTW: I dunno about expansion and DLC's but save import bugs were one of the things they were aiming to fix in this patch, we don't have specifics yet though, as you saw.
Hmm yeah that's true.. Well, hopefully they'll solve all the save import bugs.. Thanks again!
#66
Posté 09 avril 2011 - 11:09
David Gaider wrote...
I recognize that you mean you wanted more closure. Personally I don't think that's what endings are all about, but I get that you wanted it.
I'm sorry but I just don't buy that. We got that in Mass Effect 1 and 2, but we were satisfied cause the games were still self contained and we kind of knew what to except in a future installment. But almost all loose ends were tied up in each game and even though the end was an indication that the story wasn't over, the story of that installment was.
We don't get that in Dragon Age. You guys deliberately put in several questions and then just keep teasing us by not giving any kind of answer. And even when we get somewhat of an answer we get another question as well. If that's you trying to be artsy and mysterious, please stop..
It's unreosnable to create such long games that we fans put many hours into and then keep insulting us with more and more loose ends.
#67
Posté 09 avril 2011 - 11:29
Danjaru wrote...
I'm sorry but I just don't buy that. We got that in Mass Effect 1 and 2, but we were satisfied cause the games were still self contained and we kind of knew what to except in a future installment. But almost all loose ends were tied up in each game and even though the end was an indication that the story wasn't over, the story of that installment was.
We don't get that in Dragon Age. You guys deliberately put in several questions and then just keep teasing us by not giving any kind of answer. And even when we get somewhat of an answer we get another question as well. If that's you trying to be artsy and mysterious, please stop...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
#68
Posté 09 avril 2011 - 11:35
Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
No it wasn't, it ended abruptly and we know Nothing of what happened to Hawke and his companions. No closure what so ever.
We don't know the urgent business the Wardens were going after. (Which is incredibly stupid considering the fact that your sibling won't even tell you in Act 3 if they are a warden)
We don't know Flemeths intentions. (I excuse What she is cause I don't mind that being a mystery)
We don't know why the Seekers are after the Warden as well.
We don't know why the Warden dissapeared.
We don't know what the Idol was. Except being a "lyrium idol".
We still don't know about Morrigan.
We don't know how Leliana survived.
We don't know how the Chantry is going to act against this Templar - Mage war.
What happened to the mine? Feyndriel? Emil? Your Cousin? Your Uncle? Cullen? Kirkwall overall? No ending credits to give us any of this information as we're just kept in the dark and told to buy the next installment or DLCs/Expansions to get some information.
Modifié par Danjaru, 09 avril 2011 - 11:39 .
#69
Posté 09 avril 2011 - 11:40
Danjaru wrote...
Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
No it wasn't, it ended abruptly and we know Nothing of what happened to Hawke and his companions. No closure what so ever.
We don't know the urgent business the Wardens were going after. (Which is incredibly stupid considering the fact that your sibling won't even tell you in Act 3 if they are a warden)
We don't know Flemeths intentions. (I excuse What she is cause I don't mind that being a mystery)
We don't know why the Seekers are after the Warden as well.
We don't know why the Warden dissapeared.
We don't know what the Idol was. Except being a "lyrium idol".
We still don't know about Morrigan.
We don't know how Leliana survived.
We don't know how the Chantry is going to act against this Templar - Mage war.
What happened to the mine? Feyndriel? Emil? Your Cousin? Your Uncle? Cullen? Kirkwall overall? No ending credits to give us any of this information as we're just kept in the dark and told to buy the next installment or DLCs/Expansions to get some information.
It's not as if the story of Dragon Age in and of itself is over. I'd only call ends loose if it were the very last installment ever and nothing was ever answered. Since it's not, it makes sense to not have all questions answered...those questions you brought up in particular.
#70
Posté 09 avril 2011 - 11:52
Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
I'm sorry but I don't buy that for one second. If you see my original post you'll see how I actually compared to Mass Effects loose ends and how I thought they were okay.
in Dragon Age It's just a douchy way to keep us paying for these full price games in hope that we'll get some answers. And so far just about all the important questions from DA:O remain unanswered. And I wouldn't get my hopes up on having the DA2 questions answered.
As said, some mystique is okay. Never knowing what Flemeth is makes her more interesting. Keeping the mystery about the Old Gods alive is rather awesome.
But not answering the basic questions of "what happened to X and Y" is just insulting. The thing that ticked me off the most was the unnecessary secret of what the Wardens are up to. Your own brother won't even tell you just for the sake of being a douche.
Modifié par Danjaru, 09 avril 2011 - 11:52 .
#71
Posté 09 avril 2011 - 11:54
Danjaru wrote...
Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
I'm sorry but I don't buy that for one second. If you see my original post you'll see how I actually compared to Mass Effects loose ends and how I thought they were okay.
in Dragon Age It's just a douchy way to keep us paying for these full price games in hope that we'll get some answers. And so far just about all the important questions from DA:O remain unanswered. And I wouldn't get my hopes up on having the DA2 questions answered.
As said, some mystique is okay. Never knowing what Flemeth is makes her more interesting. Keeping the mystery about the Old Gods alive is rather awesome.
But not answering the basic questions of "what happened to X and Y" is just insulting. The thing that ticked me off the most was the unnecessary secret of what the Wardens are up to. Your own brother won't even tell you just for the sake of being a douche.
It's called a hook. It's to generate questions and debate and desire to see the next part. All forms of media use it! If almost everything got answered and nothing was left to mystery, no one would care about the next installment.
#72
Posté 09 avril 2011 - 11:54
Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
Act 1 never had real closure since its big event was the lyrium idol. I saw it coming since Varric says to Cassandra you wouldn't have gone down if you knew what you'd find there (or something), which made me think the plot would revolve around what they found. (Although come to think of it, Meredith's possession/statue-ifying might count). I think Act 2 had closure even given the loose end of what the Qunari will do next (or in some playthroughs, what happened to the book). One of the biggest problems to the game's ending was that it provided closure only to Act 3. There should have been more resolution to the game overall - maybe by providing some closure to Cassandra's immediate interest in Hawke or something.
Really when I heard the premise, I expected to have some sort of Hawke-Cassandra confrontation or something linking the past events to the present. I had spoiled the final boss so I knew it could have been a cutscene at most, but the absence was still surprising. Apparently I'm largely alone in that though...
Still, I agree with Darth Krytie (edit: regarding that example list - I'm too slow for this thread!). I don't know those were the best examples.
Modifié par Satyricon331, 09 avril 2011 - 11:55 .
#73
Posté 09 avril 2011 - 11:55
The final conflict is resolved. The climax has been reached, the narrative arc finished. Thus, the story concluded. All that information you ask for is not needed for the story to have closure.Danjaru wrote...
No it wasn't, it ended abruptly and we know Nothing of what happened to Hawke and his companions. No closure what so ever.Xewaka wrote...
Dragon Age 2 was self contained. The Kirkwall Circle rebellion was quelled and Hawke was crowned Viscount.
Yes, this put the whole Circle uprising in motion. But the Circle uprising is a different tale than Hawke's.
We don't know the urgent business the Wardens were going after. (Which is incredibly stupid considering the fact that your sibling won't even tell you in Act 3 if they are a warden)
We don't know Flemeths intentions. (I excuse What she is cause I don't mind that being a mystery)
We don't know why the Seekers are after the Warden as well.
We don't know why the Warden dissapeared.
We don't know what the Idol was. Except being a "lyrium idol".
We still don't know about Morrigan.
We don't know how Leliana survived.
We don't know how the Chantry is going to act against this Templar - Mage war.
What happened to the mine? Feyndriel? Emil? Your Cousin? Your Uncle? Cullen? Kirkwall overall? No ending credits to give us any of this information as we're just kept in the dark and told to buy the next installment or DLCs/Expansions to get some information.
There is a difference between a cliff hanger - in which the story is interrupted before the climax is reached - and an open end - in which the climax is reached and the plot presented is ended, but other plot threads not needed to conclude the story are left open for future installments. All the loose ends you mention are not required to give closure to the story being presented. They are part of another story.
Even then, if you want answers:
We don't know about the Warden urgent business because it is not relevant to Hawke's story.
We don't know Flemeth's intentions because they are not meant to be known to the player.
The Seekers search for the Warden because he, as Hawke, is a very influential and powerful person in his own country.
The Idol is a forbidden artifact from a forgotten era. I do not expect to learn about its true nature.
Morrigan went to the Eluvian.
The conditions of Leliana's survival are not needed for the plot to work. Specially if you never killed her.
The actions of the chantry are not part of the tale of Hawke.
The mine was closed again. Feyndriel was tranquiled/ran to Tevinter. Your cousin and uncle keep going with their lives, I guess: I never even got the quest about Gamlen's daughter. Cullen takes charge of the Templars in Kirkwall. Kirkwall prospers under Hawke's rule until he dissapears.
The most important thing, though: All these questions are irrelevant as to wheter the story arc was concluded or not. It was. Therefore, the ending is not a cliffhanger.
#74
Posté 09 avril 2011 - 12:15
Xewaka wrote...
The final conflict is resolved. The climax has been reached, the narrative arc finished. Thus, the story concluded. All that information you ask for is not needed for the story to have closure.
There is a difference between a cliff hanger - in which the story is interrupted before the climax is reached - and an open end - in which the climax is reached and the plot presented is ended, but other plot threads not needed to conclude the story are left open for future installments. All the loose ends you mention are not required to give closure to the story being presented. They are part of another story.
Even then, if you want answers:
We don't know about the Warden urgent business because it is not relevant to Hawke's story.
We don't know Flemeth's intentions because they are not meant to be known to the player.
The Seekers search for the Warden because he, as Hawke, is a very influential and powerful person in his own country.
The Idol is a forbidden artifact from a forgotten era. I do not expect to learn about its true nature.
Morrigan went to the Eluvian.
The conditions of Leliana's survival are not needed for the plot to work. Specially if you never killed her.
The actions of the chantry are not part of the tale of Hawke.
The mine was closed again. Feyndriel was tranquiled/ran to Tevinter. Your cousin and uncle keep going with their lives, I guess: I never even got the quest about Gamlen's daughter. Cullen takes charge of the Templars in Kirkwall. Kirkwall prospers under Hawke's rule until he dissapears.
The most important thing, though: All these questions are irrelevant as to wheter the story arc was concluded or not. It was. Therefore, the ending is not a cliffhanger.
Actually, the "final conflict" was just the start of the war not the "final conflict".
I never said it was a cliffhanger. Said it was an unsatisfactory ending.
Sure, you could go "it's not a part of Hawke's story" for every loose end. Doesn't make it a valid reason. Remember that we as the players should be the ones satisfied with the story and not be restricted by "it's Hawke's story".
Well.. Her intentions of DA:O were known. Then the players knew her intention. So in DA2 we're suddenly not supposed to know her new goals?
That's not good enough. The Warden was the queller of the blight and had nothing to do with this mage - Templar conflict. He's not even very well known outside of Ferelden, which was made rather clear by Leliana.
And why not? I'd rather know what makes the Mcguffin a Mcguffin.
And Morrigan evaporated? The God Child and the Warden (if some chose to follow) evaporated as well? she made clear that she had further goals and going through the Eluvian would get her on the path. And if your Warden followed her, it's made rather clear that by act 3 he's back in Ferelden, so where's she?
Yes it's important. Some people decapitated her. And we were promised an explination for her being alive. (this promise was done post game release. But they should've thought about that)
Again with "it's Hawke story, so it's okay if players are kept in the dark". Then why not just let Varric tell the tale and we only get to play some battles?
No, your Hawke had the ability to take over the mine. Gamlen and your cousin and the rest we can just guess cause we got no epilogue. And it's not canon that Hawke becomes the Vicount, don't make your canon the answer.
Never said the ending was a cliffhanger. Said it was not a good ending that kept too many loose ends for it to be satisfactory in the least. It's an insult and imo it's poor writing. We got no payout for our investment but Bioware telling us to buy their DLCs, expansions and next installment for the hope of knowing what happened to people.
Darth Krytie wrote...
It's called a hook. It's to
generate questions and debate and desire to see the next part. All forms
of media use it! If almost everything got answered and nothing was left
to mystery, no one would care about the next installment.
Yet barely any of DA:Os questions were answered. Were those loose ends a "hook" as well? in that case we got scammed.
And as said, Mass Effect did it infinately better. We got most answers but knew that there was more coming. So we were excited for the next installment instead of going "wtf" for the current one.
And I guess not even knowing basic things like "what happened to Hawke's companions and friends" is part of the hook as well? so we're going to see All of them in DA3?
Modifié par Danjaru, 09 avril 2011 - 12:17 .
#75
Posté 09 avril 2011 - 12:44
Plus, you know, this is Varric telling the story. He's telling the important bits, thus why the game skips years and sometimes contradicts itself (Varric suddenly becomes a One Man Army, etc). He is telling Hawke's story, and you are playing the story that he's telling. We knew from the beginning that Cassandra was looking for Hawke, and Varric basically told us why. That's an ending. All the little extra things you want - sure they would be nice, but why restrict us to one particular ending? Maybe Hawke runs off with Anders. Or Isabela. Or Cullen. Or uses the Black Emporium mirror to change their face and is secretely living in Hightown all along. Maybe Hawke is hiding behind Varric's chair the whole time. If all the characters are slotted into some sort of final ending i.e. "Isabela did this and this and then Fenris went here and Merrill did this", people would just get all annoyed because of it. And if they gave some sort of slide about Hawke's future, I'm sure there would be massive outrage as well. Maybe Hawke ran off into the sunset with the Warden, leaving a trail of broken hearts behind them. Hawke's story in Kirkwall, to become Kirkwall's Champion - that story has been told, and ended.
Also, if any writer ever gives someone all the answers, you lose interest in the story because you know everything. There's no speculation at all, and that's honestly half the fun!





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