Whether your choices are laid bare just like in DA:O or paraphrased, it will never really *your character* since all the choices have been pre-made for you. If it were really me I could think of a lot of other things to say. You just go "OH S**T" that's not what I wanted to say with the paraphrases :happy:stobie wrote...
hanoobken wrote...
The misleading paraphrases are actually what make the conversations so fun, you never know what your character is going to say, it adds spice and it makes you think about the meaning of the paraphrases before you make your choice. Take ME as an example, a lot of the exchanges were epic because of the shortened choices and your character always blurts out stuff you didn't expect. When a game is too predictable it gets boring.Xewaka wrote...
I think yes, as the budget spent in voice acting would be so hugely bloated by basically throwing cash in the most pointless shredder ever that the rest of the features would suffer to the point of having just a DvD with a set of voices burned on it.hanoobken wrote...
So basically what you are saying is that Bioware is either too lazy to take on such a huge project, or Bioware doesn't have the funds for it. Honestly, if they produce such an epic game, would the cost actually stop hardcore fans from buying the game? I think not.CerealWar wrote...
Male Dwarf Noble, Male Casteless, Male Human Noble, Male Human Mage, Male City Elf, Male Dalish Elf, Male Elf Mage, Female Dwarf Noble, Female Casteless, Female Human Noble, Female Human Mage, Female City Elf, Female Dalish Elf, Female Elf Mage.
These are the reasons for an unvoiced warden. Although, you could be frugal and use one voice actor for multiple voices. But then said voice actor would probably go insane. If they kept the companion dialogue system from DA2/ Awakening, which results in everyone having relatively fewer lines spoken, you could have a warden npc.
As for the budget, well yes I agree it would cost a lot more, but then that's part of every business. The higher the quality the higher the cost. As long as the product meets expectations of the majority, the costs won't matter because people will pay for it no matter what. Billionaires don't rely on making cheap products, it is always the quality that comes first.
We already know the disastrous effects of cutting corners and rushing the release had on DA2, I don't think Bioware will make the same mistake twice, unless they're stupid.
If I don't know what my character is saying, then it's not really *my character.* For me, that's just annoying. I hate it when I say something that I didn't pick or wouldn't say. I'm not trying to guess at what some third person character is thinking - I'm immersing myself in my character. So I can't agree that this is intended or fun. Granted, some of them were funny. They also led to, "UGH! I wouldn't say THAT! Reload!"
Fun fun!





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