New Anders short story
#26
Posté 09 avril 2011 - 07:59
Well, folks according to the short stroy (which I quoted above) Anders can not die from blades. Which means when killing him.. he is actually not dead.. looks like we will be seeing Anders or whatever he is/will be more in furture DLCs.
#27
Posté 09 avril 2011 - 08:41
The story just makes it so that Anders must return even if you stab/kill/cat him to death with anything/everything/Ser Pounce-a-lot.
Though, the thought that you folks at BioWare try to do something redeeming is valued/liked. Sadly, just like how DA2 tanked, this sunk to the bottom of the ocean too.
#28
Posté 09 avril 2011 - 08:45
Also I find it hard to side with the mages when it seems like just about every single one you run into turns to blood magic or an abomination.
#29
Posté 09 avril 2011 - 08:55
Yes, I love to kill people who blow up churches in order to incite the mass murder of their own kind so a civil war will break out. I am such a horrible gamer.schalafi wrote...
Some players just love to do one thing in a game... kill. For those players killing Anders, and anyone else that's allowed in the game is the highlight of their day. : (
#30
Posté 09 avril 2011 - 08:56
Maria Caliban wrote...
Yes, I love to kill people who blow up churches in order to incite the mass murder of their own kind so a civil war will break out. I am such a horrible gamer.schalafi wrote...
Some players just love to do one thing in a game... kill. For those players killing Anders, and anyone else that's allowed in the game is the highlight of their day. : (
You are. Real gamers would blow up the churches themselves.
#31
Posté 09 avril 2011 - 09:18
ishmaeltheforsaken wrote...
Maria Caliban wrote...
Yes, I love to kill people who blow up churches in order to incite the mass murder of their own kind so a civil war will break out. I am such a horrible gamer.schalafi wrote...
Some players just love to do one thing in a game... kill. For those players killing Anders, and anyone else that's allowed in the game is the highlight of their day. : (
You are. Real gamers would blow up the churches themselves.
Indeed
#32
Posté 09 avril 2011 - 09:24
I just let him alive to give him a chance for returning as a more Anders-ish Anders in future installments.
#33
Posté 09 avril 2011 - 09:46
DA II doesn't give me that choice.ishmaeltheforsaken wrote...
You are. Real gamers would blow up the churches themselves.
Next time, *I* want to become an abomination and rip the world apart.
#34
Posté 09 avril 2011 - 09:49
Maria Caliban wrote...
DA II doesn't give me that choice.ishmaeltheforsaken wrote...
You are. Real gamers would blow up the churches themselves.![]()
Next time, *I* want to become an abomination and rip the world apart.
Desire "spirit" for playable race in DAIII.
#35
Posté 09 avril 2011 - 10:09
Ish for Project Co-Producer.ishmaeltheforsaken wrote...
Maria Caliban wrote...
DA II doesn't give me that choice.ishmaeltheforsaken wrote...
You are. Real gamers would blow up the churches themselves.![]()
Next time, *I* want to become an abomination and rip the world apart.
Desire "spirit" for playable race in DAIII.
#36
Posté 09 avril 2011 - 10:11
#37
Posté 09 avril 2011 - 11:10
Impact969 wrote...
Yea I kill him every time, so he has no purpose for me anymore.
He kills all those people, so killing him is the right choice.
Please drop this character from future DLC.
I don't understand how people treat Anders differently for killing people, when you run through the game massacring Qunari, Elves, Humans, Templars, Mages, you name it. In droves.
The line that is being drawn is thin and weak at best.
#38
Posté 09 avril 2011 - 12:13
As for the mages turning to blood magic and demons all the time - well if they didn't and were all just helpless and innocent then everyone would choose to defend them in the end of the game and we wouldn't have such an interesting choice to make. It really puts your principles to the test - the mages didnt choose to enter the war and be slaughtered - and the only person who would help them is you - but can you still do it if they turn into demons? Can you look beyond that and remember that not all of them are evil and most of them wouldn't turn to blood magic if they weren't deseperate and fighting for their survival? I love the game for getting rid of the obvious good and bad choice.
And as for what Anders did - it's funny how many people can't look beyond the whole real-life-terrorist analogy AT ALL, not even to try and understand why he did it.
#39
Posté 09 avril 2011 - 12:23
Siradix wrote...
Kasces wrote...
FLStyle wrote...
This short story failed in convincing me that this character is anything other than a completely different person with the name Anders lazily slapped on. One of my main problems with Dragon Age II.
No amount of backstory involving Vigil's Keep and Justice will change that.
When I think of the Anders I know, I think of the funny Greg Ellis character from Awakening. Not this other person voiced by Adam Howden.
No offense but this is really your fault. Of course the walking abomination with hate for antimages, feuled by a spirit of Justice twisted Vengeance is a totally different person. Anders became a totally different person, and in truth he's really just "Vengeance". If you can't accept how lore works, that's not really a short story's fault for your failure to comprehend or accept.
How is it his fault exactly? Combinding the two was just another way of remaking another character we already knew.
I didn't mean Anders is his fault
#40
Posté 09 avril 2011 - 12:34
Whether or not you see an Anders haunted corpse in the future remains to be seen.
Modifié par Batteries, 09 avril 2011 - 12:35 .
#41
Posté 09 avril 2011 - 01:31
Batteries wrote...
Before people freak out, if you killed Anders he is dead. He won't come back in your future games.
Whether or not you see an Anders haunted corpse in the future remains to be seen.
I suppose it will happen.
There is no game in this world that isn´t improved by the addition of Zombies.
#42
Posté 09 avril 2011 - 02:52
Modifié par schalafi, 09 avril 2011 - 02:55 .
#43
Posté 09 avril 2011 - 06:00
It does. Anders represents an uncompromising value system to compare with Hawke's/the player's. He cannot be coerced, charmed, or negotiated with. You can merely react to his action. How I reacted as player was an opportunity to examine why I hold the convictions I do.schalafi wrote...
... I have to keep reminding myself it's just a game, but nevertheless, it giving me some new insight about myself!
Could be why people get so upset over such in-game things. By design, they hit very close to home.
Back to the short story, though, it served the purpose of re-inforcing the idea of "Anders/Justice" as a different character than "Anders" from Awakenings. I thought that point was adequately handled though in-game dialogue, but I guess it bears repeating.
To my thinking, what Anders had become was as mad as any of the other lunatics enhabiting Kirkwall. There were no heroes in that mess.* It was always "Mages are ___.Templars are ____." Fill in the blank: threats, oppressors, or victims. Not one of them seemed able to look upon individuals as individuals. So none of them represent a value system I could fully support.
*Except my Hawke, of course. MY Hawke invariably did the right thing.
#44
Posté 09 avril 2011 - 07:35
t-dave wrote...
To my thinking, what Anders had become was as mad as any of the other lunatics enhabiting Kirkwall. There were no heroes in that mess.* It was always "Mages are ___.Templars are ____." Fill in the blank: threats, oppressors, or victims. Not one of them seemed able to look upon individuals as individuals. So none of them represent a value system I could fully support.
*Except my Hawke, of course. MY Hawke invariably did the right thing.
This. Totally agreed.
I didn't feel there were any heroes - I just include my Hawke to the mess. The only NPC I personally think stayed true to their own beliefs/convictions, for some reason, was Cullen. Lol.
I'm sure there were a couple more... Just can't think of them.
#45
Posté 09 avril 2011 - 08:20
#47
Posté 09 avril 2011 - 08:59
#48
Posté 09 avril 2011 - 09:04
Are you going to put up the rest of the LI's stories on the website as well? A shame for non-forumites who miss them.
#49
Posté 09 avril 2011 - 10:51
Impact969 wrote...
Yea I kill him every time, so he has no purpose for me anymore.
He kills all those people, so killing him is the right choice.
Please drop this character from future DLC.
At the start of the game, siding with Meeran forces you to kill some random guy so you can work as a mercenary killing more random guys.
Then of course -- the rest of the bloody game.
I don't understand your logic. lol
#50
Posté 09 avril 2011 - 11:07
schalafi wrote...
Some players just love to do one thing in a game... kill. For those players killing Anders, and anyone else that's allowed in the game is the highlight of their day. : (
What people seemed to have forgotten is that people have the right to play how they see fit.
I've let Anders live and have been called a terrorist supporter because of it.
When I did that I roleplayed my character as being alone, fed up and agreeing with him. Flemeth also said change was coming. My character just remembered what she said.
I've also killed Anders.
I bet there are plenty of people who let Anders live, they are just too scared to say anything.
There is fault on both sides. You just can't lock mages up fro 1000 years, use them when you need to and then lock them back up again.
And I truly believe the Chantry has alot of hidden secrets and the truth will come out in the next game.





Retour en haut







