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Backstab


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#1
Squidmaster

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I have been playing for a while but I am curious how backstab works in conjunction with dual wielding.  If you dual wield, do you backstab with both weapons?  My main character also has the Rogue Rebalancing version of the short sword of backstabbing.  If in fact I can backstab with the off hand as well as the main, will the extra multiplier from that apply to both?  It's all a bit confusing since stealth doesn't totally conform to the actual D&D rules.

Thanks!

#2
chaosapiant

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I may be off, but I think backstabbing only counts from your mainhand weapon.

#3
Biotic_Warlock

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yeah, and you pretty much have to be right behind the enemy too.
Shame you cant double stab tho, that would be mean.

I find it annoyign how the PC has to atack from behind, but enemies can sneak attack fom the front for backstab.



Spoiler:


E.g. the assassin in the bridge district quest.

Modifié par Biotic_Warlock, 09 avril 2011 - 09:11 .


#4
Squidmaster

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Hehe, yeah, the enemy definitely has an easier time. I guess the AI isn't advanced enough to do it the same way as for PCs.

Given that backstab is main hand only, is it worth dual wielding on a thief/mage or should I just go for the single weapon style to add additional crit to the main hand?

#5
morbidest2

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Even for the most invisible of thieves backstabbing blows will still be a minority of combat hits. That argues for going the 2 weapon route OR the 2 handed weapon route (!) since the quarterstaff - particularly in ToB - can be the most lethal backstabbing weapon of all (clobber those kidneys?).

#6
Squidmaster

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I have read that about some of specific staves, but do you think they would still be better than the Rogue Rebalancing short sword of backstabbing? It is also upgradeable later on to +5, so it's 1d6+5 and adds 1 to the backstab multiplier in addition to granting another +2 to hit.

#7
morbidest2

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Well, there's always the +6 Staff of the Ram. But more realistically you can get a +4 staff fairly early in SoA and thus do significant backstab damage thru most of BGII.

#8
Grond0

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Try the staff of striking

#9
Biotic_Warlock

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backstab as minority of combat hits?
What about those rogues who sneak attack then use pot of invisibility, and they seem immune to any detection spells too.

edit: wait u mean PC right? I usually run around a hidden corner and hide again, then sneak again when i get the chance.
If there is no chance i usually go for my best non backstab weapon.

Do any cleric weapons actually allow backstab?

Modifié par Biotic_Warlock, 10 avril 2011 - 11:36 .


#10
chaosapiant

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As for backstabbing, dual wielding has little to no impact. However, it's great for backstabbing mages, because if you don't kill them in one hit, the extra attacks per round can disrupt spell casting. I never backstab with a staff (backstaffing?) because it seems REALLY out of character for a sneaky thief to carry a 5 foot wooden pole.

#11
Grond0

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Think of it as just another aspect of being sneaky - "I'm just an old man, I can't walk very well, what's that on the floor behind you ..."

#12
lroumen

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You can always backstab with a club. Just think of it having spikes for the 'stabbing' part. I always feel that clubs are the best for cleric/thieves because of the possibility to still dualwield or use shields. I am not much for two-handed weapons.

#13
Biotic_Warlock

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chaosapiant wrote...

As for backstabbing, dual wielding has little to no impact. However, it's great for backstabbing mages, because if you don't kill them in one hit, the extra attacks per round can disrupt spell casting. I never backstab with a staff (backstaffing?) because it seems REALLY out of character for a sneaky thief to carry a 5 foot wooden pole.


Well u could poke your staff in right at the base of their spine where it hurts most maybe? Posted Image
Or whack them round the head.

#14
Dante2377

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From a powergaming perspective, to get the most out of a backstab, you're going to want either a two-handed weapon or one-handed weapon with nothing in off-hand, at least while you backstab (immediately after you can equip another weapon or shield), for the double chance of criticals from the one- or two-handed weapon style specializations.

Rogues who use Potions of Invisibility, assuming Vanilla without any funky mods, are detectable via True Sight, glitterdust, etc. For something like True Sight, it only exposes invisible creatures once per round, so there is a window someone can go invisible and not be immediately found.

#15
Squidmaster

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Good info. Do any of you know what the daylight sneaking penalty is? It seems that even though I keep increasing my hide in shadows well over 100 with move silently also over 100, I still fail in daylight a lot.

#16
chaosapiant

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Grond0 wrote...

Think of it as just another aspect of being sneaky - "I'm just an old man, I can't walk very well, what's that on the floor behind you ..."


Or say "hey, f(*K it, lets run over them with a motorcycle!"

All in good humor.

#17
Dante2377

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I don't know the exact daylight penalty but I'd guestimate about 50% since i usually have to take it to 150 points in HIS/MS to reliably stay hidden in daylight.

#18
Squidmaster

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I have 195/125 and fail a lot in daylight.

#19
Dante2377

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if you're wearing studded leather or hide, there's an extra penalty too. I usually don't have any issues around the 150ish mark in regular leather or nothing (bracers).

#20
Squidmaster

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My character is an illusionist/thief, so he is strictly robe/bracers. I have another question about the wraparound. Recently I obtained several items to buff my hiding ability even more, but it takes one of them to 280. Will that wrap around and make things worse, or do item buffs not count for that problem?

#21
Dante2377

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Yes, once it goes over 255 it wraps, so 280 is really the equivalent of 25 (e.g. terrible).